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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. The map is a bit flat and is way too open. I understand it's still WIP but be aware this is too open Suggestion: Make some hills where vehicles can hide behind. This makes the map something more interesting
  2. I think it's more the game's 'hello' quote
  3. Yo, So this series is inspired from Kenz' map making series and I decided to do it aswell. This has been a series I wanted to do for sooo long and I finally have the time! So I hope you enjoy the series!
  4. Round 4: Canyon
  5. I have always liked AOW, which was really popular back in the day during the first betas of Renegade X I like a CMG aswell. It only depends what map it is.....
  6. Round 3: Lakeside NF
  7. All those mutators are somehow loaded when Fort is loaded. I think something needs to be placed in the map. I have no clue what needs to be added....
  8. Round 2: Under
  9. Round 1: Complex
  10. A new version is available! This one is similair to the current Walls Flying in Snow style. It also includes a non-flying version, so check it out! NOTE: CT servers are currently not updated to this version so be careful what you do!!!
  11. Round 5: Complex
  12. @LuhrianDon't change anything in settings of Blocking Volume and rebuild Geometry. That should do it
  13. Round 4: GoldRush
  14. Preview Video and Loading Screen Movie are two different files. The loading screens you see when a map loads can be found in / your RenX folder / UDKGame / Movies. And that file type is not MP4, but a BIK file. I hope this is what you mean...
  15. @Madkill40 Launcher Preview Video can be made by yourself. As long you use the right size (In this case 320x180)
  16. As far as I know nobody on @CampinJeff team recorded. Maybe himself?
  17. Round 3: Islands
  18. Round 2: Lakeside
  19. PUG - April 8th 2017 Round 1: Field
  20. We should make a contest of this which map will appear in official servers
  21. Version 5.7.0 is live! Check it out!
  22. Version 2.1 is live! Check it out!
  23. @Luhrian you need to check you copied the texture of the sky to your own package and applied to the sky in your map.
  24. @Luhrian Wasn't aware of the low detail bug. Don't know what's causing it. Will check it asap Will use tiberium tree for that. I like that idea! Was about to release it soon but good you posted this!
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