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Posts posted by kenz3001
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the flickering is a udk bug you need to turn aa to off or use a higher FXAA preset
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to change lights from dynamic to static alls you have to do is disable the dynamic channel and enable the static channel (static only)
the main light (dominant directional) needs to have static and composite dynamic enabled
you can also select lights and convert them to static via the right click menu
i havent looked at the map so .... yer i dont know what lights you have
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a really getto way of doing it is to use irc ... use a highlight to search map changers "CNC-Whiteout loaded" and have it respond with the add bots command
or make a custom script to do the same thing within irc
script would be 1000% better as it could determine who / what said "CNC-mapname loaded"
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game log would help
but id the pc is shutting down ... it usaly means something is wrong with hardware would suggest running some stress tests like Aida64 https://www.aida64.com/
run each test in turn and see if ya pc shuts down ... cpu ram and gpu .... if ya pc does shutdown ... go though the test logs it should tell you why my bet is overheating
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lol ... ill try and get some vids done soon babble babble babble
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so its come to my attention that a Optimisation tutorial is needed as maps are getting bad FPS as the topic title askes Optimisation tutorials ? ya what some teachings in the art of getting most out or your maps ?
take note im not a master at getting every little bit i can out of maps but i know enough to make maps playable even with your dino pc's
"sort of, maybe, man thats an old pc dont think it will even run minesweeper"
yay or nay ?
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awsome tool we used it to make the "Just Do It Up" Trailer
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Naaaaa cam should zoom in wile its coming down
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did you delete the old version of the game first ?
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install .net 4
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Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ?
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pug was fun (what i could play) ... about time i got back into the swing of things
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ok lets go over the fundamentals ....
install directX (dont matter if you think you have it ... just install it (https://www.microsoft.com/en-us/downloa ... g=en&id=35)
update your graphics driver (http://support.amd.com/en-us/download)
then try running the game
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black dawn was built on an early version of the UDK so there is nothing like that you can do ...
a log would help ... in udkgame folder there is a log folder the latest log would help find out whats going on
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ahhh might be the old udk setting system
udkengine / defaultengine.ini then
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ok DefaultSystemSettings.ini then
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ok so the game is trying to play in a res that your hardware doesn't support
so you need to navergate to the game directory (right click the desk top icon and hit open file location then go back 2 folders untill you see Binaries, Engine, UDKGame and some other folders)
in in the UDKGame folder there is a config folder there will be a file called UDKSystemSettings.ini you need to open this with notepad
find (Ctrl+F) ResX=
change X and Y to the same as your desk top resolution (found in display settings via right clicking the desktop and going to the advanced display settings)
ResX=first number
ResY=second number
then save and try running the game again
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dont forget that the new launcher will be able to download any map the server is running so if the server owners wish to re-add the old maps they can and there will be no hassle for the players to get them
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Your maps is flat...
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Beach head............. Well it was never meant to be releaced as a playable map... That said..... Ive just got marryed i got a baby on the way my priorities have changed big time... But the map will come our one day might even have somthing new with it... Why not give up some of your time to make a map?
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cool... if you use a trigger volume around were you can cap the silos... in kismit you can use the untouch node so when the player leaves it will check the silos and if they are both capped you can trigger what ever it is you have in mined... barring in mined it will trigger when ever some one leaves the volume if they cap or not... so even if it triggers once it can be triggered again by a diffrent player that leaves the volume.... but that is if you set the volume to be triggered more then once
not sure what you have in mined
SDK - Harverster Route Pathnode
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just use the blocked for harvester nodes were you don't want the harv to go !