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roweboat

Totem Arts Staff
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Posts posted by roweboat

  1. Call me Tom Cruise but I really felt Nod could have easily won. 😂

    Biggest reason I saw Nod failing was due to lack of common goal.

    I came into the match 40 minutes in, tried to rallied the team with organized rushes. But there was only so much we could do.

    It wasnt a total loss we took out the barracks around 1hr15min mark, but we focused too much on offense and not enough defense.

     

    I realized sending the team to go field and not telling anyone to stay to defend (assumed too much) is what ended it.

    • Like 1
  2. 10 hours ago, Handepsilon said:

    Some of you might think of this as a joke, but.... unfortunately it's true. Organic things are a lot harder to do than mechanical ones to model and rig. I don't know how you'd animate it in general, I don't even know it's locomotions. Worse come to worse, I'd probably just settle with single idle animation that plays repeatedly

    Barring that, AIs give me nightmare

    I could imagine the pathing alone for something like that would be a mess. Because the creature is designed to appear randomly, to have random movements, and not be assigned to "good" or "bad" team.

     

    If tiberium creatures exist in the future, would probably need a team of coders that focus solely on them.

  3. So then the question is, what sort of defense system can be established, that:

     

    requires player input, is intuitive and self-evident, can be disabled simply by opposing team, and can have a layer of depth as to not make gameplay stale?

     

    Because that is what is required to replace the mining system for defense.

  4. @Handepsilon are you eluding to the fact that the mining defensive system currently in place should be completed overhauled with something new?

    Or a quickfix:

    It is not inherently obvious that "proximity mines" = "building defense". Maybe the first step to make things less convoluted, could be to simply give the "building defense mines" a different, more specific name than "proximity mines".

     

    E.g. Give a Hotwire 3 proximity mines (used as is) and 3 "Base Defense Mines".

  5. Well I'm not expert. But I do feel like most people try to play both sides the same ways.

    Most don't understand how to properly use light tank's speed or stealth tank's stealth. Sbh are spotted more easily than people understand.

    Whereas GDI playstyle is very straightforward. 

    Nod has a higher learning curve so if newer players are using Nod, it would make sense if Nod is losing more often.

     

    • Like 2
  6. Random other idea. Albeit a bit more Tiberian Sun esq.

     

    What if you could buy a little drone or vehicle, it's sole purpose is to harvest tibeirum. Only the owner of the vehicle gives credits. It's half the cost of a harvester and gives half the credits when harvesting

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