Alright, I'm tweaking the Small version for a few now. I decided to remove the Obelisk and the indestructible barrier turrets and placed normal turrets instead. I also made the cliff where the Obelisks were as another path for infiltration for GDI's side towards Nod refinery
By nerfing Nod's biggest advantage in Coastal and adding more disadvantage, I also introduced new advantage that becomes quite a double-edged sword :
Vehicle Factory
What these 'Factory' does is spawning a type of vehicle, and when (and only when) the vehicle is destroyed, another will spawn shortly. The associated vehicles can be stolen by enemies, and cannot be replaced until destroyed. So it has to be constantly guarded.
I made it as a vehicle bay, which creates a vehicle underground and lift it up once it spawns
As for now, I'll leave it that way. I haven't made any new build yet. And I don't intend to until I can solve that reference problem, which I have absolutely no idea what Ruud meant when he said that when he removed my maps from the server. Some guidance or screenshot would be appreciated.