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boxes

Phase 5 Beta Testers
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Everything posted by boxes

  1. And about any other infantry. Offtopic but: did I notice correctly yesterday that a Chem spy does no or reduced damage an enemy chem trooper? Because that's a pretty cool detail. Chems are immune to other chems, and flame troopers are immune to flame tanks and maybe each other too. And yeah, Officers OP, not chems. Just point and click in a general direction and everything gets wiped out.
  2. No defense please. There's nothing more that stagnates gameplay than base defenses.
  3. He meant that vehicles can get down into the silo area b/c there's no blocking volumes on the sides of the bridge. With all the tanks pushing and shoving in an actual game, it's very possible for them to accidentally drop down, and perhaps roam the inf tunnel while they're at it. About the inf tunnels, I still feel they're a bit empty and boring. I'm not a big fan of long, flat alleys in any inf area. The boxes help a bit, but I think a little bit more can be done.
  4. This game is being developed and supported by people who work on it simply because it is a game they love. You're welcome to disagree with changes, but if you're going to insult developers spending their free time working on a passion project, you stoop down to a whole new level. Yosh's efforts has revitalized renegade more than anything since Beta 3. Before 5.1, developers have almost lost all interest. By bringing forward more strats and dealing with overpowered classes, 5.1 was the biggest step forward for RenX in months. So no, it's not going to be reverted, sadly for you. Your balance concerns about 5.1 need to be more constructive. DoctorB0ng, who's not even involved with development, spent ridiculous hours getting himself to learn how to properly set up DDOS protected servers while everybody else backed down and surrendered while pointing fingers at each other. He was the only one willing to step up to the ddos attacks, and in the end, won. He still spends most of his time right now keeping his servers steady and running CT. He even publicly posted his methods on how to deal with the attacks so other server owners can have protect themselves too.
  5. I'll probably remember to set up my alarm this time around
  6. I don't see why either. Destroying a building is usually the biggest aim in this game and I liked how much it was rewarded in points and credits (especially when the points and credits were distributed in between players who destroyed it) +Damaging building health is now 500% as rewarding. Building kill rewards should be nearly the same as before.
  7. Mammys will be buffed again in the next patch. They're going to be a bit faster and they're going to have full health regeneration. We'll see how this goes first and make any necessary changes from there, as mammy rushes will likely now be a thing in a GDI late game.
  8. Also probably slow down the AGT rocket back to beta 1 speed, and in return increase the range to match artys.
  9. This isn't the no fire bug, it's literally when mammy cannons deal no damage. You'll see it shoot and you'll see it hit things and you'll get a hitmarker, but you don't do damage.
  10. The devs have no idea what you're talking about, and nor do I. Unless you can reproduce this, get some pictures of it, and post the instructions on how to "make beacons disappear and reappear at ten seconds", there's not much they can do.
  11. Some pictures would be helpful along with your settings.
  12. You ran right past it while the rest of your team was trying to disarm. It was right next to the ref silo, out in the open. Since Beta 2 it is no longer possible to plant nukes inside the Refinery meshes.
  13. Been a little while since I poked at this, but did anybody mention that you should scoot the airstrip back just enough so an Ion can't destroy it from outside of the wall?
  14. Pug is still up for this week.
  15. Destroy all of Hassan's elite guard
  16. Clearing out infantry rushes inside buildings within seconds, suicide bombing vehicles, wall hugging+c4-in-your-face to anybody running by, panic left-right click to deal monster damage before getting killed, being a mobile anti-tank mine, and some others unfun stuff I can't think of right now.
  17. ..Balance? Engineers are free unlimited repairs and disarms. They are good for sneaking as they can disarm mines quicker than repair tools and instantly deal 50 permanent damage to buildings if not caught. They are the utility and anti structure class. There is no reason why they should be able to instantly rape anything that gets close to them. You can still lay traps if you want to use remotes as an offensive weapon.
  18. Go for it. There's just a good chance you'll get killed fighting and do 0 damage instead of doing your repair job while going up toe to toe with flame tanks, assuming the flamers are smart enough to drive away from you or prioritize you first. Grenadiers in numbers that keep their distance tend to deal more damage over time.
  19. Engineers shouldn't even be considered when you want to do something combat based.
  20. My point still stands in that it's too easy to snipe. Doesn't matter what you do, zig zag or jump around crazily, as soon as the sniper crosshair turns red, they click and you're gone. Having a class that can insta-kill at any range while being so easy to use is a pretty big balance issue. Making snipers projectile based would be nice to try out, but their reload time and maybe their RoF needs to be buffed back to what it was in previous betas.
  21. Because having a delay prevents engineers from being the most lethal free combat class in the game, without any regards to their safety (doesn't matter because they're free). It promotes the use of grenadiers and flamers when there's a tank rolling around a base and not getting an engineer to instant gib yourself next to the tank and rinse&repeat. It promotes the use of shotgunners when there's people inside a building. It was imbalanced in so many levels, and now the game is so much more fun without getting instantly blown up by engineers.
  22. Problem with sniping is that it's too easy and too rewarding. All you need to do is wait for the person to walk into your crosshair and click, and no matter what class you are, 1k or free, you'll either instantly die or get crippled immensely from a 500 headshot or ramjet bodyshot--from any range. Example, if GDI has 5 decent or good havocs in the field tunnel, there is literally nothing Nod can do to retake it except counter-snipe..and if Nod doesn't have any good sniper on their team, they won't be doing much except getting insta-gibbed over and over and over and over and over and over and over and(rage quit)
  23. The best time to play is around 8am-5pm pacific time. Some days may have more/less people earlier/later, and it seems today died out a bit quick.
  24. There's also a ton of annoying nuke/ion spots that can be fixed if beacons can only work if placed directly next to a building. The cliff next to Hon needs to be blocked so you can't jump on top of the Hon stairs. I'd appreciate it if there were less doors in the ship and also if the doors would stay open for a longer period of time. I also got 2 udk crashes from opening the doors.
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