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Everything posted by TK0104
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@Luhrian you need to check you copied the texture of the sky to your own package and applied to the sky in your map.
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@Luhrian Wasn't aware of the low detail bug. Don't know what's causing it. Will check it asap Will use tiberium tree for that. I like that idea! Was about to release it soon but good you posted this!
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If you want to see the Tunnels episode, check out @Gliven's channel:
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No I wasn't on your team
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Round 3: Glasses Round 4: Tunnels will not be uploaded on my channel because it was a long and boring game in my opinion
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Thanks! I think the most bugs that are reported are problem with the rocks. I got this fixed in the new version! Also, I've done a bit funky stuff with kismet! When the GDI Power Plant is destroyed, the GDI light posts will shut down! (Same goes for Nod) At the moment I haven't found / isn't any way to toggle materials on buildings. I wanted to toggle the flashing lights of the building when the Power Plant is destroyed (just like in the old Ren). But buildings can't be converted to any different actor (buildings are static meshes)
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People would be dump to place Mines near Bar Sandbags Mine limit high enough to place 6 at Bar doors
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So at the moment I'm waiting on a bug report from Try-Out. @DarkSn4ke do you have a bug report on this map? So with that. I have a nice idea for the map. What if the lights in the base would turn off when the teams Power Plant is destroyed..... I think I can set something up with Kismet..... And here a small changelist what I already did for the next version: - Fixed Downloading 'RX_Env_Headlands' Package - Replaced Foliage Trees with Normal Static Mesh Trees, Infantry Spots not gone, Most vehicles can't drive through them - Gave GDI and Nod Refinery some more cover with Trees - Fixed OP spot at one of the Tree Areas - Reduced Wind a lot - All rocks placed in field and bases are not accessable for Infantry and Vehicles - Airstrip Lights now have collision - Added an extra GT to the back of the bases - Updated Wind Sound - Some Building Materials are fixed only in this map! - Fixed Shiny Landscape
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PUG - April 1st 2017 Round 1: Islands
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@Luhrian no the MMKII isn't visible in-game I think what's going on. The in-game package of the MMKII is an older version which only contains a static mesh and a material Include the MMKII package to your map and it should be fixed OR replace the Skeletal Mesh with the Static Mesh one Idea: You could make the MMKII as a hologram so it looks like the design is there but it isn't build yet
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Fix or remove security cam feature. It's bugged on multiplayer
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Round 3: Goldrush
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So It's been a while since any update. But I've decided not to work on this map because 1. I don't want to work on this map. I don't really like it 2. I think the original Dev (@Redline) should finish it. It can't be that good how the original dev made it. So here is the map for any other mapper who wants to work on it [Map] CNC-CliffSide [UNFINISHED].zip
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Whoa don't say that. There is no such thing as a final version. People always find bugs or have suggestions for it to make it better
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So there was no real PUG today (Took 1 and a half hour to gather 16 people). We played only a small game of Field. Quite disappointing But yeah. This is what happens when you let @Schmitzenbergh control the music
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@Ruud033 I think the Airtower is a bit too wide open While Nod can't shoot WF from such a distance Think the old Airtower Position was better
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You should make a screenshot of that
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Lakeside, floating through the air.
TK0104 replied to RelentlessChaos's topic in Feedback & Bug Reports
Yes, could that be the problem? -
Hi, So after weeks of hard working, optimizing and testing. Version 2 of Uphill is finally here! This map has changed a lot since last version, which was crap. It was empty, big and very boring to play it. So I decided to work on this map and bring new life to this map! I hope you like it and we manage to add it to an official patch! Make sure to check out the full changelist to see what has changed. Enjoy!
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View File CNC-Uphill Redux Backstory After Havoc got stranded on a Nod operated Island and took High-Classified Information of the Nod Communication Center to find the whereabouts of the GDI scientists, GDI found something very interesting in those files. According to their files, there is a Nod base somewhere in the Andes, Argentinia, which is working on a Top Secret Project called Project I. It looks like Nod is developing and testing the so called "weapon" over there. Civillians of towns near the mountain have recently seen weird Dark-Yellowish skies and said they heard heavy thunder when these skies appeared. GDI has send an advanced team to find out what's going on. This "Weapon" looks to GDI a real Terror and they want to get their hands on it before Nod uses it and maybe change the First Tiberium War Submitter TK0104 Submitted 03/26/2017 Category Levels
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PUG - March 25 2017 Round 1: Complex
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Final Update! Tomorrow I'll make the minimap and preview image and start Test Plays! If I find no bugs, it will be released soon! If I find bugs, It will take some more time