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Luhrian

Totem Arts Staff
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Everything posted by Luhrian

  1. Never had a problem like this, but if I have problems with my game, I do mostly a reinstall, before the problems get bigger.
  2. Yes, the servers fill up at 6 pm (GMT) until like 12 pm (GMT).
  3. I'm using on GDI side a material from CNC-Fort and on Nod side an edited version. I need to do a lightning build and fix 1 thing, but next version should come today.
  4. Hm, the Material is from the wall inside the AGT, the Draw Scale from the Mesh is too big. I'll try to use another material
  5. New Version is online, Check it out Hopefully the last testing round. If Try-Out don't find any bugs (to good to be true), this will be the final version. Then we've finally a new map in RenX!
  6. New Version online I also made the skybox on CNC-Forest Night bigger, forgot that on the Patch Nodes.
  7. I would move the whole Nod base more in the back and cover the airtower with something.
  8. Well, my mistake I forgot to set that up.
  9. New Version ready to play
  10. If you have this bug, try to press Esc 2 times and you should see it again.
  11. There are differnt tank camos for differnt map themes. (For example Snow, Urban, Dessert, Forest). If they have really missing materials it is fll with withe and blue cubes.
  12. Remote C4 (surely timed too) are flying through the ground, too.
  13. Luhrian

    New maps

    Look at this topic, maybe you'll find some answer over there.
  14. Insane, I want to see that ingame Keep it up
  15. Luhrian

    New maps

    The problem on Horologue for example is the insane long shader build time. @Fffreak9999 said, it would be fixed with an update. Is there any other solution for a problem like this? http://constructivetyranny.com/showthread.php?tid=754&pid=3239#pid3239
  16. It is always difficult to fix a Harvester, because there are differences between the server and the Skirmish. We have to be patient here.
  17. I don't know, on which team you was, but Nod won Goldrush.
  18. Luhrian

    New maps

    Would be nice, if I can get an opinion from the developers. @Ruud033 @yosh56 @Agent
  19. Update: You are able to shoot through the marked rock. You are able to get on both Refinerys GDI side: Walk on the tank blocker collision Jump on the collision at the Refinery Have fun with beacons Stuck a buggy at this collision walk on the collision on the top Have fun with glitch beacons I think on Nod side, it isn't a big problem, because you need a buggy for that, but on GDI side it is very easy. Just set a blocking volume to the part, which is marked with 3 and you wont get any problems. On GDI side you can put a Blocking volume around the tank blocker.
  20. Try-Out said to me, that the sound bug happen much more often on 64-bit then on 32-bit.
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