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Henk

Former Developers
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Everything posted by Henk

  1. Different people have different PC's. There's people playing with 20 fps and people playing with 120 fps.
  2. My past 2 tank steals where from Nod But yes, this should be known to everyone. I always spawm "Get in the vehicle!" while I'm in a mammoth, and I also have my tank barrels pointed at the tank to destroy it as soon as an enemy would get in. When I'm infantry I get into the secondary seat just in case.
  3. It's gonna be huge, could be a lot of fun with a high vehicle limit. Wouldn't it be better to block the hills off instead of placing all those rocks, if you want to get the real dunes feeling. You can also use the small wooden fences, vegetation, or concrete, like old WW2 ruins, there's some old bunkers if you look at the references, they look a lot like the old bunker that's in the sdk.
  4. I'd love a mutator that switches the weapons out/restricts the weapons, because I think Vantage Points and Sniper Park work just as good as Deathmatch maps.
  5. Sandbox is fun a couple of times, but I won't play that regularly. I'd love to see a server that switches to Infantry Only or Deathmatch when the playercount is low. I like Marathon more than AOW now that veterancy is here, and there's no more servers with mine limits of 80-120.. Games end fast enough now. What AOW always needed and still needs is a countdown anouncement. At 5 min., 4 min., 3 min., 2 min., 1 min., 30s, and then countdown from 10 to 1. If you weren't paying attention to the countdown times games seemed to end so abruptly.
  6. Henk

    Confessions

    I like to ride on top of enemy Mammoth tanks as an SBH. It's not productive but it's fun to see the driver panic, it's like a rodeo.
  7. Yeah I was expecting something like WASAPI or ASIO to be the cause. Good to see you got it working.
  8. one-shot had quotation marks. It's not one shot, but the time in between the 2 timed C4's is very short. Also keep in mind that you can refill (there's a delay sure, but the first refill you do doesn't have that delay). So remote C4's are a very good countermeasure for a Sydney or Raveshaw inside of your building. I don't get how you'd be a clueless engineer, the EMP effect is pretty noticable. And the EMP does 0 damage, but it does say "under attack", so that could give it away.
  9. Does music/audio from sources other than Renegade X still play?
  10. The anouncer says "building x" under attack when you EMP a structure. Sydney and Raveshaw have a very low rate of fire, when you switch to Heavy Pistol and back to PIC/Railgun it takes even more time before you can fire again. You can't afford to miss a shot and you're quite vulnerable in the tight space of a structure. You can repair the mines while they're being EMP'd, or if it's you own mines, quickly disarm and place new ones (preferably one by one). Sometimes there's even enough time to get remote C4 ready before they'll enter your structure. Sydney/RaveSaw/LCG/Gunner can't "one-shot" a building like Hotwires and Techicians can, you even get warned as soon as the EMP hits.
  11. UE3 games: https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3 You can Sort them by Windows Graphics API / Shader Model. Toxikk has a free version, and I'm sure there's more free games in that list.
  12. Airstrike cooldown is a setting in World Info now. On Reservoir I moved it up to 50s, might push it up to 55. I haven't played a lot since it was increased, but as far as I 've been able to see it's better now.
  13. Might take some lines of code, but isn't it possible to not show WallsNF and Walls Snowing when Walls Flying has just been played and vice versa as vote options? Same goes for Lakeside.
  14. Did you place them directly onto the beacon or did you look another direction than the beacon to try to place them next to the beacon?
  15. I've seen it, but i would've liked to see another perspective, preferably of what the field looked like. Gliven stays in base most of the game (nothing wrong with that as he was dedicated defender). But it's ok if ou don't want to upload it.
  16. I was looking forward to seeing it.
  17. This means it'll be longer before the Harvester arrives at the tib field. Might be able to balance it out by tweaking some numbers, but maybe it's better to add more cover to the strip. Edit: Also, you'll then be able to farm them as they drop off when you're shooting from the tunnel side. And it'll still be possible from the field side, it'll just be further away.
  18. I want to keep it this way. stealing the other team's silo is fun a fun thing to do in my opinion, even though you probably won't have it for a long time. Being able to destroy it and deny the enemy of all automated income is a building loss that's too harsh.
  19. I prefer to not listen to music during most games, so i can better hear my surroundings and other important sounds. Also, some games already have great music that really enhances the experience. But there's a couple of games where I turn off the music after I've heard about enough of it, but leave sounds on, like Fire Emblem, RCT, Game Dev Tycoon. I don't play music that's very fitting to those games; Hardstyle. But it's just the music I most like and almost always play.
  20. You can do multiple engravings on 1 texture by using the Red, Blue and Green channels. And you might be able to fit multiple engravings on each channel, depending on how large they are. By making the UV Coordinates into parameters you can set the engraving you want for each gravestone material instance. If you keep the engravings small you could maybe fit like 16 of them on 1 channel, so there's 48 different dead people instead of just 1 or 2. It's a nice little material challenge if you like that kind of stuff
  21. Testing is part of the development.
  22. https://www.dropbox.com/s/cygsuaxhnm8q9bi/Renegade Tutorial.FBX?dl=0
  23. Happens when a medium tank explodes. Always has for me at least.
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