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yosh56

Totem Arts Staff
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Everything posted by yosh56

  1. yosh56

    Cheats

    The visual filter bug should be impossible without actually hacking, as UE3 naturally doesn't allow you to join games.after certain console commands are used, and I know for a fact that the visual filters are one of them. As for infinite ammo and such, those are general UE3 hacks, as you have to remember this is a ~10 year old engine...hacks for it are not hard to find, and having no access to the source means some aren't really all that counterable. Can poke into them, but a good chunk of it just has to come from banning players still.
  2. The MCT doing direct damage was a thought during building armour's creation, but that eventually got shot down due to the fact that it's kind of broken. You could literally ALWAYS cause permanent damage, especially since getting into a building as a Hotwire especially isn't an impossible task, but figuring out which building you're in for the other team usually takes long enough for the other team that one C4 is likely to go off. That, and remotes doing permanent damage is just a no, as Engineers are already ridiculous for their cost. On top of that, SBH C4 would become laughably effective, especially if weapons also always did permanent damage. It's far from making the MCT a useless target... like Lava pointed out, having a building hanging around with only half of its health is kind of a big deal.
  3. Sooo ROLL CALL? I'm probably not gonna' be there... but this has already been discussed.
  4. Chem has been semi broken for awhile...but McFarland also OHKOs from decently far away to the head vs free infantry. Chem range might need a bit of a nerf though...I've been roflstomped by them from some pretty ridiculous ranges several times. EDIT: I love how people were only able to notice how broken other infantry were after the tunnels weren't 90% sniper. Chem hasn't changed since beta 5 came out... hell, think beta 4 is the last time it was changed. Waiting for someone to complain that McFarland one hit kills free infantry from 15-20 ft away.
  5. Floating hands behind your head is also a thing... and that's only noticeable in 3rd person... so no help there
  6. If the price just rose with every purchase you'd still feel it was pretty pointless to kill the strip or WF. The other team can still just buy their tanks and camp it out. Killing the vehicle limit some and only having APCs\Buggies around keeps the other team with some options but the price for losing the WF\strip is still supposed to be exceptionally steep.
  7. Will likely cut the vehicle limit as well. Don't know if increasing the cost is really a fix. Again...infantry vs infantry fights get pretty dull due to the fact that infantry require far more coordination and are also really easy to just stop. EMP nades getting fixed helped a bit there, but still your options are pretty limited.
  8. Isn't a total no-go, but it is a pretty massive performance drop.
  9. Never knew the body shot damage got changed on the 500. I'd honestly elect to move it back to 100. Never had a problem with it two shotting free infantry. Hell...They're free. As for the airdrop change, it's mostly been fine, save for the vehicle limit sort of should get modified as well. Honestly using Field as a metric for anything is pretty bad. Field is just...bad honestly. It's like baby's first map, design wise.
  10. yosh56

    Easter Eggs

    There's been topics all over about this.
  11. Just tried it in a server.... worked fine.
  12. lol what ? Everything tier 2 and below still dies in one shot to the face.
  13. Basically what we're getting out of all of this is that Yosh's points for building destruction works.
  14. Roll call for that one night a week we see multiple servers!
  15. 20v20 just feels like everyone joined a normal server. A bunch of people being on TS is nice but it wasn't anymore fun or exciting than the average pub imo. Would be better if we could break it down into 2x 10v10 or something. The original point of pugs was to promote higher gameplay but it's kind of hard to do that when there's always 19 other people there to pick up your slack. Maybe it's more of just a community gathering thing now though Also where is the pug server at? I get 120-150 in normal EU servers but this one I had 190-230 ping the whole time. I think the sfps was suffering too, damage from high rof weapons was coming in bursts the whole time I think 20v20 CAN still have higher-tier gameplay... but honestly Ren's maps were never really meant for that many people. On top of that, we need to get Teamspeak organized better, ala Planetside. 20 people all talking over each-other is a nightmare, and it's hard for small groups (e.g SBH squads) to communicate without interfering, and being interfered with by the other 17 or so people. I'll probably look into solutions for that, and being able to break people up into Teams, then squads if we're going to have this many people. Everyone would be able to talk within their squad, but every squad's leader would also be able to talk to whoever the team leader is. Team Leader could talk to their squad, or everyone at the same time. That way, calling out rushes is still easy, it just needs to be put up the chain by 2 competent people, while infantry/vehicles can coordinate better because random focus-fire and other chatter aren't inhibiting other people's ability to communicate.
  16. Loaded question. Mostly because they refused the obvious solution when they were offered it.
  17. I would spring for 8GB of RAM honestly, even though you won't be 'using' 8GB, it means you're less likely to suffer from any crashes regarding memory.
  18. Training Yard confirmed removed for 5005. Nothing personal, just it's kind of odd and ill-fitting now from a technical, gameplay, lighting, and do-I-accept-it standpoint.
  19. That was fun...... however management with 40 people is a damn chore X.x
  20. It has come to my attention that it is impossible to PUG anymore... because the text does not look 100% centered.
  21. I MUST COMMIT THE SEPPUKU (Screw spelling). Iv have dishonored my family!
  22. viewtopic.php?f=35&t=74121&p=141628&hilit=Sprint+speed#p141628 ^Topic from like a year ago^ I already planned on pushing that. As it stands, the only thing that really differentiates infantry are their weapons. Health is kinda'... meh. The only issue with most of these changes is... well.. they're going to take awhile because the purchase system isn't the easiest thing to just make changes to. Will likely be an infantry overhaul kind of patch to change a lot about infantry. Make some fit their roles better, and overall make it feel less like you're totally gimped if you pick anything that isn't an Engineer or a Sniper (or sometimes SBH)
  23. Server owners can pretty easily just add them in. I also plan on patching sometime in the next two days to fix something evil and wrong with mine banning anyway.
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