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Everything posted by Fffreak9999
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PUG temporary halt to help all the new players?
Fffreak9999 replied to isupreme's topic in Renegade X
The problem with beginner servers is still going to be the same. Who classifies as a beginner What is going to ensure that people who are not beginners don't join? Who is going to monitor these servers How are people going to learn without some measure of experience showing this behaviour Is there much to be gained by sanitizing players from experienced gameplay? Whats to stop players in beginners from learning poor mechanic behaviours such as mining random locations You would need experienced people to manage this, and those experienced people are the ones who would likely classify as over-skilled for the server. -
I would recommend closing and reopening the launcher/installer. If you continue to get issues, PM me in discord.
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The 64 bit should not suffer from the out of memory bug, it’s never been reported to us as occurring. If you do get them we would love to get hold of the crash logs. You should also not receive the sound bug in your 32 bit client.
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The 32 bit client does not suffer the sound bug, only the 64 bit but suffers with the "Out of Video Memory" bug. The 64 bit client suffers from the sound bug (for some people on occasion), but does not suffer with the "Out of Video Memory" bug.
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If you are still having issues @JasonDemon, please contact me in Discord, and I will walk you through it.
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Report Problems With Your RenX Launcher Here
Fffreak9999 replied to AlienXAXS's topic in Technical Support
@whrnzn - When you get a minute, could you please contact me in Discord, and I will help you go through the process. -
The movement is meant to be "Arcadey" as it is meant to mirror the style of the original Renegade.
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Applying After Installation. Unbelievably slow.
Fffreak9999 replied to Neeny23's topic in Technical Support
We have numerous mirrors across the world which you can download the game patch files from which include mirrors donated by Totem Arts Members. Las Vegas France Helsinki New Jersey Plus we utilise a CDN which provides over 40 locations in the world to download from, although most of the traffic is routed through a smaller number of their locations (in order of actual download bandwidth used) Frankfurt Chicago Los Angeles Paris Miami As for applying, this is an IO intensive operation and a HDD will do this far slower than any recent SSD.- 10 replies
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- launcher issue
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There are occasions where trying to play certain maps with the 32 bit client doesn't work, and generates an out of video memory crash. In the situations you encounter this bug, as mentioned by Gex, please try using the 64 bit client to alleviate this issue.
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If there is any problems with connecting to Constructive Tyranny, please contact me in Discord.
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@UnknownGVS - When you get time, can you contact me in Discord. I will attempt to help you through this. Also locking due to the age of the post.
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There is nothing wrong with the mirrors that we are using to deliver the game to you at the moment. We use multiple all around the world to ensure that you can get good coverage and download speeds. Most of our mirror presense is in Europe.
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Applying After Installation. Unbelievably slow.
Fffreak9999 replied to Neeny23's topic in Technical Support
Up until recently there were not many occasions where this failed. There are a few things to take into consideration: Delivering the game to users is not cheap. There are quite a few different mirrors we use to deliver content to you, including a globally positioned CDN. CDNs are not cheap to use when you consider we are currently going through about 50+TB a month, and we don't make any money from the development of this game, so we are self funding this. Install speeds - there are numerous possibilities as to why installation may be slow, are you using a HDD? Is there other IO operations going on with the drive you are installing on? Recently windows has had updates which has caused UE3Redist to not install correctly, whereas before this was not a concern. The launcher is quite an old piece of software, which is currently in the process of being massively overhauled, which will help with improving the installation and downloading experience.- 10 replies
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At this moment in time, we have no details to release regarding city beyond that it is coming, and we will announce further details closer to the time of release.
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Here or discord is sufficient
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With the massively well received DevTalk video we released earlier, we know you have many questions you want to ask us regarding the development of Renegade X Firestorm. As such, if you want to ask us a question about it or maybe get to see some footage of something, we will collate your answers below and do our best to oblige in future DevTalks.
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Please remember that this is a focus on Tib Sun, while we aren't going to rule anything out, the chances of this occuring is very unlikely.
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We have plans for CNC-City to be created and will be releasing at some point soon.
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If you can grab the spots in an image, I’ll fix them for the next patch.
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The servers will be capable of hosting both standard Renegade X maps and Firestorm maps within the same rotation. Kind of how you currently get Nod vs Black Hand maps and GDI vs Nod maps in the same rotation. There will be options to host just one content type, but the existing plan is to by default have all allowed maps into the rotation, meaning you will see CNC-Islands and TS-Sandbox (the map you see in the alpha footage in the dev talk) (although this map will be unlikely to be available, since it’s a test map mostly) or other firestorm maps at the voting for map screen.
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I have a map I was working on which has a similar style to this, although land access would be possible, it would be a massive inconvenience to travel by it.
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You will need to wait and see, A lot of the design hasn't been finalised yet, so many of the details hasn't been confirmed yet. However keep an eye on the discord and forum and you will see more details in the coming months.
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We haven't decided on a launch map total yet, but I would expect at least 5+ to ensure enough turn up in rotation. We have people who do mapping who are determining a design direction we want to head towards with Firestorm based maps, so not many have been made, but you have already seen in Alpha footage the scale of some of these maps.
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It appears to have been a design decision made quite a long time ago.