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Posts posted by roweboat
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10 hours ago, Handepsilon said:
Some of you might think of this as a joke, but.... unfortunately it's true. Organic things are a lot harder to do than mechanical ones to model and rig. I don't know how you'd animate it in general, I don't even know it's locomotions. Worse come to worse, I'd probably just settle with single idle animation that plays repeatedly
Barring that, AIs give me nightmare
I could imagine the pathing alone for something like that would be a mess. Because the creature is designed to appear randomly, to have random movements, and not be assigned to "good" or "bad" team.
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If tiberium creatures exist in the future, would probably need a team of coders that focus solely on them.
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@Try-Out ah this is very similar to my computer when Renegade X first launched. Had to wait about 6 months to save money to buy a better PC 😅
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Me in 2013: "NEW RENEGADE!? HOW HAVE I MISSED THIS, I GOTTA PLAY IT ASAP!!!" *Loads to Menu* *5 FPS* .... "oh...".
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And this is why only Devs have horns.
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37 minutes ago, Handepsilon said:
I can attest that we will be using the most intelligence defense that we can come up with.
Actual humans
That's putting alot of faith in erm... people. 😆🤣
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I think half the problem is it could greatly affect current game balance and make the game even more convoluted.
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Actually the idea of reinforced glass could be interesting.
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As it stands, the barracks in an impenetrable fortress compared to the hand of nod
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So then the question is, what sort of defense system can be established, that:
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requires player input, is intuitive and self-evident, can be disabled simply by opposing team, and can have a layer of depth as to not make gameplay stale?
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Because that is what is required to replace the mining system for defense.
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True enough, I removed the word "door" 😅
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@Handepsilon are you eluding to the fact that the mining defensive system currently in place should be completed overhauled with something new?
Or a quickfix:
It is not inherently obvious that "proximity mines" = "building defense". Maybe the first step to make things less convoluted, could be to simply give the "building defense mines" a different, more specific name than "proximity mines".
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E.g. Give a Hotwire 3 proximity mines (used as is) and 3 "Base Defense Mines".
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I haven't had time to test the new updates but I will soon 😃
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PAIN CAUSING [ √ ]
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yes thats another thing to consider, even if your stealth tactics are good, there are only so many places to hide. And a good GDI player will know to check them all.
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Well I'm not expert. But I do feel like most people try to play both sides the same ways.
Most don't understand how to properly use light tank's speed or stealth tank's stealth. Sbh are spotted more easily than people understand.
Whereas GDI playstyle is very straightforward.Â
Nod has a higher learning curve so if newer players are using Nod, it would make sense if Nod is losing more often.
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3 hours ago, DaKuja said:
1) Islands2) Field
3) Under
4) Walls
5)Â Â Reservoir
what about EYES!? 😅
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this is awesome =D
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There was once a map called Valley. It was infantry only.
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It wasnt very fun to be honest.
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I think eliminating vehicles from the renegade X battlefield removed a huge part of the game and a huge part of the excitement and fun
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We believe in you @Handepsilon you can do it!! 😅
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Yes I just double checked and it is on all vehicles.
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I didn't see it in the patch notes, but I've noticed the tank 3rd person view has been zoomed in quite a bit.
Personally I feel it's zoomed in too much, I've noticed its easier to run into walls now.
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Would reverting the camera view be considered? or allow for camera zoom options in the UI?
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ironically I think discussion of the !noob command (which realistically is really only used, in fact, ironically) is far more annoying than any use of !noob in-game.
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Random other idea. Albeit a bit more Tiberian Sun esq.
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What if you could buy a little drone or vehicle, it's sole purpose is to harvest tibeirum. Only the owner of the vehicle gives credits. It's half the cost of a harvester and gives half the credits when harvesting
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Another reason why I'm looking forward to Firestorm map design
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Put ceiling turrets on the barracks doors
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Field -X | Mission impossible
in Renegade X
Posted
Call me Tom Cruise but I really felt Nod could have easily won. 😂
Biggest reason I saw Nod failing was due to lack of common goal.
I came into the match 40 minutes in, tried to rallied the team with organized rushes. But there was only so much we could do.
It wasnt a total loss we took out the barracks around 1hr15min mark, but we focused too much on offense and not enough defense.
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I realized sending the team to go field and not telling anyone to stay to defend (assumed too much) is what ended it.