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Henk

Former Developers
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Everything posted by Henk

  1. Henk

    Earth 2047

    This map shows a different Germany & Netherlands: I'd still be safe in either case It flows through rivers here, wonder how they kept the Ijssel from getting contaminated.
  2. Flametank needs faster sprint/boost with the trade off that it can't fire while sprinting.
  3. Did I miss a nuclear war?
  4. An idea I had was to have the beam being active for 0.5-1 seconds, doing the same total amount of damage but over 0.5-1 seconds, and you'd have to track your target while shooting. But that might be a better idea for a totally different gun. I like the PIC/Railgun the way they are at the moment, the popping out of cover and shooting is one of the major aspects of their classes, and I find it very satisfying to do.
  5. A player's life isn't valuable as it is, and suicide attacks can be very effective and smart to do. Just run into a building when the opportunity is there, always try, especially when you're free infantry or if you have enough credits coming in. That's what I do at least.
  6. You need to make the large rocks smaller so their collision mesh is closer to the actual mesh. Their collision doesn't align to the mesh perfectly, and this difference between the actual mesh and the collision mesh gets bigger when you scale the rocks. That collision doesn't algin perfectly mainly to keep the collision mesh simple, which is better for performance. Another thing you can do is add blocking volumes along the rocks.
  7. Are you maybe running the game with Intel graphics instead of your Nvidia GPU?
  8. Have a nice weekend everyone!
  9. Meh, not a lot of people online on Renegade X at Taiwan evening time.
  10. The point of headshot multipliers is that you get rewarded for your skill, a small head is a more difficult target than a torso/waist, and trying to aim for the head is a risk to take (higher chance of missing).
  11. Yes if you're the one to get killed yourself usually know where the sniper is (and you'd have to hope he's still there so you could take revenge), but when someone drops dead behind or next to you, you're usually too late to have seen the blue beam. It could be a bit bigger and disappear slightly later in my opinion. I can usually guess where the snipers are when I hear the bullets zoom by, but for new players who don't know the maps that well it's different. Balancing isn't just damage/armour/rof/speed values, I think a slightly better visible ramjet beam will help.
  12. @Madkill40 Hitscan is insta-hit, no bullet travel time. 0 headhsot multiplier on a gun doesn't make sense imo.
  13. Hands off my PIC/Railgun Rate of fire is slow as hell, range is short, and when you switch weapons it takes forever before you can shoot again most of the time. Ramjet projectile/beam could be bigger I agree. Also very easy to do..
  14. Not that I gives a fuck but what do you think is unbalanced?
  15. The problem with that is that every existing map would have to be changed a lot if they want to have a dynamic size. I agree with @dr.schrott, the idea has been mentioned before and I think it would work good.
  16. Smaller maps are good for lower playercounts, big maps for high playercounts. Easy as that. The downside with big maps, especially the ones with a lot of buildings to defend, is that it becomes hard to manage when you're playing with smaller teams. Way more chance for a sneaker to infiltrate and solo nukes to work, which is frustrating and sometimes can make you feel helpless like you're having to defend all alone. But both big and small sizes can be very fun to play imo.
  17. Henk

    Halloween?

    Being nice to other people is reserved for christmas.
  18. @DarKnight You should add some pictures to your Facebook posts Also I'm not sure how Facebook algorithm works (I don't think the people at Facebook even do lol), but I've read that adding pictures and videos makes it that your post reaches more people (the video should be on Facebook itself, Facebook's algorithm prefers that over links to Youtube, because YT is part of their competition). Linking to this site doesn't influence how many people see your post as far as I know Thanks for sharing this game!
  19. You already can't sprint while shooting. I don't see what's wrong with regular running while shooting. And the things Madkill said.
  20. Ok nice. Guess I was just unlucky
  21. Is it even in the CT rotation since the latest update? Haven't played a lot the past 2 weeks but I didn't see it anytime since the latest patch.
  22. Dying to see some more Tunnels or Reservoir gameplay. For both my enjoyment and gameplay analysis
  23. I think I know where it is, at the Nod base, left of the tunnel entrance. Was about to commit another small fix, so I'm adding a vehicle blocking volume there now.
  24. It's supposed to have a blue Tiberium texture I presume? I downloaded the map and opened it in the editor, and the mesh TibCrystals doesn't have any material assigned to it. Are you perhaps referencing the material from Frostbite? Or another package that I don't have in the editor.
  25. Would be so epic, I especially like the proximity chat because I think it would feel pretty realistic and immersive, although the other types are very useful too of course.
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