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voltex

Phase 5 Beta Testers
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Everything posted by voltex

  1. voltex

    Marathon PUGs

    I agree, I've always hated losing because of points especially if your team is technically doing better its bs. A good example is this is last weeks game on Fort, if it was marathon GDI would have won as there was nothing Nod could do and as the game is now most matches don't reach the time limit anyways.
  2. I found it by mistake when I got stuck there, then I made it intentional.
  3. viewtopic.php?f=13&t=76252&p=161421&hilit=steam#p161421 7th post
  4. It can be seen here . It looks as though its simply showing the direction your barrel/weapon is pointing even though you can determine that simply by looking at where its pointed anyways, don't need a + sign to tell you that too especially when we already have a cross hair for aiming. Also its only visible up close and can't be seen when aiming far away (at least I can't) so I just find it useless and slightly annoying. Maybe it can be toggled on or off if someone likes it.
  5. "Bye bye weapons factory" - GeneralHavoc Not even a minute before this: "If you destroy buildings I will ban you" - DoctorBong
  6. So the out of battlefield doesn't go away? If so then that's been around for a while and seems to be common on Lakeside and Walls, to stop it just go out of bounds again and come back but can sometimes be hard to do if you don't notice it in time.
  7. Ya that would make sense, but its just at that one point with the tree, you can drive around it by going to the back between barr and the rock all it does is waste a few seconds at the most, vehicles can still stop nukes and camp behind it.
  8. Can get vehicles on top of bunker. Blocking volume beside barracks is kinda useless considering you can just drive around the back, unless the back is just missing its volume. Light rays are not lined up with the lights, checked all the others and I believe this is the only one.
  9. Also gives only 5vp, seems a little low especially if you disarmed by yourself.
  10. Agreed, finally someone else that can logic.
  11. Why does science have to ruin everything? Also he should just sink and walk along the bottom like one of those old heavy diving suits, he can still get out of ponds and rivers and in my opinion look better instead of this giant red 1000 lb synchronized swimmer. Also a freight ship has propellers to move it, lcg doesn't unless you were to stick one to his ass.
  12. How can one so heavy swim so elegantly?
  13. Hey, guess who's back. Firstly, what happened to the MKII? None of the lava between these rocks can kill you. The CCTV is kinda buggy, could only view one monitor and was hard to exit sometimes, in one instance after mashing every key on my keyboard I had to kill myself to exit, might just be that I'm a few fries short of a happy meal though, idk. Also this happened, one is the repair tool showing up somehow, don't know if it can repair. Missing collision. Since when does a hologram have collision? That's all I found in the short time I tried it out, love you're work especially the erupting volcano, also I managed to get underneath the hovercraft but couldn't swim out to sea cuz of blocking volumes, well played. Bonus, this happened when I shot off the grating, +1 for mad skillz.
  14. Found many more things, brace yourself. More hollow rocks, I think you might already know about some. A blocking volume under the sniper perch that can be walked on. This fence doesn't have collision so buildings can be hit through it. This gap blocks inf and vehicles when it looks like you should be able to move through it. Can drive on top of the tib field, and vehicles floating over some areas, mostly at the northern end. 4 more spots were you can get a vehicle into the inf path. Can hide a beacon inside crystals on hon. If the gun emplacement in hon is destroyed and a beacon is placed there, when it re-spawns the beacon can not be disarmed unless the emplacement is destroyed, now I could be wrong but I'm pretty sure the repair beam can't target it. This might seem like something that would never happen but I'm sure it would, and I'm not sure on the legality of it.
  15. I like the idea of increasing vehicle limits, it would be nice when after spamming get vehicles for 20mins and people actually buy them their not all destroyed in 3 seconds, it would also greatly increase field control as with current limits max vehicles in the field feels pretty week, especially on a large map like eyes, it would also increase the need for people to buy vehicles to retake the field. Also would it be possible to lower the vehicle limit when vehicle production is offline, that way people can still have their apc's, just not as many?
  16. A few things I've found. Blocking volumes that block part of the ramp and allow you to float in the air. Can get stuck in these places. Geometry error and another hollow rock. Looks like you can run through this spot but have to crouch to go through it. No collision on this fence or tower on bunker. Able to use wall as ramp to bypass it and get apc into inf tunnels.
  17. Have no collision, don't know if this is known as I've never noticed until now, not a big game breaking bug or anything and probably nobody will care but now that I know it exists it'll bug me. Also the ones on the other side have some collision but can still clip through them some.
  18. 3 people recording and 1 streaming all on the same team, those people really need to be divided up to see both perspectives instead of watching the same game 3 times.
  19. Ok, so this is a great map and can't wait to play it, but I couldn't help but try and break it , here is what I've found. First the broken Terminals Now is vehicles where they shouldn't belong, not sure about the stank on rocks. Now the hollow trees, might be more. Lastly I think the crystal its a little too long and clips into vehicles. Hope this helps. Also a response to some questions above, first I don't think this is a good map for flying as its pretty small and the divided bases would be even more of a nightmare to defend and regarding the MK2 its way to big for this map, it pretty much needs a map designed specifically for it otherwise its useless.
  20. It's pretty easy to see were the flame tanks are when they are shooting through the walls considering their nozzles are sticking through the wall and there is a stream of flame coming from the spot, and if they are far enough away to not be hurt by c4 then they can't shoot through the wall. I would also like this fixed even though I don't see many people doing this and I try not to do it myself because its pretty cheesy.
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