So, after quite a few tries of exporting the skeletal mesh of my digger, including tries with both *.fbx and *.psk, several different settings on import/export, etc, I have made little progress. I can export an fbx file from Blender, run it through a converter from Autodesk to make it fbx 2013, and import it as a static mesh into the SDK, but trying to import it as a skeletal mesh crashes the SDK. I also tried exporting it as a psk file, but that also crashes the SDK.
Does anyone have any suggestions? Attached are my blend file, an fbx, and a psk. Really, this is quite frustrating. If anyone can help me get this into the SDK as a skeletal mesh, they will have my extreme gratitude.
Digger16.blend
Digger16.3.fbx
Digger16.psk
HIHIHI