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Everything posted by limsup
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unbalancing 144 Hz Display unbalancing the Game!!!!
limsup replied to Algol's topic in Feedback & Bug Reports
I really can't understand this "correlation"... Please, do clarify! I severely doubt, that we get any feedback from the host operating system regarding the display refresh rate. Besides, if it were even possible, what would that achieve? Segregate 1-2, maybe 5 people?? Please reflect on this... -
A sudden spike in points on either side / excessive spending by a side within a small time-frame perhaps? With adaptive AOW timer...
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According to the download counter on the front page, Renegade-X has just reached another milestone! Congratulations to the Developers and the Community! In your opinion, what should the future hold for this game?
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It depends... Up to a degree (for some) it may very well be so, but these accusations are beyond measure, de facto pathological. In my opinion, there should be some boundaries to this phenomenon.
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Thank you, I forgot to mention, that last question was intended towards Madkill. Stealth tank - so it could happen both being above (I suppose since Madkill was in an Orca), and under the "bridge" portion of the wall...
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Regarding the path nodes of Bots (on the map “Islands”)
limsup replied to limsup's topic in Feedback & Bug Reports
Sorry, my mouse was too sensitive -
To @Ryz and @Madkill40 : Was this observed only by exiting aircraft, or could it happen within the Wall's main entrance exiting an arbitrary vehicle? Furthermore, could you please tell us, which team were you on when this happened? (Not sure if it has any significance, but still...)
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Regarding the path nodes of Bots (on the map “Islands”)
limsup replied to limsup's topic in Feedback & Bug Reports
A* search, ANN with Newton- and least squares methods? -
I do not understand, why should @poi ❄ or any other person he accused have to prove anything?! The ACCUSER is the one, who HAS TO back up his claim with EVIDENCE. Furthermore, if anything, his behavior seems to demonstrate, that he is maleficent.
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Well I did not intended to get personal, but it seems to me, that you have some issue interpreting the very first post of this thread... But that was not your only question, that has been answered multiple times and still you hang on to your own interpretation, throwing accusations at respected, long standing members of the community: (sorry for inserting these here, imgur was down for maintenance)
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Could you kindly tell us, on which edition of Walls did this occur? The baseline, standard one?
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I believe he refers to his suspect's floral-themed avatars Regarding the other matter: First, and foremost I would like to accentuate, that the accusation of someone being a cheater is a very serious matter, on which you really should have some solid evidence! There are some questions, one should ask oneself before making such an allegation, such as the following: - According to your observation, what does the suspected player do, that should be impossible under normal circumstances? - Is that an actual impossibility, or you simply ASSUME it so, because it surpasses your own- and some of the other player's skillset? - Is the suspected cheating observed only by you, or others also see it? If so, did you ask their opinion on the matter? - Did you look into the wellspring of knowledge, that is the Forum, for possible precedents? - Why would the Moderators tolerate such every day, blatant cheating all these years? - Why would the 55-58 other potential players on that server tolerate the Moderators tolerating cheating? - Have I played this game long enough, have I OBSERVED the suspect’s modus operandi long enough to come to a definitive conclusion? Here are some factual things: - Some players have an absolutely high-end configuration, with dual- or triple monitors, 144Hz, 4K, $300 top-of-the-line mechanical keyboards, and cutting edge laser mice. Or simply excellent, low-latency fibre-optics. Well now, imagine what that tech could be capable of coupled with outstanding reflexes? - Live and learn – here’s a video from one of your probable suspect’s point of view… The unfounded insinuation of others is plainly unethical.
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I agree - could we somehow make it possible for teammates to identify others who are walking with airstrike binoculars in their inventory, for the sole reason to enable a more effective coordination of airstrikes? I do know that this is physically visible on a player, but if people with airstrike binoculars are present at different sites of the map, each with his own intention, trying to execute their plan concurrently some possibility of coordination (in my personal opinion) should exist. In the past I have died numerous times with airstrike in my inventory, because for 5-10+ minutes long others kept spamming it, denying me the chance to utilize the $800 airstrike It makes one an easy target for snipers and tanks (plus the occasional Stealth Black Hand). To my observations, apart from the occasional successes (when the enemy isn't paying attention to the airstrike in the heat of battle, or a particularly smart air strike targeting and timing) the only general use to this is assisting in the breaking of front-lines (assuming that the enemy line has no viable means of withdrawal). Apart from this,multiple consecutive airstrikes are often used to torment the enemy base already under siege, providing setbacks for any attempts on mounting a defense. The way I saw it, when the enemy armored division is already knocking on your front door, your own airstrikes don't seem to be of much help in stopping them... P.s.: one exotic use-case for the airstrikes: I have observed some people to utilize airstrikes in order to take out prodigious (and entrenched) snipers, with varying degree of success...
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Regarding the path nodes of Bots (on the map “Islands”)
limsup replied to limsup's topic in Feedback & Bug Reports
Thank you for the valuable insight! I think that any advancement would be most welcome! If this could be realized, it could mean a huge leap forward in terms of game-play, especially regarding the harvesters, which tend to become stuck on a number of maps... -
Regarding the path nodes of Bots (on the map “Islands”)
limsup replied to limsup's topic in Feedback & Bug Reports
Islands, baseline version, not Islands_Flying... -
In a recent match played on the map “Islands”[standard edt.], the number of human players being small, so 20+ A.I. players were voted in, to “fill the gap” until more people join. When I joined in, I found it curious, that 4-5 bots were standing still on the interior middle ramp of the Hand-of-Nod. At first I dismissed it as a temporary glitch in the bots path-finding routines, but shockingly soon enough other bots have just kept running in to that “central mass of bots”, and got caught up in it! At the end of things, some 5-7 minutes after my first observation, a fellow player counted 17 bots standing in a roughly 4 m2 area without moving a muscle! (see screenshots) Suffice to say, the enemy team gladly capitalized on this, conducing the collapse of our defenses. This has led to the Nod team’s undoing, as we could not terminate the affected bots, nor could we relocate them elsewhere, while the GDI bots came pouring in our base. Thus, I would like to ask for the kind opinions of the senior colleagues on how should such a situation be handled in the future, and what could we, “ordinary” players do to resolve such a phenomenon, in situ, or to avoid it altogether? Considering this could adversely affect a team, and the opposing team would most likely veto any public voting aimed to resolve such a situation (as war is about opportunism), what could you suggest? Lastly, I would be interested in the underlying cause of this phenomenon. Is it simply a way-point related issue, or could other factors play a role in the accumulation of bots in a single point(nothing obstructed their way, except they themselves)? Should by chance Fffreak9999 read this post, his opinion would be very welcomed J (I think highly of his in-depth answers)
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Lakeside, soft-boundary issue (beta 5.287)
limsup replied to dtdesign's topic in Feedback & Bug Reports
I also did experience this, albeit I have no photographic evidence to speak of... -
feedback The launcher downloader and the ingame downloader
limsup replied to Luhrian's topic in Feedback & Bug Reports
A fair and comprehensive answer. I agree with points 1, 4, 5, 6, 7; I dispute point 2; and can't say anything regards points 3 and 8 without knowledge of the underlying infrastructure. We should trust Agent on these. (I never really thought about the storage aspect...) Personally I like to try out unfinished maps, and would gladly do some testing / debugging. Mind you, downloading a map from the Testing Server is really taking quite some time - if this could be accelerated by some means, it would be most certainly welcome. -
feedback The launcher downloader and the ingame downloader
limsup replied to Luhrian's topic in Feedback & Bug Reports
I very much agree with this point - Subversion is not difficult to use, is multi-platform, and diffs are a very efficient means of transport regarding to time / bandwidth! Our development team has been using it for 7+ years for many projects. -
On the probability of attaining Critical Mass from Mystery Crates
limsup replied to limsup's topic in Feedback & Bug Reports
Is this a Corsair K90? How do the Cherry Red switches perform? I myself am the owner of an original IBM Model M keyboard, which has switches roughly equivalent to Cherry Blue. Although it has far fewer keys (not even Win keys, since mine is an 1987 model) -
Just a thought: What merits would 8k have regarding the gameplay of RenX - hypothetically? I mean besides the greater pixel density making the displayed image on the monitor appear more crisp? Would the Unreal engine handle the scaling with grace, or would it be handled by the graphics adapters driver? Could the exotic setup (dual-DP) of the bleeding-edge graphics card/(s) in conjunction with beta, or freshly released graphics drivers possibly prove to become detrimental for a player using such system? P.s.: I do believe, mere whim to be a good enough reason for playing in 8K, as I myself love to test new hardware
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Thank you very much for the explanation!
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A few days ago on Under, GDI was laying siege to the Nod base, and I was repairing some tanks (as Hotwire), when suddenly my own teammate somehow blew me up with Remote C4 and even got points for this
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On the probability of attaining Critical Mass from Mystery Crates
limsup replied to limsup's topic in Feedback & Bug Reports
Thank you again Fffreak9999 for your detailed answer, I appreciate it very much! I concur. Exactly! This occupied my thoughts way too often. But alas - it takes only one over-eager player to unleash ruin upon others Well yes, I do believe it has a certain potential to add some unexpected "twists" to the game. I would wholeheartedly agree with your proposition on revising the Nuke Crate's damage to the opposing team. I think that this, combined with some fine-tuning of the Nuclear option's probability weights could lead to a positive resolution of this issue for a significant percentage of the players. (If we could filter out some statistical extremes, like poor They. getting his sixth consecutive Nuke, it could lead to a larger consensus). -
On the probability of attaining Critical Mass from Mystery Crates
limsup replied to limsup's topic in Feedback & Bug Reports
Dear Fffreak9999, thank you very much for the comprehensive answer! You made a fair - if uncomfortable - point. Having studied 2 semesters of Probability Theory and Statistics I believe that I understand your point of view: Even though they are announced, when picked up (with their nature), it is unlikely that every crate is picked up all the time not to mention for a single person to completely keep track of these events (you should have a more comprehensive view of this from the server logs). Nor do I know that the contents of the crates are determined at the time of their spawning, or could they "age" into something else, or morph due to some external impact (the end of your last sentence could imply that other types may be able to do that). Furthermore I do understand, that the Nuke Strike crate has been in existence since Tiberian Dawn, and "punishment" is necessary to preserve the Mystery aspect of the Mystery Crate. My concerns would primarily be about the adverse effects that Mystery Crates with high Probability Weights regarding Nuclear Strike could have to the game play. It is in my opinion, that this particular crate could raise some ethical implications. In numerous situations, when someone happens upon one of them, there is a good chance, that other innocent bystanders will be also caught in the nuclear fire. I have seen examples of one happy player hurrying to pick up the crate - only to annihilate 3 others within its vicinity, whilst laying siege to the enemy base, hindering the offense. All in all, I am just saying (meaning absolutely no offense to anyone), that the case of the Nuclear Strike crates could be worth some deliberation.