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yosh56

Totem Arts Staff
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Everything posted by yosh56

  1. Hmmmm we need more maps if we're going to handle this player count every week..
  2. Why are you using soft boundaries on maps that are basically all blocked off? Uphill especially. Also, the soft boundary on uphill by the barbed wire on silo side is broken. If you walk out of it you can never get rid of the countdown. Honestly I'm still confused as to why Uphill even has soft boundaries... it's almost completely walled off already, except for that really awkward bit at the back of both bases. Why not just completely separate the bases with more of the mountain (so you can't just walk out the back of one base and into another) then add a full line of barbed wire to the back of each base. Just fill in the gaps on the edges of barbed wire with blocking volumes. As for Tomb: Nod has a pretty distinct advantage at the silo considering BOTH staircases are on their side...
  3. Will just go authoritarian on this and call it. Grassy_Knoll, since we totally didn't get to it, and eh, I guess Tomb.
  4. I only have one request...get Nielsen, and have McFarland walk you through the entire tutorial... Oh come on, I know Im not the only one.
  5. Let's just all thank Fffreak for being the real reason GDI won Walls. #Airbus
  6. The hell you get these numbers? The only infantry that are noticeably slower are snipers and the LCG. Engis/Rocket-Soldier/Grenadiers and Sydney are all just a hair slower, but 5% is unnoticeable imo, and is only used to keep the 10% gap between Nod and GDI infantry without always having Nod infantry 110%.
  7. Ah, right... ahem.. #RollCall
  8. YES! For the love of God EVERYONE make sure you run Crash_Site at least once.
  9. So Crash_Site and Grassy_Knoll ?
  10. iTweeks probably, as it gave me the same issue at one point.
  11. Will update it for beta 5 slowly. No real plans to change much else drastically (that I know of), so it'd be safe to write it up again.
  12. It's not updated for beta 5 unfortunately... granted a lot of it is still relevant. viewtopic.php?f=13&t=74687
  13. GrassyKnoll_Ion is waiting for testing. It's available on the renx.constructivetyranny.com site and my OneDrive(See signature, or topic in releases). ......is there one without the Ion storm?
  14. I'd be down to try other ideas in other maps first.
  15. Awwr I thought this was going to ask to put the actual countdown on their LED. I honestly don't think they need any more visibility.. If you gloss over it, you gloss over it.
  16. Strange thing is, I'm pretty sure Training Yard isn't built using static lighting though.
  17. Would think Grassy-Knoll and... Yeah what about Beachhead?
  18. You can revert your settings back to normal by opening the folder you installed the game to: (usually C:\Program Files (x86)\Renegade X) and looking for "..\UDKGame\Config\UDKSystemSettings.ini". Delete that file and boot the game up and the settings will be back to normal. After you reset them, you can tweak the files again to see just what makes it crash. ALTERNATIVELY, you can launch the game, let it crash, then post your log file. There is a stickied topic on the tech support forum about how to retrieve your launch.log file.
  19. Could use something different as loading screens anyway
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