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testman

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Everything posted by testman

  1. @SonnyX Thank you for testing it further. I'm not sure if you are aware, but the article about getting Renegade X was created on the wiki: https://wiki.renegade-x.com/wiki/Linux_Guide Could you read through it and check if there are any incorrect information in there and add any improvements that you think could be useful. While I would agree that this is true on Fedora (28, 29), I still needed to install mono-complete on Ubuntu and Lubuntu in order to get Renegade X to start. Or was it maybe one of the dependencies that mono-complete brought with it that made RenX start, not sure. I also encountered the "all volumes are at maximum" as if there is no such thing as proximity. You either hear the sound at full volume or you don't. Solution, like you already described, was setting xaudio2_7 to native only. And I also encounter the "re-rendering", a strange artifact on some surfaces when you get close to them. But I personally am not too bothered with that, and I have no idea how to make that stop happening.
  2. Has there been any more talk about implementing tutorial or restructuring the current concept for tutorial? Is there anything that we can do to help with this? Every time I join a public match I am reminded why I am so interested in having a tutorial for new players.
  3. OK, I tried it on Ubuntu 18.10. Well, on Ubuntu 18.10 running in VirtualBox, with all latest updates (apt-get update && apt-get upgrade), wine installed and Lutris installed. Script does install files well, but then launcher fails to run. Only after I did "apt-get install mono-complete" then did the launcher start and therefore I was able to download Renegade X game data. Will make further reports once the thing is done downloading. Update: yep, after it finishes downloading, starting the launcher works and starting the game works. Update 2: Same on Lubuntu.
  4. Yes, it was "$ lutris -i /path/to/copypasta.yml". Sound works, game performance is on par of what I had before. I'm on Fedora 29, and I'm running X-org because Cinnamon was not yet ported to Wayland 😠 I have clean install of Ubuntu 18.10 in VirtualBox, will also try to install with Lutris there once I have time.
  5. .@SonnyX The Lutris installer that you made seems to be working well (works on my machine™). Have you already submitted it here: https://lutris.net/games/renegade-x/ ? If not, then I would kindly ask you to do so, or give green light for someone else to submit it. And thank you very much for being interested in this. 👍
  6. "If it ain't flak, it's whack" - Yosh56, 2018
  7. Update: This post contained some outdated information and dead links. The latest information about Renegade X on Linux can be found on renx wiki: https://wiki.totemarts.games/wiki/Linux_Guide There are also some other things that you can check out: https://lutris.net/games/renegade-x/ https://appdb.winehq.org/objectManager.php?sClass=application&iId=13916 Original post: I have been sitting on this guide that was written some time ago, but as I didn't have time to improve it or even get someone else besides me to confirm that it works, I am posting it here in case someone finds it useful. Well, I am posting a link to guide on Etherpad (free and open source collaborative text editing thing), so that people can change and improve it in case of new findings: https://etherpad.net/p/renx_linux But in case some rando decided to rm -rf / the whole thing, here is a copy of the text as of the time of posting: With this guide RenX can also runs decently well as a server. However, I feel that there is some potential to make "Renegade X server on Linux" more automated and less complicated to set up by making it available as a VM or as a Docker image. Thing is that I do have working Lubuntu RenX server VM, but it is 18 GB total (Lubuntu + Wine + all requirements (dx2010, dotnet) + Renegade X), which is far from comfortably portable, so it would be much better to have a script or container that automatically downloads and sets up RenX server automatically. But that would again require work, which I can assist with, provided there is even enough interest for such thing. But that would require some testing
  8. Speaking of trailer, I still think there is potential for us to record our PUG comms only (no in-game sounds) so that it can be put over RypeLcam of PUG demo. Effectively resulting in this: Now that I think of it, this trailer also shows team communication being important part of game. And despite me preferring Crysis 1 over 2 and 3, this trailer still makes me hype as fuck: Or, not necessarily PUG, we could just get on comms and go play public games. That would most likely produce much better results, as there would be no pressure that comes with competitive play, we could solely focus on doing spectacular stuff. From what I understand, the currently most populated public server does provide demos of matches played, right?
  9. is it easier to integrate Discord into some program than it is to get simple IRC client in there?
  10. @Agent said that we should "try to put some activity" into this thread. Also didn't we already have PUGs thread? Did it reach post limit or what is the reason for this new one?
  11. can provide voice for units that have slav accent
  12. You mean Assault or Domination? Or UT2004's Onslaught?
  13. Add dropdown menu to settings: - I have GTX1080s in SLI and I like shadows in everything - I am using Raspberry Pi as GPU and I don't really care if shadows appear as they should
  14. Black Dawn Campaign: Allow us to play Black Dawn in co-op. With server limit of maybe 10 max but otherwise with the current Renegade X engine and configuration. Custom Campaign: Whatever campaign maps community makes. Basically Wolfenstein: Enemy Territory / Enemy Territory: Quake Wars gameplay, but in Renegade X. Well W:ET could be inspiration only for infantry-only gameplay while ET:QW is more fitting for infantry+vehicles+air. Actually, all the funky scripted things I have seen in RenX (Like EMP cannon on Arctic Stronghold) make me believe that this kind of thing could already be implemented. O fug now I will have to go explore SDK to see if I can learn quickly enough to get some prototype thing together. And also I still have a dream about base construction mechanics, but it is nothing more than a dream.
  15. @taishō @yosh56 I still fully support j0g32's idea which effectively make whole thing opt-in. None of the pros that current minimap provides would be lost.
  16. I just commanded a team in public match today and found it extremely annoying to press M among all the coordination and message writing. While minimap still did nothing for me but take up screen space.
  17. Wasn't there a server that basically shamed you for over-mining in front of whole team with big red letters in the middle of everyone's screen?
  18. I'm still waiting for permission from devs to make this happen:
  19. Would it be time for Youtube promotion now? How much longer do we have to wait?
  20. Dude even made a video about Renegade X
  21. I am willing to throw various cryptocurrencies at you devs, just please make this a thing.
  22. Play session with popular streamers / youtubers when?
  23. testman

    TS vs Discord

    After today's PUG, I would like to say that I voted to stay on TS.
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