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Henk

Former Developers
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Everything posted by Henk

  1. That 6 Remote per player limit is not a good idea, in a lot of games it's just one Techie/Hottie who mines the entire base at the beginning of the game. Being able to disarm teammate's mines is a better idea. Also liked that priority idea, but the high priority area should be big, for example, in field, mines can work at the silo, at the sniper bunkers of both teams and tunnel entrances of both teams. Maybe it's best just to add a couple of low-priority spots, places we're it's not logical to mine, like in the middle of the mountain on Whiteout for example (i've seen it happen), those mines should be removed first.
  2. Didn't know if I should post this in Building or map-related bugs, and it's not even a bug actually, but I've only found it on Lakeside: There's this little rocket from Thunderbirds on top of the airstrip sandbags in Lakeside, thought it was pretty funny:
  3. Looking great so far. Really nice to see the progress. I especially like those slightly glowing lava rocks. But I really hope it's not going to be as dark as Mesa (and Field in some parts of that map), sometimes I don't even see enemy units until my cursor is pointed at them in those maps.
  4. I agree on this, it should refill Stamina.
  5. When you stand on top of Ref, on the ledge at the chimney, and place your beacon facing that chimney, it can fall inside the Refinery, and impossible to disarm. I haven't been able to pull it off in a Skirmish game, only online (Maybe it has something to do with collision detection latency, if something like hat even exists?) Here's a picture of the location I placed it:
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