-
Posts
1081 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by Ruud033
-
Is this just fantasy? Caught in a landslide... no escape from reality Open your eyes.. Look up to the skies, and.. ".. ?
-
Is this just fantasy?
-
Keep up the good work! P.s. have you tried forcing paths already?
-
It's almost that far I made some progress on the interor Next test version of the map will include this, along with new borders (soft level boundry)
-
Is it possible to download a map as jepg?
Ruud033 replied to itsmemario1's topic in Technical Support
Who is 'we' ?? To answer your question, all the minmap textures are stored in the RenXhud package. Open up the editor and go look in that package. http://prntscr.com/983w7f -
Really cool new mechanic!! Don't forget to use the proper sound actor for your sounds! Use: AmbientSoundSimpleToggleable. You need a soundnodewave for this (not a cue) what it looks like: Can't wait to see the new storm mechanic I still miss the meteors crashing in though, will you add them later?
-
Uploaded a new version of the map !! First worthy playtest version! You can enter the ship and everything works!! I know its not a 100%, I still have to add some collision to the ship etc.. and update the main room of course, but that'll be done soon! https://www.dropbox.com/sh/cselfidlu0ck ... SauHa?dl=0 Go get it! Gimme some feedback
-
Updated CNC-GrassyKnoll to 1.2.2 Updated Crash Site (first worthy playtest now in!!!) Current maps in the server: Crash Site : https://www.dropbox.com/sh/cselfidlu0ck ... SauHa?dl=0 viewtopic.php?f=135&t=74944 Beach Head v1.2 : http://www.mediafire.com/download/ynn0f ... d_V1.2.zip viewtopic.php?f=138&t=75638&start=15 GrassyKnoll_Ion : http://1drv.ms/1MKkzcB viewtopic.php?f=138&t=75566 Sniper Park : https://www.dropbox.com/s/seqwvodgol04r ... k.zip?dl=0 viewtopic.php?f=138&t=75610 DM-M13 : https://drive.google.com/open?id=0B2ze9 ... UZnZUJ0UUU viewtopic.php?f=138&t=75700 CNC-Woods : https://drive.google.com/open?id=0B1Ch2 ... 3VJMVkzblk viewtopic.php?f=135&t=75721 If you want more maps to be added, use this template and post below: DO NOT FORGET TO INCLUDE THE MAP.INI FILE FOR MINE AND VEHICLE LIMITS!!!!!
-
A nice picture made by IonTech
-
Oh lol never knew this
-
Added CNC-Woods. Current maps in the server: Crash Site : https://www.dropbox.com/sh/cselfidlu0ck ... SauHa?dl=0 (use the game version) viewtopic.php?f=135&t=74944 Beach Head v1.2 : http://www.mediafire.com/download/ynn0f ... d_V1.2.zip viewtopic.php?f=138&t=75638&start=15 GrassyKnoll_Ion : http://1drv.ms/1MKkzcB viewtopic.php?f=138&t=75566 Sniper Park : https://www.dropbox.com/s/seqwvodgol04r ... k.zip?dl=0 viewtopic.php?f=138&t=75610 DM-M13 : https://drive.google.com/open?id=0B2ze9 ... UZnZUJ0UUU viewtopic.php?f=138&t=75700 CNC-Woods : https://drive.google.com/open?id=0B1Ch2 ... 3VJMVkzblk viewtopic.php?f=135&t=75721 If you want more maps to be added, use this template and post below: DO NOT FORGET TO INCLUDE THE MAP.INI FILE FOR MINE AND VEHICLE LIMITS!!!!!
-
Okay, as soon as the EU server is back up I'll hook this map up! Okay!
-
This is possible but takes some coding. Need to attach a controller and a vehicle spot to the harvester. We can use the existing harvester nodes (in contradiction to whatever Brotranq said) for tib field locations, as the normal harvesters also do! We can also check for the 'touch' event with a vehicle 'harvester' for rx_tiberium_volume or something.. That's up to the coder. I'm not doing it, thats for sure
-
lol as his map is out for testing ... it would be more appropriate for you to change the name of your map or a better idea finish one of your other maps Yeah I'm not in a hurry for that map. I'm more focused on TrainingYard to keep it in patch 5.005. And I'm working on City as well. The most easy fix for trainingyard is to use the correct and latest version of the foliage collision volume .u file which is located here; https://www.dropbox.com/sh/flp2cxdjvca8 ... xsQIa?dl=0
-
I have put the server back online and added as many maps as I could find! Current maps in the server: Crash Site : http://doctorb0ng.com/renx/CNC-Crash_Site.zip viewtopic.php?f=135&t=74944 Beach Head v1.2 : http://www.mediafire.com/download/ynn0f ... d_V1.2.zip viewtopic.php?f=138&t=75638&start=15 GrassyKnoll_Ion : http://1drv.ms/1MKkzcB viewtopic.php?f=138&t=75566 Sniper Park : https://www.dropbox.com/s/seqwvodgol04r ... k.zip?dl=0 viewtopic.php?f=138&t=75610 DM-M13 : https://drive.google.com/open?id=0B2ze9 ... UZnZUJ0UUU viewtopic.php?f=138&t=75700 If you want more maps to be added, use this template and post below: DO NOT FORGET TO INCLUDE THE MAP.INI FILE FOR MINE AND VEHICLE LIMITS!!!!!
-
I'm hoping to get it finished in like a month, I rely on someone else mostly to do the development of the main interior... and on Yosh56 (kick his ass) to implement new code. Meanwhile, all I can do is just optimize the map, check materials, resolve bugs, and add cool features as: Q4Rqy1d75Ao?t=23
-
Main interior development:
-
I mostly manage this server, If you like I can fire it up again? Just give the call.
-
Do not confuse my remarks below as tips to keep your map in the game, they're just general points that need fixing anyway. so /ontopic: I see you've used an older version of the FoliageCollisionVolume. (where it spawns collision and keeps on spawning it, hence the 999 ping on the servers and 100% load CPU) You are using an older development version of it. Please use the correct version that'll be included in the next patch by Yosh56. It'll be integrated native so there can't be any confusion about different versions etc. On top of that, you've placed the volume over the entire level (which i've said before), make them fit to small batches of trees (5 trees per volume or so) Whatever you do with the design of the map is up to you.
-
Downloaded your map and had a look at it, it's progressing really well I like the ion storm you've made. Clever use of the particle system you've done there! For the static noise, maybe you need to have a bit smoother transition there.. its a bit, abrupt I think.. If you need meteors etc, just look at my map and steal the kismet from it (if you can grab a hand on the files)
-
Omfg, stop the development right now. This shit is serious
-
I did think about this, but this would make one huge wall.. thats something id rather not do..
-
Hey Thommy. Many people are complaining about lag in your map. Nobody really could understand why, so I took a look at your map. I see you're using the foliage collision volume over the whole map. That's not what the volume is designed for. We use the foliage collision volume for small batches of trees. So we have a lot of volumes in our level. For example, on this one batch of trees, I've created 4 volumes. Why 4?? Because I don't want the collision on the far end of the tree batch to spawn, when I'm only colliding with one tree!! To clearify: the collision only spawns if a VEHICLE is touching the volume. There's no need to spawn any other collision if you're not touching. -------- /offtopic Considering the small amount of trees you have, you can also just replace them with static meshes
-
So meanwhile, while I wait for the continued development of the interior, I'm optimizing the map and looking at line of sight.. One thing i'm facing is the Hand of Nod, it's getting buttraped because of the 'hand' sticking out. I'm looking for creative ways to overcome this issue, have you guys got some idea;s?? This is one idea of mine: