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Posts posted by kenz3001
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as i said in the first vid you lose some feachers when converting lights there is always compromise in optimizing things
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Vid 2 is up
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enable composite dynamic
and you may need to change some light / environment settings i go over this in a future vid (need to render and upload when i have time)
EDIT ... revert ALL the light environment settings back to default in the world properties
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was a skatty helipad i slapped together
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i started on this almost a year ago but due to reasons out of my control (baby) i never got around to editing and uploading this series (its not 100% finished but will do for what needs to be done right now)
so this series is all about getting maps to a playable state for low end pc's
these are the steps i take to make my maps playable (some what)
1 . light and precomutatedvisability
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alls i have to say is
"you think you can do better carry on all the tools are there for you"
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more or less yes skins would need to be managed by server owners / community moderators / "Devs" (most probably not the devs we are to lazy :P)
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the materials for units are not bound to maps they are a consent over the entire game only way to change the texture is to change the material / material instant constant (MIC) texture that is used on the unit (if you change the package you can not join a server with out it re-downloading that package and reverting the change you made)
the only way textures can be changed is if the client and server have the same package (witch is a good thing to stop cheaty textures)
but to change the texture in the MIC code needs to be added ether in game or via a mutator to swap out the def, spec, normal, ect texture's a bit like we do with the cubemaps and colour of units in the map world props
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name gives it away lol
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make a copy of the mic and edit the settings ? (if there are any)
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the ice caves in under have a nice ice material
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Que @Vertiso dun nu nu dun nu nu dun
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candle stick, mrs white, in the lounge
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my bet is thats its a winter / snow map
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12 minutes ago, DarkSn4ke said:
i give up on the soft boundary shit ... there is no amount of map fixes will sort it out 100% the boundary code need to be fixed
i could fix this but would need to know exactly how its done
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lol why not just limit the game only to onboard graphics or Pentium 2 cpus or make people use a N64 controller it makes no sence
if you can afford a 122hz+ monitor thats what you use ... if you can afford a titan XP thats what ya use .... its called pay to win! well not Pay to win coz you can still be a shit player
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if you wonna use it
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Yoo.... !
the time i took on making the map has nothing to do with the dates i posted the vids ... add up the mins / hrs of each vid then add 20+ hrs of light builds and prep time + bad recordings (there were alot of bad recordings witch meant the entire vid had to be remade)
hope you inspire more peeps to make maps coz the game is nothing with out a community that has passion
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Yooooooooooooooooooooo
Lies !
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ok ok you got me .... i am mad and have never been declared mentally insane
also i'm not the guy in my avatar i'm the girl
and my maps is bad
dont have kids they take over ya life
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use a mesh / csg with a masked material (look at the hanging leaves on canyon the pots use a masked material) then you dont need to mess with collision
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did you build geometry / all ? as when a volume is updated the geometry needs to be re built for the change to take effect
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soft world bounders just plain suck ... the code needs redoing .... hint hint for the millionth time
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[Level] CNC-Tomb Redux
in Releases
Posted
Console Command "stat fps"