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Posts posted by kenz3001
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2 hours ago, DoctorAnubis said:
I can't figure out how to do that, I tried spawning in a deployed beacon but as everything automatically spawns as gdi it fails
bots cant be told to deploy weapons like remote c4 or beacons .... but you can spawn tem with say a volt rifle and be told to hit a mct
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you can modify the "internal" health ( same way i got the building health in kismet here https://www.youtube.com/watch?v=GDPJNIpP3rw&index=15&list=PLCXI7m_9Es70QZYj02u8CeGB_qij14Bxf but using a modify node ) but i believe the building wont update to the destroyed state
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only way is to use a bot to fire at thew building / mct
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lake side uses gravity volumes around the trees i believe
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dont get what the problem is
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look at the landscape light map res
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do maps come with shader cache
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speed ? / size? / time it takes
localhost ?
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ConnectionTimeout=
dose nothing ... its a broken setting
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hit the G button or the one that looks like a joystick
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nope it would make more sense to make a new game
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i worked on tcw
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in the ut3 mod scorpion hunter was made into a multiplayer map ... was an interesting map but with the player base at the time it didn't play all to well due to the base buildings being split up
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it was added as an automatic update so its not in any mod download and the update files are long gone .... unless @ZixXer has his original files its a lost relic sorry to say
unless some one with a very old hdd with a fully updated renx mod is reading this
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scorpion hunter was a released map for the UT3 Mod but was never ported to the UDK version (current version)
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its a mutator
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17 hours ago, Ryz said:
Congratz Kenz indeed! When is she going to play Ren-X
She dont need to play it she is in it ... Sakura ! (yes my little girls name is Sakura but not coz of ren lol my wife picked the name a long time ago "like i had a choice in the name lol phhhhh")
but this thread is not about me and my goings on ... whats happening in 2017 for all you lot ?
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you must of saved a package you shouldn't of
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Well 2016 was a good year for me and renx.... Renx got lots of cool updates as for me 2016 was more awesome then any other year in my life may of you know I got marryed and was expecting a baby in Jan 2017 but I guess my little girl couldent wait and was born on the 29th of Dec
so 2017 is going to be alot of sleepless nights and lots of coffee as for renx I have some tutorials coming I just need to finish the last one and render them all... I mighr even add some more to the renx essentials series
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On 28/11/2016 at 1:54 AM, Handepsilon said:
That's what StallZ in WorldInfo properties is for
you can bypass stall-z by using meshes as ramps (we had to put a hard ceiling on lakeside coz of that glitch
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sorry i dont have time to make a tut but ...
wile in the map you are taking the mat from
alls you need to do is copy the mat to your package open it up (the one you copied) and look for the textures and in the properties box at the bottom (when the texture node is selected) there will be the texture reference ... click the spyglass it will take you to the texture in the content browser ... make a copy to your package then hit the green arrow and it will be referenced to your package (rinse and repeat for all textures) if you still get the error wile saving the package /your map you missed something and will have to search the mat for more textures
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ahhh i take it you are pulling the mat from goldrush / some other map ....
some maps have all there mats textures and assets saved to the map and not a package so the game can not open 2 maps independently like a map and package can
the problem is that a / some texture in the mat are referenced to the map you copied the mat from (you will need to find copy and re-reference the textures in the mat (i say this in the vid)
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ive read this entire thread and mehhhhh
what exactly is the problem ?
UDK - Cannot viewpoint/Play Map
in General
Posted
full logs ?