Jump to content

roweboat

Totem Arts Staff
  • Posts

    1216
  • Joined

  • Last visited

Posts posted by roweboat

  1. On 5/1/2021 at 2:23 PM, Zaddy said:

    I am somewhat of a newb, played original Ren but only as singleplayer when I was like 12. Thankfully I have not made many of the sins listed here (expect driving like an idiot hah). Is there a good resource to see how to mine buildings properly? Seems like something you can fuck up easily if you don't understand what you're doing. 

     

    Thanks all

    id recommend simply joining a game when its busy, and go to each building and observe where the mines are placed. There are variations to the mine placement, but basically its 3 mines to a door.

    • Like 1
  2. oddly enough I did notice this problem a bit more the last few days. maybe its just a coincidence with more people randomly trying to buy tanks.

    I think the issue comes from, the fact that you can still access the vehicle menu even if slots are full now; so if 2 people are trying to use the last slot at the same time, there's no indicator beyond that your credits weren't used. (i think before you would be kicked out of the menu, since it wasn't accessible if full)

    • Like 1
  3. 14 hours ago, Xtractor said:

    That Very early Light tanks rush from you  was unexpected ..could have make the difference ;)

    yeah actually i had whole team hold back a bit after that. because your team didnt have commander at first. and I felt it would be over too soon.

     

    Then we lost HON and it was downhill for us xD

    • Like 1
  4. 1 hour ago, isupreme said:

       

        Reasons I will vote  FOR surrender include at the top of the list:   Low team score.   Especially if the harvester is always dying, we are base locked, with no commander, and  the Veteran points are stacking up against us.   

    Also a big factor for me is the amount of teamwork and cooperation I see.

    The loss of a building is very low on my list.

     

    I used to be very much against the surrender mechanic.   But I now see the value in it.

    Although I tend to agree with these in the heat of the moment. Surrender is nothing more than a scapegoat.

     

    Many times there is always a way out. And if the team came together and focused on a solution instead of retreating... well it would help keep more matches interesting 😃

    • Like 1
  5. Maybe I've mentioned this before, because this was apart of the original commander mutator. I wish the team info box could be utilized to have a current team goal on screen.

     

    The amount of times I've had to stop running mid rush to type which building we are attacking (even if I'm just pressing up to repeat the last message, is too often)

     

    Give the commander the ability to have a static message on screen

    • Like 3
  6. Ever since I first played Command and Conquer on my friend's ps1 I was hooked. 

    I of course only discovered Renegade because of my love of C&C (tiberian sun especially). I always found the multiplayer in Renegade to be something special. that team play and objective based gameplay beyond just "run and shoot the other players".

    I remember hearing about Ren '07 during development, but never played it.

    Then I remember coming across something about Renegade X around 2012. Boy was I excited. I downloaded it immediately. ..and the game ran at about 5fps for me 😅 I had to wait about 6 months til I could buy a new PC. So I've been playing since Beta 2.

    It like you mentioned, "No game has ever cured my itch as much as this game has."

    Even after playing Renegade from 03-07 (on dial up mind you, talk about learning to lead shots lol) and RenX from 2014-2021; I still get excited to boot up the game and play a few matches.

    So many hardy thanks to the whole team for making this all a reality!

    And certainly, Havoc/Waqas, testament to your skills, passion, temperament and leadership, both games, Renx & Firestorm have/will make it to market and continue to be developed and improved without you.

    I think that's the true test of a creation, if it can remain without its "creator". That's truly something remarkable 😃

     

    -Brennan "roweboat"

    • Like 5
  7. @Backfromhell I say it jokingly of course with the ethics course. People will be people, come as they may :)

     

    bottom line, I think the current role and power structure of commander is too concentrated. I think the concept would work better spread between 2-3 people. 

     

    not a fully squad system, but something like a "offensive lead", (has radar, smoke and offensive buff - and able to use /r commands) "defensive lead" (has radar, emp and defensive buff, and able to use /r commands) and "scout lead" (has radar and able to use /r commands)

     

    this would help mitigate blame and 'pressure' from one player, plus it would force team work even between those with "leadership" roles.

     

    again this is coming from someone who frequently used the commander role. I hope changes can be made in some way to encourage MORE players to want to try it.

  8. Naturally in most social situations, esp. situations where cooperation, teamwork etc are involved, people will always look for leadership.

     

    Before commander mode, trying to coordinate involved either spamming chat or using votes. My favorite part of the commander mode is the ability to flash messages on screen.

    And personally, I will use all the commander powers all day, but I feel they actually take away from the team aspect somewhat. The team shouldn't be that reliant on one person.

     

    And this coming from someone who's tested and learned the commander mode from day one. 

    Heck these days I can't even have time to spawn into a match without being voted in as commander 😂

     

    Bottom line is effective organization will not happen without some kind of leadership, or command, and someone has to take blame for those decisions. 

     

    Does RenX need an ethics tutorial too? 😂

    • Like 2
    • Thanks 1
    • Haha 1
×
×
  • Create New...