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roweboat

Totem Arts Staff
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Posts posted by roweboat

  1. One thing I will say... when I'm jacked in, locked and loaded, highly focused on the match. Everything makes sense and I can follow every bit of information thrown at me.

     

    It's only when I hear the action while not in the room that it sounds like a chaotic mess (explosions, EVA screaming, Radio chatter nonstop [mostly the same messages 5-10x repeatedly]).

  2. 12 hours ago, R315r4z0r said:

    NvN was interesting the first time I played it. Now I generally avoid it.

    I would play it if it was more of an "event" rather than a map variant.

    The game is more fun when two teams with different units fight. But when everyone has the same thing, it's not as fun.

    I think a huge part of the problem is, most people don't know how to use Nod properly to begin with.

     

    GDI vs GDI wouldn't take as big a brain to play LOL

  3. i LIKE the variety and creativity of other game modes. The IDEA behind NvN is very interesting, however I think it needs further development [if the goal is both teams are the same, cool. keep them the same; so then map design and layout needs to be overhauled to match that teams playstyle =)]

     

    And other modes like CTF, deathmatch, survival etc. are awesome! However with the current player base and coder/developer base, I think it is best to remain disciplined and focus on core game play development.

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