When the hell did this topic blow up?
Anywho, before reading this, I had already changed the repair tool.
A) It has 350 (might even move it back to its original 200) for ammo.
Hotties and Techs have the heavy pistol by default, and just set their speed back to normal, though that was moreso so it didn't break their ability to run into the strip on Field.
And I would also like to bring up the point that whenever there is an influx of newer people playing, Nod's win ratio gets significantly higher... as GDI players either get too paranoid about SBHs and camp the whole game till they finally get broken, or they have no concept of SBHs and get nuked/C4'd to death. And now GDI players don't even Tech their Meds right... and people make attempts to use the repair tool in the field, which is utterly terrible because you have to be glued to the tank, and it repairs slow, AND it obviously can't hold out and be effective for constant repairs.
I personally never liked the idea of repair tools disarming beacons fully before recharging, so I'm more for setting back to being 200-250 for ammo.
On the topic of SBHs eating mines (or anyone for that matter), they can only take one. 2 Kills them. There's just several spots in buildings where mines are (and actually always have been) glitched and did less damage. The threshold of the Barracks doors is one of those places. Glitch is also fixed now.