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HIHIHI

Former Developers
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Everything posted by HIHIHI

  1. Well, this is built on UDK, which is, in my understanding, pretty much the free version of Unreal Engine 3, so there should be similarities between here and UT2004. We also call them mutators. : ) Really, it just comes down to implementation. You could use multiple mutators that each change something to a different degree (take this for an example), or you can use a mutator that would be configurable via config file, or one that takes input from in-game, whatever the modder desires.
  2. Rx_Mutator_LowGrav.uc is the source code (as a .uc file), for anyone who wants to see how it works, or perhaps modify it and compile it themselves. The .u files are the actual mutators - each one modifies gravity to a different degree, with -100 being very low gravity and -500 being slightly low gravity. One would only run one of these mutators at a time. As to lacking an explanation... Sometimes things just don't get documented thoroughly or clearly. As you say, it can be difficult or confusing, especially when you first encounter it, so those of us who do upload files should attempt to supply adequate documentation. It just doesn't always happen.
  3. https://wiki.renegade-x.com/wiki/Server#Customization https://wiki.renegade-x.com/wiki/Server_Settings If you plan to do this again, you should take a look at these (at least the first link). They detail config settings, such as the GamePassword option in UDKGame.ini (In UDKGame\Config). Hope this helps, HIHIHI
  4. Man... Those are nice! A bit out of my price range, though... : )
  5. Update: a GDI Recon Bike is now available, thanks to @Madkill40! Its spawn name is BigPack.TS_Vehicle_ReconBike_GDI - see the file page here for more details.
  6. Oh, ok. Thanks for letting me know. There may, at least, be a delay for some reason, but in the end, they should spawn if you follow the directions given. EDIT: @DenWellingston I have been informed that I may not have been clear earlier. You need to say either "summon" if you are in skirmish, or "sandboxspawn" if you are using the admintool or the Creative Tool before you use the spawn name, like this: "sandboxspawn BigPack.Rx_Vehicle_HTank" Hopefully this helps.
  7. Hm... I tested them on Try-Out's server, and they all worked. However, there will be a delay while shaders are compiled when you spawn them for the first time. Is that what you experienced, perhaps?
  8. Nice to see you! And some marketing may help for sure! As I understand it, though, the devs want to wait until V1.0 to advertise that much, so people won't be put off by it being beta, or by one of a few bugs that may still exist. Then it will be time to Just Do It Up!
  9. Imagine trying to find a nuke beacon in a single-player HoN...
  10. Version 1.2.0

    4784 downloads

    This package includes the six vehicles Iridescence made that were found on the FPI test server, and also a few by HIHIHI (also two weapons). To install, unzip the archive into the base folder of your Renegade X install. The vehicles can be spawned with the summon (skirmish) or sandboxspawn (admintool, Creative Tool, etc) console commands. The weapons can be obtained by the GiveWeapon (skirmish) or Gimme (admintool, Creative Tool, etc) console commands. A list of the spawn names follows. Have fun!
  11. View File HIHIHI+Iridescence+Madkyll Vehicle Pack This package includes the six vehicles Iridescence made that were found on the FPI test server, and also a few by HIHIHI (also two weapons). To install, unzip the archive into the base folder of your Renegade X install. The vehicles can be spawned with the summon (skirmish) or sandboxspawn (admintool, Creative Tool, etc) console commands. The weapons can be obtained by the GiveWeapon (skirmish) or Gimme (admintool, Creative Tool, etc) console commands. A list of the spawn names follows. Have fun! Submitter HIHIHI Submitted 04/18/2019 Category Modifications
  12. Have you tried https://www.renegade-x-download.com/ ? I know that I was having trouble with downloading from here like you describe, and it went better from this link (It is not split up, though). You might want to give it a try. HIHIHI EDIT: If you are going to get back into modding, and if you happen to use Discord... There is a Renegade X Modding Community Discord here: https://discord.gg/xErqGpN . It's a nice place to discuss ideas and such, I think.
  13. HaHa, the old particle effect for the nukes (that I think was in the Just Do It Up video) would be pretty good for a MOAB, I would think. : )
  14. Have you tried this? Maybe it will help. EDIT: UDKEngine.ini will be in UDKGame\Config in your Renegade X directory.
  15. We are trying to get some of them on FPI in crates. : ) We already have the LAV, Rocket Artillery, and Superhind (yeah, yeah, so what if it's not actually a Superhind : ) ). More are in the testing phase.
  16. Not now, thanks. : ) I didn't even have a specific project in mind at the time - I had thought of stuff earlier, but not knowing about the licensing put me off. But knowing this is nice in case I do decide to do anything. But we still need to implement Boink video. : )
  17. Oh, so UDK has a license which would cover it? Thanks.
  18. "Uses Bink Video Copyright (c) 1997-2011 by RAD Game Tools, Inc." Does Renegade X have a license for Bink video, and if so, would that apply to something I made for Renegade X? It could be a neat thing to experiment with, but I like to stay legal in this kind of thing. If not, I guess we'll just have to create the Boink Video Codec. : )
  19. Fortnite and PUBG are examples of Battle Royale games. Basically a bunch of people are put on a map and the last man (or last squad) standing wins.
  20. I'm not drawing any final conclusions until I see the update message in the launcher, but I am looking forward to pretty much all of this! Thank you devs for your hard work, even if this is fake (and I really, really hope it isn't, and I kind of think it isn't too : ) ).
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