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roweboat

Totem Arts Staff
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Posts posted by roweboat

  1. @Backfromhell I say it jokingly of course with the ethics course. People will be people, come as they may :)

     

    bottom line, I think the current role and power structure of commander is too concentrated. I think the concept would work better spread between 2-3 people. 

     

    not a fully squad system, but something like a "offensive lead", (has radar, smoke and offensive buff - and able to use /r commands) "defensive lead" (has radar, emp and defensive buff, and able to use /r commands) and "scout lead" (has radar and able to use /r commands)

     

    this would help mitigate blame and 'pressure' from one player, plus it would force team work even between those with "leadership" roles.

     

    again this is coming from someone who frequently used the commander role. I hope changes can be made in some way to encourage MORE players to want to try it.

  2. Naturally in most social situations, esp. situations where cooperation, teamwork etc are involved, people will always look for leadership.

     

    Before commander mode, trying to coordinate involved either spamming chat or using votes. My favorite part of the commander mode is the ability to flash messages on screen.

    And personally, I will use all the commander powers all day, but I feel they actually take away from the team aspect somewhat. The team shouldn't be that reliant on one person.

     

    And this coming from someone who's tested and learned the commander mode from day one. 

    Heck these days I can't even have time to spawn into a match without being voted in as commander 😂

     

    Bottom line is effective organization will not happen without some kind of leadership, or command, and someone has to take blame for those decisions. 

     

    Does RenX need an ethics tutorial too? 😂

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  3. 2 minutes ago, kira said:


    regarding the teleporters yes we have built them and they work just fine but due to map design it was decided not to use them.  the teleporters are kinda like scrin theme, and the map Fort doesn't related to scrin so, it's a bit strange.

    Rest in Pieces Teleporters, gone too soon. 🥳😇😭

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  4. I think once an in-launcher lobby is available, the problem will be less.

    Many times now if a server isn't full, people will boot up the game, see there are only 10-30 people in a active server, and then leave without joining. Now if they could also see, okay 30 people in game, but another 10 sitting in the launcher lobby, they might be more willing to join an active game because they know others might do the same relatively soon.

     

     

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