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Everything posted by yosh56
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No. The Yosh will not accept this atrocity.
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I wouldn't say excellent. There is an infantry weapon out there that can do anything Patch can do significantly better than he does it. What Patch has going is that he CAN do pretty much anything. That doesn't make him any more OP than the Medium tank.
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If you were referring to my post, I meant the AOE of tanks, not the VAR. They even upped the splash of tanks MORE in beta 3...'cuz you know, screw infantry. Personally I'll take a VAR over the carbine... other than the cost, it does kill faster.
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Um, no. It's a DPS weapon so requires at least some exposure on your part, making you an easy target for the ridiculous AOE tank damage currently in RenX. Honestly its range isn't that much of a handicap at all...I always thought it had too much >_> It can't sustain the field, but it DOES do well at breaking into it. I covered VAR rushing in a posted guide, and the numbers there are kind of staggering. They're almost as potent as flame tanks and have more range while taking up less space. The VAR's spread/recoil is barely noticeable, and only serves to make it feel like you're not firing a nerf gun. It can deal with infantry easy at any range from my experience, it's just always easier to aim at a target that's 10ft away. As has been said, it's a good defence weapon, and a good rush weapon, but it can't sustain itself in the field. However, grab a friend and tag-team the field with VARs. Just 2 of them is downright overpowering, but not nearly overpowered. Besides...the VAR has the single most useless thing on this entire game: that secondary fire.
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1. There is an audio cue for disarmed beacons, it's just weird that sometimes it plays and other times it doesn't. 2. Agree, though I've never had the problem. 3. .....TAB.
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We've already stated that we need a tutorial at some point here. It's a pretty well known fact.
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...I was just going to say 'no' as well, then If Lund something worth responding to. Renegade already has it built in to give teams advantage by destroying buildings and letting better players access higher-tier units faster. This is naturally in game already, and the last thing we'd need is something that artificially FORCES players who've been playing longer to suddenly have better options. Renegade is a natural in-game grind from round-to-round. We've got 14 freakin' classes already; if anything we just need to vary them more, which I've already made topics about. Also...you would have to rebalance some of EVERYTHING with this. Suddenly we'd have OP builds...and let's just...
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A) There's a reason the MRLS's rockets a re as slow as they are, as they were faster in beta 1. Fast projectiles that can lock on get ridiculous very quickly. B) Flames doing damage to buildings is fine, they're just supposed to be Nod's anti-building and it fits that niche better than anything else. Flames vs. heavy armour definitely needs to be looked at though. Takes 4 Hotwires to overpower a Flametank's damage from both Flamethrowers... It takes 2 Techs to out-repair a Mammoth's damage. I know Nod is supposed to be more cost-effective in the field, but the flame is a might bit intense. If it had a drop off to damage based on range I could let it slide (like its current 130 DPS to armour would only be doable at 10ft max). As of now though Flames do kind of dominate on smaller maps like Islands. Reward them for being able to get close, but letting them have full damage the moment they get within their maximum range is a bit overkill.
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Infantry is its hard counter. Even a normal c4 loser rifleman. I never said it was OP...I just said it was broken, it can basically always beat a Mammoth 1v1.
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The Stank has been broken since beta 1...shocked it's not harped on more.
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Oddly enough, went back and played Halo last night, as it is a surprisingly good example of high TTK infantry combat. Paid mostly attention to good people with the sniper, and I gotta say that the only difference the sniper in Halo has vs the sniper in Ren is slightly lower rate of fire, and no one hit kills to the body. This IS doable, and honestly you move slower in Halo so it's easier to get capped in the chest. Moral of the story, nerf a bit of its ROF (I put an exact number in an analysis of the Ramjet posted here) and nix this OHKO to free infantry in the chest. Ramjet has no logical progression of damage like the 500 sniper, it's just 1 or 2 shots. I already explained how Overpowered the PIC is the moment a group of people start focusing fire with them. 4 PICs out damage the Obelisk, have an instant projectile, and shoot faster than the Obelisk. Then we have the fact that PICs do all of that damage in a burst, and have enough range that they can usually not be outrun. PIC and a Heavy pistol is possibly one of the most powerful combinations around. Saw a GDI team take the entire field back with just PICs...eventually needed tanks to sustain, but that's what tanks are for. Also took and held the field with just a team of PICs back in old Ren. They're fine, even if they could use 15 more damage vs light armour to be able to kill Artillery in 1 magazine...
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There is one, its called the Personal Ion Cannon and Rail Gun. Ive already been off on this researched and number-heavy tirade: the PIC and Railgun both are terrible at killing late game light vehicles, since they do the same damage to heavy and Light armour, but still have an abysmal rate of fire. That, and they're pretty easy to just out-range with Artillery. The more I think about it, the more Im just wondering why he bloody hell we need 2 sniper rifles in Renegade...All the Ramjet has EVER done is get flak as a n00b weapon.
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Think the biggest thing needed before aaa Steam release would be a game that updates its damn self x.X.
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Hopefully sometime after January. Nothing guaranteed yet, but you WILL know when The Yosh returns. You ALL will know.
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Who knows, Mass Effect 1 and 2 were on Steam, but 3 was only on Origin
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It's just been mentioned in other topics. Nothing centralised or official, but occasionally devs will respond with small tidbits about the more annoying issues
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First point: already added in beta 4 I believe, so no need to talk about it. Second point: That exact idea was modded into OldRen server-side, so I'm all for it making a comeback.
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Suggestions-gunplay,units balance, armor regen and more
yosh56 replied to Axesor's topic in Feedback & Bug Reports
And that's about it. Even OldRen had indicators for directions you were being damaged from. Can't go overboard with this though, as was mentioned in another topic it's a disadvantage to have your HUD going through too many damn animations and starting to get in the way. As for TTK: A) Most snipers suck, and only the really good ones are annoying. The n00bjet is and always has been a bit on the overpowered side, we just don't know what to do with it to not break it down the being totally useless. B) Can't agree with any of that. The basic auto rifle kills free infantry in under a second with head shots. If you're exclusively aiming for the body then you're literally trying to play a different game. Lucky enough that they buffed the hell out of body-shots for RenX, as in Renegade body shots did about a 1/3rd of what they do now. C) I've seen plenty of new people pick up the game and claim that guns seem too weak, then accuse anyone good with them of cheating. Generally it just comes down to the fact that games with higher TTK just require you to have more than 1 skill to win a fight. Low TTK just needs with reflexes. High TTK requires twitch reflexes to get the first shot off, and then sustained aim on top of pattern reading. Seriously. The average player here basically just moves side to side or barely at all, making it obvious where you should be shooting. As for items, they're gradually being added...though I personally despise the method in which they're being implemented. ...And if you ever mention regenerating health on these boards again I'm fairly certain you will be run off by an angry mob. -
I like how it is easier to exit after the game ends
yosh56 replied to isupreme's topic in Renegade X
It was much easier to leave in beta 2...hell, the game usually just did it for you =p -
Do my eyes deceive me, or does that mean B4 is the last time we'll have to download a full release? I mean, if so, I can probably get at least a few more people playing this again.
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Because it isn't a coordinated strike. Field's design just forces it to look like a team is coordinated when in reality there's just 10 lone-wolves funneled into a tight area.
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32 AC-130s or 96 A-10s? Who would have money to invest such large number for a single small battlefield? The same people that use weapons of mass destruction to destroy one single building...
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....I wouldn't call a character that can out out damage Gunner vs. vehicles, kill multiple infantry in a single clip, and do decent damage to a building's MCT alone a one-dimensional. Under-utilised, yes, but that's about it. Also, McFarland isn't even close to being 'broken' anymore...the hell game are you playing? Also, I'm 90% sure that the explosive resistances of the Flamethrower and Chem Trooper didn't make it over to RenX unless they snuck them in at some point. Spam a Marksman maybe? Marksman doesn't even need to aim that well...just spray in most Sak's general direction and they'll either move or retreat. Just don't be the dumbass that tries to head-up fight a Sakura with the Marksman then complain they're OP. #WhereDaGunnerRush #PatchOP
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It's hard to name-lock when you can change your name on Steam. Maybe not allow you to use 'set name' in-game though. As for wiping the leaderboards, I wouldn't care. I'm The Yosh...it'd only be fair to give everyone else a head start.
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Yep, you sure won that fight with an assumption. Anyway, it's not about earning credits, that's not hard, it's about the fact that this shit is extremely overpowered and is basically able to snipe freakin' Mammoths in its current state for little to no cash. Already has an incoming nerf through a change intended to alter something else, so doesn't need too much more discussion of its present state.