Log: Log file open, 08/03/16 20:54:23
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: -ini:UDKGame:DefaultPlayer.Name=xtractor
Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\
[0000.24] Init: Computer: (xxxxxxxx)
[0000.24] Init: User: (xxxxxxxx)
[0000.24] Init: CPU Page size=4096, Processors=8
[0000.24] Init: High frequency timer resolution =3.331230 MHz
[0000.24] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=32.0GB Virtual=4.0GB
[0000.42] Log: Steam Client API initialized 1
[0000.64] Log: Steam Game Server API initialized 1
[0000.71] Init: WinSock: I am (xxxxxxxx) (xxxxxxxx)
[0000.71] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.71] Init: Object subsystem initialized
[0000.84] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 580
[0000.84] Log: Adapter has 1488MB of dedicated video memory, 0MB of dedicated system memory, and 2559MB of shared system memory
[0000.90] Log: Shader platform (RHI): PC-D3D-SM3
[0000.90] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0000.93] Log: PhysX GPU Support: DISABLED
[0000.94] Init: Initializing FaceFX...
[0000.94] Init: FaceFX 1.7.4 initialized.
[0000.98] Init: XAudio2 using 'Speakers (Turtle Beach COD EFF Headset)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[0005.01] Init: Finished loading startup packages in 3.88 seconds
[0005.02] Log: 75633 objects as part of root set at end of initial load.
[0005.02] Log: 0 out of 0 bytes used by permanent object pool.
[0008.86] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.
[0008.86] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.
[0009.49] Log: Initializing Engine...
[0009.57] Init: UEngine initialized
[0009.87] Init: XAudio2Device initialized.
[0010.82] Log: Found PS2 controller with new converter
[0010.83] Init: Client initialized
[0016.20] Log: Initializing Steamworks
[0016.21] Log: Logged in as 'xtractor'
[0016.29] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0016.29] Warning: Warning, Failed to find object 'Class None.'
[0016.29] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0016.29] Warning: Warning, Failed to find object 'Class None.'
[0016.29] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0016.29] Warning: Warning, Failed to find object 'Class None.'
[0016.29] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0016.29] Warning: Warning, Failed to find object 'Class None.'
[0016.38] Log: LoadMap: RenX-FrontEndMap?Name=xtractor?Team=255
[0016.50] Log: Game class is 'Rx_Game_MainMenu'
[0016.51] Log: Primary PhysX scene will be in software.
[0016.51] Log: Creating Primary PhysX Scene.
[0016.52] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2016.08.03-20.54.39
[0016.53] ScriptLog: ----YOSH'S LOG------ GDI Bots given to RX_Game---- 0
[0016.53] ScriptLog: ----YOSH'S LOG------ Credits given to RX_Game---- 30
[0016.53] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
Rx_MapListManager RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_MapListManager_0
Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
[0016.54] ScriptLog: INITIAL: -1 -1
[0016.55] ScriptLog: Game profile Index was NONE
[0016.56] ScriptLog: GDI:0.0000
[0016.56] ScriptLog: Nod:0.0000
[0019.53] ScriptWarning: Accessed array 'ProviderList' out of bounds (21/21)
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:SetupMapDataList:0074
[0019.53] S