Jump to content

yosh56

Totem Arts Staff
  • Posts

    2467
  • Joined

  • Last visited

Everything posted by yosh56

  1. @Kirby550 There should be a launcher update fairly soon... Will be posted about when it drops.
  2. The lock command should be something like GBA_LOCK or something of the like.
  3. https://wiki.renegade-x.com/wiki/Weapons
  4. I'd only accept reinforcements being dropped, but never an insta-win condition. Prior to Elite/Heroic, it is actually pretty hard to destroy a single building when the entire enemy team is defending it. Under is notorious for this when it's one of the buildings at the back of the base too.
  5. Whiteout and Hourglass don't play alike though. Save for there being a hill, when Hourglass is voted, I still do the same thing most people in Black Cell did when Hourglass got voted in OldRen: Leave.
  6. Do you have a controller plugged in ?
  7. Most importantly about this PUG... I FINALLY broke my losing streak! Therefore it was a good PUG.
  8. The .rar file you uploaded is broken. Tried 2 separate programs to extract it.
  9. We... still haven't had anyone try toggling relevancy to see if it offers any boosts for clients in an actual practical setting.
  10. Did you check that your anti-virus/Windows Smartscreen aren't blocking it? Right click on the launcher executable, go to 'properties' and see if you see anything about block or unblocking the application. You also may need to look under your antivirus/firewall settings and set an exception for the launcher. My laptop's antivirus did this.
  11. C R U I S E M I S S I L E ---- But seriously, the cruise missile's splash is almost the entirety of the top of Horolgue's narrow ass hill. Also, Horolgue would be better if the middle tunnel actually connected to the side and/or the top.
  12. I mean... a small highlight reel shouldn't be too much. Some minor effects and flare. Then maybe just work on larger videos from public games on the side with no real pressure
  13. ^ I second this. @LavaDr4gon Would it actually just be easier to do smaller weekly videos that highlight the PUG matches? Then you don't have to worry about mutators and such.
  14. I'm also starting to think we're all a bit more MANTANK dependent than we should be on Nod. Saw this a lot on Field last PUG when we started pushing back a lot harder when we spammed more Ravs than just LCGs. Mammoths are way easier to line up shots with the Railgun for pierce damage than any other tank, which helps spread repairs significantly more as well. It'll probably take a bit of getting used to since LCGs were kinda' broken for so long vs. vehicles, as opposed to being just being good against them.
  15. Don't have to to get being an elitist out of what you said.
  16. Proven fact. Do it all the time. Also killing GDI armour packs is pretty easy with EMPs and just spamming LCGs/Ravs. Considering Ravs can now hit more than one tank at a time too, I don't think GDI's tanks really need any nerfing. 1 LCG also does as much damage as an Advanced Rep gun repairs.... so all extra damage on a target is extra credit if people just focus fire, which is very easy to do to an EMPd vehicle.
  17. Let's just agree to only remember Arctic Stronghold ???
  18. As @taishō may have mentioned, using the trailer probably piques more interests than anything, though I'm not sure what kind of ad you're running and where..... Also I feel like we need an updated trailer around.
  19. But has it been tested in netplay? <- You know that's the age old UE3 question.
  20. @Canucck It was the one that just removed lighting from everything and was easily playable. GodRider had been doing it since literally beta 2. That was the original plan, until it became apparent that the only part of that system that's exposed outside of native code are the 2 commands to toggle forward and back.
  21. You forgot the one that let you see SBHs.
  22. Not to attack you or anything, but I'm going to have to disagree on that point alone. I live in Japan and play fine with a 300-400ms ping. I get more no-registers in Fortnite than RenX. You might have legitimate packet loss.
  23. Was the default name in some of the older builds I believe. I used to have it. Now it's just 'Renegade X'
  24. I literally responded in Discord already about why this isn't a thing........ Dynamically lighting huge objects in UE3 is costly as hell.
×
×
  • Create New...