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Cherno

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Everything posted by Cherno

  1. just noticed that there's a small fire extinguisher mounted on the back of the Flame Tank. I thought it was quite funny and lots of others in chat also said they had never noticed it and thought it was a nice touch. Who came up with the idea of putting it on the model?
  2. Just had another great moment on Island as GDI when I was trying to coordinate base defense. I said I would guard REF backdoor and asked who would guard BAR and WF. Request was denied by two different people, which was already frustrating. Further pressing the issue lead to one stating that only REF backdoor needs defending while in all other areas traffic is high enough so no one else has to be a dedicated defender. Just when I was typing that I respectfully disagree with that assessment and that this kind of thinking leads to disaster, a stank rolled over me and our REF got destroyed!
  3. So, as NOD, when you walk up the narrow ramp that overlooks the tunnel entrance (where another path goes to the cliff cave), you can jump on the two wall pieces that face the ubunker platform above the tunnel entrance. When you jump onto the second and stand on the far side, you get an "out of battlefield" message, but no matter what you do you will never be able to reset the timer, even if you run into the middle of the base, so you will die.
  4. One the other hand, it's always possible to see who placed a mine, while it isn't apparent who is defusing mines AFAIK.
  5. I agree as well. One should be allowed to disarm all mines regardless of who planted it.
  6. Yes, although that might be onlz one possible answer. As I wrote before, there are many cases when there are more than enough defenders (seems to happen frequently on Islands) but they just run around in APCs and Moebius without coordination.
  7. I'm rather bad at FPS games and can't aim very well but I enjoy being the field Hottie/Techie or defending the base Still, with so many experiences players, it surprises me that more often than not the intricacies (sp?) of each map are ignored. For example, XMountain NEEDS someone to watch a) inf path to BAR b) PP front and especially back plus REF back and c) WF back/bunker cliff. Walls NEEDS someone to guard WF back, tunnel/main entrance, REF back, PP and also a Havoc against choppers. All GDI examples, of course, since NOD can get away without a proper defense more easily on some maps.
  8. I kinda like the idea of holding the silo for 5 mins to get back a building.
  9. So, I regard myself as reasonably experienced with most maps that are played nowadays, and I am of the opinion that the foundation of a victory is a good defence. That means that I typically try to organize a structured base defense in the first few minutes of the game after the early rushes are dealt with and mines are being set up. I often take Moebius/Patch or Mendoza/SBH and guard one specific part or single building of the base, such as the GDI PP on Walls (where the doors face the map border and can't be seen from the center of the base), or the PP and back of the REF on XMountain. I run around my chosen patrol area, shooting widly around to catch SBHs and not allowing enemies to hide, rest and plan their attack. Then I communicate via chat which location I am guarding, and ask who will guard the other ones. In 90% of cases, no one will respond. It seems strange to me that in a game with a very small player base, which should consist almost exclusively of experienced players, that there is that little interest in a structured defence like this. I assume that most players are fine with just "hoping for the best" which of course means that holes in the defensive screen that ideally envelops the whole base with all blind spots will occur, which WILL be taken advantage of by sneaky Hotties, Gunners, SBHs or Stealth Tanks. All maps need a good defence, but on some it's especially important, even more so for GDI who has to deal with stealthed units: X-Mountain and Walls are two that spring to my mind immediately. Any opinions on this? Is this defence solution just not good (never heard any one complain in game, though), or are most people just too casual for "tactics" like this? I don't think it has to do with the less-glamorours job of staying in base the whole match because often there are more than enough people that camp but they do so in a headless manner.
  10. So, I assume it's a bit of a hassle to get new radio messages into the game, needing a voice actor etc., but still I'd like to make this suggestion. Besides radioing when a building needs to be defended or repaired, the third most important thing is when no specific building is in danger yet, but someone has noticed that the mines are going down and presumably some sneaky engineer is planting C4 at a MCT. In that case, it would be good to have a "Watch Mines!" radio message, because so far we have to make to with typing "MINES!" in teamchat and hoping that everybody reads it.
  11. The map looks good but the large view distances combined with the dozens if not hundreds of trees in the background and perimeter makes my FPS go down. Granted, I run a rather old rig but this is the only map that makes problem. It's unplayable in the tiberium part for me, the other side where the silo is is slightly better. Maybe some of the trees could be removed?
  12. Sorry, forgot the make a screenshot. When entering the GDI base from the caves, where it leads to the PP, there are a few small rocks on the floor in a corner on the right side of the rock wall immediately after exiting the tunnel. In this corner, it is possible to get stuck and the character can't move, not even crouch, like he was in the air.
  13. Resurrecting this as I was just about to post the same suggestion when I found this thread. I would really like each building to have a seperate "no-plant-mesh". Just ragequit a game of Walls where a nuke beacon was planted ontop of GDI Refinery inside the mesh fence. Five Hotwires were not able to defuse it even though they had ample time to do so. In fact, they just couldn't reach it with their rep guns, the beam was always stopped by the fence. Apparently one beam went through and hit the beacon for a fraction of a second because it stood at 97% when the nuke dropped. So, in the end I guess it was theoretically possible to disarm if one stood at the exact location, but nevertheless I call BS on placing it there deliberately. Just cheap and ruined the game for everyone (everyone but NOD, I at least ). Cue much whining and accusing and cries of "glitched beacon! Ban him! BAN HIM!!!". Not pretty. Another problematic spot is atop of GDI barracks in the inside corners of where the conrete slabs meet. Placing a nke there will not make it undefusable, but the beacon model and it's glowing outline will be almost completely inside the barracks' mesh, making it extremely hard to see.
  14. Just played a round of Walls as NOD, and we continuously assaulted the WF by Chinook. We managed to get onto the roof every time partly because I and sometimes another Engineer stood on top of the helicopter and repaired it while in transit. This should be standard procedure when using transport helicopters, too many times I have seen helis getting shot down before reaching their target. If it gets repaired during flight? Good luck having enough snipers ready.
  15. Not a game I would personally play but I'm not gonna say it should be banned... Maybe it genuinely reflects the creator's ideas, maybe it's partly just a ploy to generate interest through being infamous.
  16. How do you know the supposed sharp drop in player count is related to the airstrike nerf?
  17. Very seldomly do I partake in a match where my team's defense really isn't there. Most of the time, me and seveal other WILL make an active effort to mine the base, heal buildings, and watch for infiltrators. Last match I had on Walls, after about five minutes I spend holding back attackers in front of the base I came back to finally buy Hotwire and mine, only to find out that EVERY building entrance and ramp had already been expertly mined by one of more others. Pretty cool. So, I'd argue that those matches where you do lose after 10 minutes are rare but they are the ones you'd remember best.
  18. One possibility would be that the SAM sites only shoot down the enemy's Airstrike planes that fly close to the base, so that the attacker can't spam Airstrikes and hinder the defender from exiting his own base.
  19. Thanks for today's teamwork! I had a lot of fun and I'm looking forward to play many more matches. Unfortunatlely I couldn't join the GZG server that was set up later (after the hackers shows up on the public one). Edit: I guess I should have posted this in the "real" GZG thread. Oh well
  20. Cherno

    Hackers.

    Met at least two hackers today in the same match, both had some kind of Aimbot and/or wallhack and used Havocs and Sydneys all the time. The worst thing is that they took on the same names as other normal players of the match to mask their identity. If you call out any hackers, make sure that you check if that name is not used by someone else, too.
  21. Are you saying that you find it strange that with both sides having the same manpower, the defender is at an advantage? Seriously, this is one of the most basic facts of warfare since earliest times in history.
  22. I wholeheartedly agree with you. Then again, this being pub servers we are talking about, it doesn't seem to me that a lot of people atually want to win by all means, but rather to just derp around and maybe shoot at some things here and there, and be content with that. I guess you can't force people to play the way you want. I have stopped playing alone on public servers and now exclusively play with at least one other person I can communicate with via TS.
  23. Is there any evidence that they have been paid off in the past? I'm curious.
  24. Cherno

    New content?

    I'd like to see refill stations as well.
  25. Try Unity3D, it is a powerful game engine, you can do any type of game with it and it's free.
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