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kenz3001

Totem Arts Staff
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Posts posted by kenz3001

  1. to change lights from dynamic to static alls you have to do is disable the dynamic channel and enable the static channel (static only)

    the main light (dominant directional) needs to have static and composite dynamic enabled

    you can also select lights and convert them to static via the right click menu

     

    i havent looked at the map so .... yer i dont know what lights you have

  2. game log would help

    but id the pc is shutting down ... it usaly means something is wrong with hardware would suggest running some stress tests like Aida64 https://www.aida64.com/

    run each test in turn and see if ya pc shuts down ... cpu ram and gpu .... if ya pc does shutdown ... go though the test logs it should tell you why my bet is overheating

  3. so its come to my attention that a Optimisation tutorial is needed as maps are getting bad FPS as the topic title askes Optimisation tutorials ? ya what some teachings in the art of getting most out or your maps ?

    take note im not a master at getting every little bit i can out of maps but i know enough to make maps playable even with your dino pc's :P

    "sort of, maybe, man thats an old pc dont think it will even run minesweeper"

    yay or nay ?

  4. ok so the game is trying to play in a res that your hardware doesn't support

    so you need to navergate to the game directory (right click the desk top icon and hit open file location then go back 2 folders untill you see Binaries, Engine, UDKGame and some other folders)

    in in the UDKGame folder there is a config folder there will be a file called UDKSystemSettings.ini you need to open this with notepad

    find (Ctrl+F) ResX=

    change X and Y to the same as your desk top resolution (found in display settings via right clicking the desktop and going to the advanced display settings)

    ResX=first number

    ResY=second number

    then save and try running the game again

  5. Beach head............. Well it was never meant to be releaced as a playable map... That said..... Ive just got marryed i got a baby on the way my priorities have changed big time... But the map will come our one day might even have somthing new with it... Why not give up some of your time to make a map?

  6. cool... if you use a trigger volume around were you can cap the silos... in kismit you can use the untouch node so when the player leaves it will check the silos and if they are both capped you can trigger what ever it is you have in mined... barring in mined it will trigger when ever some one leaves the volume if they cap or not... so even if it triggers once it can be triggered again by a diffrent player that leaves the volume.... but that is if you set the volume to be triggered more then once

    not sure what you have in mined

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