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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. TK0104

    New maps

    Training Yard has been updated a lot of times and most bugs are just minor bugs Horologue is finished. Try-Out didn't found any bugs anymore. Uphill needs more testing. No bugs have been reported recently. I can't remember that I released an update that fixes mountain climbing. I'll check it out soon Another thing. Tomb is getting an update soon. Expect it today or this week
  2. You should've posted this in the PUG topic
  3. Forgot to post latest episode
  4. @Luhrian I fixed it already after I recorded that episode so no worries
  5. I was thinking more of the Kane holocron of Renegade Campaign. Or maybe some good Nod Propaganda with Kane (final cutscene TibSun Nod Story)
  6. @j0g32 Yes it's the same repair pad Henk used. (It is officially Henk's version)
  7. Gosh I almost had a heart attack!
  8. I have a Scripted Repair Pad which is destroyable. It still uses kismet but the kismet will de-activate when the building is destroyed. It's not finished yet so maybe you have to use a regular mesh for now Landing Pad??? Is that the Helicopter Pad?
  9. Landscape has changed off-camera a lot. You see it when episode 5 will be out. I haven't recorded that one because I have no time this week (or these weeks)
  10. Yes there are a lot of unused sounds that were supposed to be used for multiplayer
  11. Episode 3 is finally here!
  12. Small concept image of logan http://vignette2.wikia.nocookie.net/cnc/images/f/f4/Logan.jpg/revision/latest?cb=20081223140605
  13. Yeah was wondering if it was possible to get on it
  14. Round 2: Crash Site There will be no Complex round because I had a hard drive fail and now the Complex video is corrupted
  15. Version 2.2 is Released! Too bad Try-Out has stopped doing this because this helped mappers a lot with fixing maps
  16. I don't see Fobby Gen's return on youtube...... The last time he posted a vid was during Beta 5 Launch At the moment I'm the only one who can upload something because it runs on my google account
  17. You could just make a server with some mutators to create a custom game mode. As long it's still Renegade X
  18. Could be a nice idea! Aircraft is enabled on this map so aircraft could take hovercrafts out. Maybe it's a good idea to make a tech building for that instead of just spawning one in the map. About the Helipad thing, I'm probably thinking making that a tech building aswell and let A-10 aircrafts spawn. Imagine you can do the airstrikes on hovercrafts!!! @kenz3001 Could I use your helipad on this map? I'm also thinking of making the map a bit D-Day'ish (Had that idea after I saw an image of the next CoD game CoD: WWII). Imagine Nod has captured the Beach and GDI Forces has stormed a part of the beach and re-captured that part where their base is. Would be a nice idea, right?
  19. Hello there people of Renegade X, As you may know many popular games uses Social Media to share new updates, screenshots and more to gain more populairity and players. Renegade X has been on Facebook and Twitter now for some time and we have gained even more players over the years! We have true Renegaders, who have been playing this game since 2002 and we have new players, who never played Renegade multiplayer or never one of the C&C Games. We totally appriciate the new players, but our goal is to be one of the biggest. That's always been a dream, right? Many games have an Official youtube channel where they upload new gameplay, trailers etc. Now it's time to do the same! That's why I created a new Channel where Renegade X takes the spotlight like never before. But what do you want to see on the channel? Share your ideas, to make Renegade X a success! Subscribe to the channel and turn the Notifications on! https://www.youtube.com/channel/UC8IMOuzXAmIOEErvra1bVSQ
  20. You should edit the part where you practiced movements (in the original game) with CSG instead of these single meshes. I think you also don't need to put so many characters in. Put only Officers and Soldiers in and put Gunner, Sydney, Hotwire, Mobius, Deadeye (Replacement for Petrova) in the buildings. Replace Logan with McFarland. For Maus...... I have no idea (You'll figure something out ) Hint: Disable Weapons of AGT or they will attack enemy bots For the Barracks: You could edit the model in 3ds max by copying over the front and use that as the back aswell so you have a back entrance to the firing range Refinery elevator: Add a door where the elevator is (like in the original) and put a sign with "Out of Order" on it OR make an entrance in the interior for the elevator and create the underground floor with CSG (or 3ds max) I have the original Renegade gate sounds exported to WAV so you can import them in UDK. Maybe for the gates in your map.... gatedwn1.wav gateup1.wav
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