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Everything posted by Luhrian
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I just noticed, that the actor who made the problems and the APC are not the same. The actor, which made the problems, have the destroyed APC as Static Mesh, but you don't see anything if you select it over the map check. The APC have the same Static Mesh, but that one is not making any problems and visible. Unvisible Actor Visible Actor I'm not sure if that is really fixable, sometimes things like are just happening. (Got on Forest nearly the same problem with some Colisions. Will start working on it in 2 weeks.) Edit: You can't notice that you have 2 different actors from the last number, you notice it from the first. My mistake. In this case you see on the first picture ...StaticMeshActor_2650... and on the second picture ...StaticMeshActor_2651...
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Well there is an problem with that APC. I just pressed "Go To" and got to this point. Maybe someone can fix that problem in the next SDK version.
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Well, the server has a problem with that destroyed APC. We could try to remove it and see what is happening. Hm, I can just try a full rebuild of the map with the 32-bit SDK. I'm not sure if that will fix anything. If it is working after that, it could be interessting for @Agent and @Ruud033. Maybe they are able to fix that bug in the next SDK version.
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In my opinion the main problem of this tempel is the size. It is just undefendable. But myabe you can upload the mesh, so we could use it as background decoration.
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Well, that is crap... Sure, I think I'll even go back to 1.7, because on 1.8 the lightning was already fucked up. I hope I can make in time, because soon I am 2 weeks not at home.
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Hm, any Idea to fix this? @Ruud033 @Schmitzenbergh @Henk @TK0104 @DoctorAnubis @TheDeadlyWolf
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fixed
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Oh, god dam it wrong zip file...
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1.9.1 is now online
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Well, I don't have these problems in the SDK, but I can't prove it in the game, because I didn't re-installed it yet. I'll rebuild the whole map, maybe it disappeard after that.
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I'll try to rebuild Geometry and will take a look in the World Properties. Maybe it has just the wrong Game Type.
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Well, I'll see what I can do. I've no idea how that happend and no idea to fix it.
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Let me check
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https://discord.gg/qQQ69A
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1.9 is now online
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Nice, thank you!
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Well, that are the old bugs, but I need the bugs after the 2nd of June.
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So after a little break I will continue the work on this map. The problem is, that I don't remember the reported bugs and atm I can't download them from Try-Out's server. If someone have these screenshots, please upload them in this thread.
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Fuckin hell good job! Is looking really good!
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The Nod base is mostly a bit bigger then the GDI base, so it wouldn't be a bad idea to make the ion louder and increase the range from where you can hear it. And I agree sometimes it is really hard to hear the ion sound.
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@Madkill40 the outpost where Thommy worked on is a blocked area, so it wouldn't be that good to place a tech building over there
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Na, I think it would work. @TK0104 can just test it in the SDK.
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Things that I noticed in the new episode: You could place an ion canon beacon behind the containers and destroy the Facility. That is like on Goldrush in the tunnels. Cheap and annoying. You can add tiberium cracks on the rock material like on Cliffside. Would look much better. Same goes for the harvester. What about the old Outpost is a big dumb? You could add some old and destroyed Tanks over there. On the Nod outpost you could add a destroyed AC-130 which crashed in there.
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If you push the detonation bottom immediately after you throwed it, it will exploed in front of your head and you'll kill yourself.