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Gex_str

Phase 5 Beta Testers
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Everything posted by Gex_str

  1. You will have to sacrifice either Night Field or Day Field X for that. Or go full 5.3 and finally bring back Field X Night.
  2. Only 3-4 of them are in default rotation.
  3. I'll only say this: you can't make Nod better just by unnerfing them, when you still need to stand continuously in visible range of target in order to kill it.
  4. I'll just drop a link to a discussion that shows actual reason as to why Nod may be losing to GDI: https://renegade-x.com/forums/topic/77957-nod-has-even-more-become-the-underdog/
  5. Add PS1 port that had almost everything in 3D. Too bad that buildings didn't have contruction animation, but hey, seeing them in 3D (and some even had some animations, like lights on Windtrap) was the best thing ever. For the Duke!
  6. Most weapons will be removed(at least going by prelimiary pratch notes), so whole crate will be kinda pointless to him. Silenced SMG is already one of the most broken weapons ever.
  7. That was on AllNoobs server ran by Sarah and euan. Probably won't return unless they would get server back or someone actually gonna add this to their mutator list. Note: Official and CT server are pure vanilla, so don't expect such thing there.
  8. When some seasoned commanders will try to not discourage new people at their first attempt, then maybe people will start to volunteer more. Also you'll never make me a commander. Never.
  9. I was talking about me taking 2 hours to finish dungeon which featured this track 😅 Who would knew that new mechanic would take me so long to figure it out...
  10. And with release of CrossCode's Post-Game DLC came new tracks, including one for new dungeon. Listening to it for 2 hours(that's how long it took me to finish it) was worth it. And with new dungeon comes new boss music:
  11. Twin Rocket Launcher is a crate variant of Rocket Launcher that shoots 2 rockets in quick succession. Its reload time is slightly longer than reloading 2 rockets on normal variant. Weapon was added long time ago actually.
  12. It was disabled on many maps that don't need it, primarly on day maps.
  13. It's indeed bad translation: in russian "полигон"(read as polygon), is called "shooting range" in English.
  14. Reminder that TS Soundtrack was done by 2 people: Frank Klepacki and Jarrid Mendelson. List of who made which tracks can be found here: https://cnc.gamepedia.com/Command_%26_Conquer:_Tiberian_Sun_soundtrack
  15. That one will be fixed in next patch(was fixed internally already).
  16. Delete Binaries folder in Renegade X folder and then verify the game.
  17. Most likely not possible due to previous events. Previous events being that when snipers got spread when no-scope everyone just switched to PIC/Rail, so delay had to be added.
  18. Probability of crates is determined this way: Probability = Base Probability / Sum of all Base Probabilities, some probabilities are affected by game state(if Bar/HoN is alive, if WF/Air is alive, etc.). Probabilities can also be changed via mutators, Official servers have default settings. All of said probabilities can be found in Renegade X\UDKGame\Config\UDKXSettings.ini
  19. Funnily enough I've never played it, only watched English translated walkthrough, but music reminds me of PS1 era games, some of which I've played(Crash 1/3, CTR, Spyro 3, Gex 2, Legend of Mana, list goes on a little more), maybe this is why it gives off the feeling of nostalgia.
  20. I guess I'll throw something for New Year since I've been digging in my old memories (track is from Puyo Puyo 4, a japanese-only puzzle game that was released on PS1):
  21. Development on it is frozen until Firestorm release. Only if someone would find a way to mess with engine without having source code AND knows where the problem lies in it.
  22. It's a technical issue, so better post such things on "Technical Support". If that doesn't help(if no one responds after an entire day or two), try joining official Renegade X Discord server and asking about this issue on #support channel. Also, as it was stated, Renegade X will never be released in Steam, EGS, Origin etc. due to agreement with EA.
  23. The guy behind Official NA server will only appear when Firestorm will be close to its launch.
  24. https://wiki.renegade-x.com/wiki/Console#Commands for commands that can be used anywhere. As for votes: Ctrl + V. Then choose what you want to vote for. Yes, they do come out of crates if they can't be bought/found somewhere on a map. General: Silo - provides extra 0.5 credits/sec, on Snow(X) it provides 3 credits/sec; Communication Center - shows every non-stealthed enemy on minimap; Medical Center(Fort, Islands X) - grants extra 50 max HP as well as 2HP/s regeneration, which works same as regeneration from Veterancy. Map specific: EMP Cannon(Arctic Stronghold) - starts charging EMP Blast, that upon activation will disable advanced enemy defences for short period of time. You can activate it by pressing E on its MCT; Uplink(Hourglass) - upon activation(which will be notified by EVA's message or alarms in tunnel section) disables advanced enemy defences for short period of time, also resets fog dencity. Dam(Reservoir) - opens alternative sneak route to enemy base near its MCT. Abandoned Weapons Factory(Crash Site) - allows your team to buy Titan and Wolverine from its Purchase Terminals. Warning: all bought vehicles don't have steal protection for first 30 secs unlike ones that are bought in WF/Airstrip. Fort(Fort, duh) - gives ability to buy TS vehicles in PT. GDI gets Wolverine/Titan/Hover MRLS, while Nod gets Attack Buggy/Attack Cycle/Tick Tank.
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