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Everything posted by limsup
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Well, from his point of view, he could ask himself: "Who shall stop me?" If some exploitable scenario exists on a map, and he knows that no persecution shall be made against him, what would there be to force him to abandon his ways? (Clearly he has no intention of stopping exploiting this phenomena)
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Indeed. My only problem is that [to my taste] recently (after Steve's passing) they started to make an increasing number of sacrifices for form over function. What makes a current Macbook, PRO? With so meager amount of ports present, its an adapter/converter jungle. Actually, it is their cables and stuff, that's overpriced. Sometimes it makes me wonder, is Apple really a cable/adapter manufacturing company with a small notebook division? On the other hand to my outsider point of view Apple has recently became lazy (comfy) with his dominant position on the markets... Like Intel, no real progress since AMD was comatose, their 7th generation Core i CPUs outperforming the 3rd gens with only a handful of percents... Then came Ryzen, and ohh, so now we'll going to have a Core i9 Basically the same design for iPhones third year in a row, same goes for Macbooks. Okay, some design are timeless, but still... P.s. Sorry for going off-topic!
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I've never really tried to play games via Parallels... It is a very clever software, but I wonder, how could it perform in games? Bootcamp should be fine, but then you would have to carve out a partition for Windows, right? Btw., I only used Mac OS because of XCode.
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It didn't... According to Try-Out's observation, it doesn't happen every harvester-trip, but it does happen on an average six times an hour. There was an instance, when it got stuck 3 time in a row.
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That would spice things up for sure! Career truck drivers wanted! Payment in bars of refined tiberium. Remember, don't attempt to manipulate the Tachograph!
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Absolutely great! The only thing it's missing is the surprise crates granting you some unexpected effects! (Like speed-upgrade, nuke, or abduction, veterancy perhaps)
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I also have witnessed this behavior.
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Would most definitely deserve it!
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I can't understand, why they didn't make contact with the Ren-X develpoer team? There's the lengthy coverage of those games (mods) based on the W3D engine, and mentioning: " Five years later, when most of the Tiberian Sun team left to work on Renegade X in 2011 (more on which later) ..." and “The possibility of moving onto a new engine has been a big discussion point internally, but a lot of it comes down to the fact that we’re not getting any younger. A lot of us have full-time jobs and families, so we just don’t have time to learn a whole new pipeline, a whole new engine, and essentially create a whole new game” ... "That job was taken on by Totem Arts, a group of modders who broke away from Tiberian Sun Reborn in 2011 to work on Renegade-X, a ground-up remake of C&C Renegade in Unreal Engine 3. it’s all overlaid with the gloss of an engine that, particularly for contemporary gamers, makes it a more palatable option. W3D Hub seems to accept that and has been co-operating with the ‘X’ team to work towards the common goal of keeping the C&C RTS/FPS crossover formula alive." So, dear Kotaku, then why didn't you interview the Renegade-X developer team, where's the "more on which" part? Mind you, I do appreciate the article, did learn numerous things from it, but in my opinion the article in it's current state is incomplete.
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I think I have found a spot, where I became "stuck"... Also, +1 for the demons in the Nod Power Plant's shaft - didn't see that coming! Almost jumped out of my Lazarus Armor! Must be the ghosts of the Pirate Ship
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@YagiHige Thank you very much for your answer! It was most enlightening - looking forward to what the future will bring Of course this is already an amazing achievement, and even that is an understatement!
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Having done my fair share of IT projects, I understand what you are saying. I hope you understand my point of view, that my curiosity remains unsatisfied.
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It makes your point of view (camera) spin out of control, but eventually it wears off... End-Game pedestal seems to be not working (at least placing a Nuke on GDI's). Will do some more tests later... (That was on CT Testing Srv, which Fffreak9999 kindly updated a few hours ago with the recent version of Paradise.) Very nice map though! But what about that pirate ship attacking HoN??
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Yes, of course! 31.710 now, with almost 1.000 download / week. Still pretty impressive for a "proper" game (meaning not some mobile app hastily put together) in ßeta, especially without the backing of a big studio! Well, personally I believe with some intelligently planned marketing, numbers such as these would still be achievable. Since the game is still in ß phase, I believe they aren't forceful with its advertisement. On a side-note, I am very curious, what strategy / plans the Senior Developers have in mind for this game in the long-term? (What milestones remain before going gold, the issue of quality assurance / support, et cetera...)
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I have also observed this. Not sure if it is intentional or not (by the Devs) though...
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How should we interpret this? Have you played it on Mac OS X operating system, or a Mac (hardware by Apple Inc.) running Windows with BootCamp? According to Wikipedia, the theoretical performance of the Radeon Pro M460 should be 1863.7 GFLOPS (single precision), so it could mean it is somewhat near the performance of an nVidia GeForce 1050GTX... I am uncertain what would that mean regarding the frame-rate. Also, there is the matter of the unusual, 2880 x 1800 resolution... The CPU should be more then enough though. Maybe he has other uses in mind, not considering RenX to be the primary deciding factor in his purchase, rather digital content creation, or other Apple specific software, or ergonomics...
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Elements, by Ludovico Einaudi Battlestar Galactica OST by Bear McCreary CNN International - not music per se, only background noise
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We do have a Medical Center on Fort... So I think that it's worth a thought experiment. Even so I think that a repair vehicle could be more of a nuisance, than useful... That can be particularly challenging... You have my sincere sympathies! It has happened often to me in the past, and even more so now, that our only meaningful armament, the Heavy Pistol was taken away from us (adv. engis). Before the recent patch even I, with my horrible aim could take down occasionally the stray SBH. Also, I realized only recently, that the Technician's voice (under attack) was probably changed to better gain the attention of our "tank buddy".
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Regarding the altered properties of the EMP Grenade in Patch v5.29
limsup replied to limsup's topic in Feedback & Bug Reports
Understood, still, it's hard for many of us to repair mines concurrently on the top and bottom levels of HoN... Should ask my thesis advisor, who has a PhD. in Quantum Mechanics about quantum-entangling the mines, so I would have to repair only one! Or how fun would it be, if the mine's position would be determined randomly within the building on predefined spots like Schrödinger's Cat, when stepped upon such a spot Jokes aside - not every player is gifted with extraordinary reflexes and speed as what you have clearly demonstrated. The purpose of mines (I think) is that of nullifying infantry (single person or rushes). For the time being we will have to be more observant of our surroundings and more creative in layouts. I accept your argument. @Luhrian Pre- or post patch? -
unbalancing 144 Hz Display unbalancing the Game!!!!
limsup replied to Algol's topic in Feedback & Bug Reports
I would like to add the following to what @kenz3001 said: In my opinion the level of tech one uses does not NECESSARILY determine one's successes (aside from the opposite extremes). There are other factors, such as skills (aiming, observation, team-play), luck, and coordination / strategy that have an impact. Of course, tech can - to a certain extent - elevate one's game-play, and I personally believe, that the case with @poi ❄ and others is nothing else than gifted people having first-rate hardware. Is their success sooo illogical, that you have to conclude, they are NECESSARILY cheating?! (By the way, I have been numerous times MVP, and best support / defense whilst playing at home, on my ultrabook's Intel HD 4400) Sorry, I have meant that one could still ENJOY the game with less advanced computers. No need to discriminate people based on the configuration they have. -
Disclaimer: I have considered to write about this, to the pre-existing topic of „Balancing of EMP-Grenades (against mines)” but was advised to start a separate thread, as according to my personal observation, the phenomenon I wish to discuss has gained increased significance after the latest, v5.29 Patch. Abstract: According to my recent observations (post v5.29 Patch), the EMP Grenade’s functions potency regarding to clearing enemy mines has increased rather drastically. I would like to hear the Community’s opinion on the possible implications of this matter. Yesterday, as we were playing with the now updated version of Renegade-X, on the map titled “Snow”, as a Nod Technician, I took on the initiative to mine the Nod base (on that particular map consisting of Hand-of-Nod and Air Strip). The level had a mine limit of 15, which was – in my personal opinion – sufficient. Only 10 minutes have elapsed, and I witnessed a massive and abrupt decline in the mine count. I did run through the release notes previously, and immediately became suspicious of the EMP Grenade (I did not witness it first visually, as I was busy repairing vehicles in the tunnel). Then in a short time, it has happened again! It seemed, that no matter how often I re-mine the front entrance of the Hand-of-Nod, the mines keep disappearing en-masse. When I finally assessed the situation, I began to reposition the mines further from the front door, hoping to exceed the range of the stray EMP Grenade. I did not succeed. This has led to me conducting a few experiments on Constructive Tyranny’s Testing Server. With the help of Initiate, we took on to assess the precise effects of the EMP Grenade on Hand-of-Nod, with different mine-formations. The default mine-layout was the following. The first EMP Grenade, thrown directly from the first step of the building, hitting the front door (which was closed) immediately took out all the mines from the front door, to the door-post near the Master Control Terminal (the one that’s closer to the buildings rear). In this case the number of mines laid, and then disarmed was seven. Repeating the experiment, this time from the rear door of the building concluded with all mines being disarmed to the line of the Master Control Terminal. In a third run, I have intentionally left the Hand-of-Nod’s front door open, and Initiate, my assistant has threw the grenade inside. The result was that 14 out of 18 mines placed throughout the entire lateral (inner) length of the building were disarmed. Conclusion: at the current state of things, EMP Grenades are EXTREMELY effective against Proximity-C4 mines. I infer, that most(!) of the Buildings could be rid of mines with the maximum of 2 (3 at most) EMP Grenades. I believe this leaves us with two options: strongly revise defensive strategies (with the marginalization of mines), or fine-tune the EMP-Grenades for a more balanced effect (range / max. number of mines affected / disarm effect attenuating on the periphery of the explosion range). I would welcome your thoughts on this!
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I would refrain from that, and would urge you too in doing so, in light of the debate on the following topic: Fffreak is right, and karma is capricious - on the bottom line it just brings more color to the game I was just unfortunate enough to jump out of my Mammoth in a place where the Scrin Crate has just transitioned into realspace... Would have been happier, if the Scrin would have picked up the Stealth Soldier instead!
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Well, I just have learned a valuable lesson regarding this... Yesterday as we were playing "Islands", I was doing front-line repairs for GDI's armor division, which was at that time laying siege to the Nod base at their entrance. I suddenly saw an empty Mammoth Tank, then I had ascertained, that it didn't have an owner. So, not wanting to lose such an asset needlessly, I made some use of it. But then Laser Chain-gun Black Hands started pouring out of the Nod base, wearing my Mammoth down to around 170 health points. I thought I'd retreat behind the rock formation to make repairs, and when I exited my vehicle, an Abduction Crate spawned just on the same spot. Talk about luck! While the Scrin were probing my *never mind*, and me, pondering on Fffreak's words, that how many other good crates are, and how rare Nuke/Scrin are, an artful Stealth Black Hand stole the Mammoth, much to the delight of @dtdesign, who himself was in another Mammoth near me. Lesson learned: I shall pay heed to dtdesign's advice! Entschuldigung, dt!