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yosh56

Totem Arts Staff
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Everything posted by yosh56

  1. Or...make...new maps. We already know support for it is coming. Leave the old stale maps in their bad place. Adding more to them just makes them feel weird.
  2. yosh56

    Crash

    Ah, right, just tell you're friend to send his logs next time. It's pretty difficult to hit targets in the dark x.x
  3. Likelihood of this changing is based on how long it takes Canucck to write the mutator for it. Then how long it takes for anyone to adopt it.
  4. Actually you're totally wrong and it was just a screw up when they fixed the crazy ass secondary glitch back in beta 4. Fixed
  5. I'm all for not sorting through these 12 damn forums. It's not organization when we're no talking about having 100 new topics a week or anything.
  6. EZ fix though, that day I learn what a kishmut is.
  7. yosh56

    Crash

    You positive you edited that? That's exactly what error your logs suggest you're getting. Confirm that it's set to 'false' in your case. Also you can try changing it in the DefaultSystemSettings.ini as well, though if you do that it will get reset if a patch is pushed and it sees the default configuration isn't right.
  8. Get rid of that destructible wall. Fractured mesh actors are pretty screwed up in network play. Maybe destructible walls can be implemented, but having so many dynamic objects of that size sounds like a CPU/GPU headache.
  9. It's a known issue that some people have permission issues on the folder for RenX, but that's Windows, not us. Auto updater works fine so long as Windows doesnt stealthily stop it from doing things in the background.
  10. It does... if the folder permissions aren't screwed up in Windows
  11. See topic : viewtopic.php?f=34&t=76013
  12. Chinook health increased crom 500 > 1500 #confirmed
  13. There's literally only 2 infantry in the entire game that can be body-shot by the Ramjet, Marksman and Engineers, so I have no idea where the problem is there. Also, PICs and Ravs having a clip doesn't mean much...they still have a longer reload than any other gun in the game. Go on, but most of those ideas just seem weird as hell when put along side other guns. They're already weird enough being one-shot-kill in a game where automatics take ten shots to the face to kill someone.
  14. ... This is already a thing, and I'm shocked nobody's commented on it yet
  15. Also, Chinooks are SIGNIFICANTLY more cost effective. ONE person pays 700 vs 3 people dropping 900. Quit being a drama queen (as per usual)
  16. It's because you have CnC 4 installed =] No, but seriously, is it the launcher that crashes or the game? If it's the game you can give us the log files.
  17. Soooo Is B0ng going to undercut the Yosh this weekend as well? I'm calling Tomb. We only ever end up with one map getting done anyway.
  18. Well considering flamethrowers have flak armour.... that was literally the worst example you could have come up with. Also....MRLS have a higher chance to randomly head-shot LCGs, so again this was a poor example.
  19. @DieN00b: More like snipers were literally the most complained about unit (for some very good reasons) since beta 1 came out. As for something like the Lcg vs Sydney...Sydney also has 3 seconds in between shots...and the only reason for an LCG to ever lose to a PIC (or anything not a sniper across the field) is surprise shots.. Head to head the LCG takes down basically anything in <3 seconds
  20. Tyrant has spoken. Listen or feel the wrath of the hammer.
  21. I still think it was okay. On our side anyway. Was plenty of communication, just everyone was on their shit together on both teams, and the maps played aren't conducive to really creative play. Honestly the old Eyes was better for 40 player games; the current iteration left it 'big' but constrained.
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