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Posts posted by kenz3001
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Yes there is i beleve the latest version of beach head has what you are looking for.... Just look at the kismit of the helipads iff you cant find it ill make a ss for ya
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Ut3's link gun left over from udk's base game that renx was built upon
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team only blocking volume is posible via kimit by using a trigger volume into a get team from trigger intorgator into a compare with what team you wish to alow with the = into a dynamic blocking volume
but yer using somthing like that would brake game play unless you have somthing special planed
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its a renx area objective node just set it to not show area
also yoooooo
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you can only join ya own (if on your own pc) buy using host / host ip
my bet is you have a hardware fire wall on your roughter add ut3 ports to it 7777 7878 8888 tcp and udp
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crash sit is a custom map and you need to let udk compile shaders for custom assets this can take a long time depending on your cpu... you may have to reintall the game again to revert the shaders back..... my bet is you courupted the shader file when you fourced shut down
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in the game directory there is a folder called UDKGame and in there there is a logs folder ... the last log would be very helpfull
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building shaders most likely
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dont have time
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lack of hdd space or ram ?
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tweak the Fresnel colour on the platu seems a bit yellow
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Keep in mind that the landscape texture will look stretched if the elevation is that steep. But you can make it look good by placing rocks and making it into rock cliffs.
not if you set up the mat right
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op crap that dont belong in the game any more.... why cant people just not mess with core game play
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Yeah keep up the good work Thommy, but also be open for criticism. Kenz could have brought it a bit more polite...
ive said the same thing with a happy demeaner a few times but it dident turn heads... what i said was very restrained and painted an image of what is going on
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FINISH YA OTHER CRAP BEFORE MAKING MORE STEAMING PILES OR CRAP
you must have at least 10 unfinished unpolished turds in the works ... finish at least one before squeezing another one out
im all for custom maps but not if they get started and never finished
its good enuff is not a good way of doing things
.... this sort of shit is what fucked over rens custom map enthusiasm .... "yaeh new maps ... ohhhh its a buggy pile of steaming turd .... ill go back to under and field"
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well if you have more then 4gb's or ram in your system and using a 32bit os (no matter if its 98 xp 7 8 or 10 it will only see and use 4gb's of it)
if you are running a new os we would need the logs from the new install (they will be different from the ones you provided before)
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what GPU do you have ?
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all the "flags" on the buildings are physX / apex cloth afaik
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cascading shadow settings in the main light you use (domenent directinal light?)
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more ? PUG Waiting Room Shenanigans
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ill try and make it ... might not be on my pc tho
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Address = 0x7508812f (filename not found) [in C:\Windows\system32\KERNELBASE.dll
it seems you need .net framwork installed .. i think 4.1 is the right version (might be wrong)
Address = 0x77073087 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]is ya windows fully updated as this refers to a service pack (as far as i can tell)
C&C Paradise
in Works In Progress
Posted
Ok so why you looking for team 3 there is no team 3
.. You oly need to look for twam 1 or team 0 yhere os no real point to check for nutral ass the player 1 / 0 check will filyer out nutral and or 1/0 depending on the team yhat caps / kimit there after
The 3 should always be 0 even tho the int will get ovenridden by the gwt team number
Not sure the building cap node is a thing unless its custom... I would use a trigger / trigger volume to trigger the check only need to check things when you wish to trigger things
Trigger - - > checks - - - > output
No need to check if its getting capped on the fly... The kismet just needs to check if your team has it to proceed to the next bit of kismet