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roweboat

Totem Arts Staff
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Posts posted by roweboat

  1. Yes it's been a problem ever since cruise missiles were introduced. Of course since Guard Towers and Turrets have been around much longer than Cruise missiles. The towers weren't put in maps with Cruise missiles in mind.

     

    One solution of course is to add anti air to any map that has destroyable defenses.

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  2. One thing I will say... when I'm jacked in, locked and loaded, highly focused on the match. Everything makes sense and I can follow every bit of information thrown at me.

     

    It's only when I hear the action while not in the room that it sounds like a chaotic mess (explosions, EVA screaming, Radio chatter nonstop [mostly the same messages 5-10x repeatedly]).

  3. 12 hours ago, R315r4z0r said:

    NvN was interesting the first time I played it. Now I generally avoid it.

    I would play it if it was more of an "event" rather than a map variant.

    The game is more fun when two teams with different units fight. But when everyone has the same thing, it's not as fun.

    I think a huge part of the problem is, most people don't know how to use Nod properly to begin with.

     

    GDI vs GDI wouldn't take as big a brain to play LOL

  4. i LIKE the variety and creativity of other game modes. The IDEA behind NvN is very interesting, however I think it needs further development [if the goal is both teams are the same, cool. keep them the same; so then map design and layout needs to be overhauled to match that teams playstyle =)]

     

    And other modes like CTF, deathmatch, survival etc. are awesome! However with the current player base and coder/developer base, I think it is best to remain disciplined and focus on core game play development.

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