Jump to content

[B]Veyron

Members
  • Posts

    258
  • Joined

  • Last visited

Everything posted by [B]Veyron

  1. if you're going to include the scrin make a team 3 option that way there when you become the scrin you can unleash chaos on both teams. but that's a WIP
  2. [B]Veyron

    C&C3 units

    speak English right? you gotta try this stuff out yourself knowing how to use max is step one some of these models one has to redo and re-rig the models because some of it will import and some of it won't based on how the model is setup, it's insane how much you learn from it
  3. [B]Veyron

    C&C3 units

    the juggernaut was mimicked after the titan in the code, etc. the avatar was mimicked with the med tank with the code, etc aswell. I have tried orienting the skel mesh itself but that doesn't work. whenever it spawns it wants to go on it's back never on it's feet.
  4. [B]Veyron

    C&C3 units

    here's my issue. I don't know why it didn't happen with my bug but these fucking things. also sneak peek at another unit.
  5. [B]Veyron

    C&C3 units

    while I am struggling with the walkers spawning in awkward postions and my tanks not working too here's a unique unit I did up today. it functions much like the halo warthog only as the passenger you cannot shoot out the window and the characters are super small lol because the "animation" is taken from the apache as you see the unit sitting in the cockpit. and those infantry are super small lol like midgets literally
  6. [B]Veyron

    C&C3 units

    movement is also messed up since I don't know how to setup wheels on something that has legs or rather something I didn't do!!! but I've gotten this far this is still possible.
  7. [B]Veyron

    C&C3 units

    so I lied because these things might take longer than usual. and this is the only walker I have semi-successfully setup so far. I've been working on trying to import the animations in for the walkers (juggernaut, infantry units like the shock trooper or black hand, avatar, tripod, etc) and today I have successfully imported the animations that I desired for each type of movement (walking forward, reverse, dying anims, idle anims, and so on.) I also created the reverse animation on my own I just reversed the walking animation in 3ds max .... the process was not easy and while I thought it was UDK's fault it was rather 3DSmax. Each animation actually had a buttload of other animations that I had to delete so I had to extend each animation to reveal "hidden" animations that were not present in the first opening of the file. what a fucking pain. while it looks good it is not. the animations are buggy since I don't know how to set it up in the animation tree correctly and the physics is a bit messed as the corrupter falls halfway through the ground. how's the scale look? how's the whole thing look? I set this up in max at a specific system scale (1 unit = 9.75 centimeters) it's how I was able to find an appropriate scale to match that of the typical infantry and thought this scale was just ok. I can't take video so pics is all you get the first pic is of animation where it roars into the air. the second pic is another segment in the same anim EDIT: a quick test revealed one cannot jump onto the bug! I got hurt badly from it squirming around in the ground. EDIT2: the idea is to have a blend of different animations that would happen one after another if the vehicle is unoccupied and the same for if it was occupied. there's an animation where this thing runs like a dog or cheetah it's scary af. but you'll see it should I find out how to properly do things. Enjoy!
  8. no i know but I just had a thought. that's all.
  9. question: is that missile placement safe? sure those missiles don't weigh a couple hundred kilos? gonna need an exo-suit to carry that higher up one. just a thought as I wonder aimlessly through this forum
  10. edited: I need to re-instate my issue here. I import an animation from 3DSmax that's between certain frames/times the animation does NOT start at the 0 mark it starts at 5 seconds. when I import the animation into the SDK it starts at the 0 mark and renders animation not previewed in 3dsmax and looks weird. How can I start an animation at the 5second mark so as to not render this other animation?
  11. that is awesome!!!! now let's hope this bug goes opensource and we can have modder wars. halo 2 days anyone? used to do this stuff on console games but I got ultra rusty
  12. [B]Veyron

    C&C3 units

    Pitbull rush! So I've overcome MANY obstacles in this process. like before the problems were wheels rotate in wrong direction, scale was off, pretty much about it. Fixed said issues and integrated other things from other objects in game and I got this! This is the security version of the normal rocketpod pitbull. this pitbull was used in urban-city like areas for security/riot control. what the plan is to make this like the halo warthog where there is a driver, a passenger that can shoot with there own weapon, and a gunner. the next phase in this process will be a bulk unit import and a bulk unit touch up. so far the pitbull is working how I want it to work. in the future I may choose to share this stuff with the public. EDIT: the flag and antenna are stiff and don't move. will need to look into it more. EDIT2: as the vehicle moves about the gun rotates on its own. EDIT3: I am aware the suspension is just a rectangle lol soon my child... soon.
  13. [B]Veyron

    C&C3 units

    because this is something I want to enjoy myself. I don't play online much anymore too much shit. so i'll document the journey here
  14. [B]Veyron

    C&C3 units

    meh I think a majority would want the real deal. but that idea alone is actually fantastic I would put a watermark on that and claim it as your own before someone else does. the numbers seem to be getting higher than usual. there will come a time when this game will hit a peak value and then it will decline. run some numbers someone?
  15. [B]Veyron

    C&C3 units

    IT WORKS! but movement is messed possibly due to the vehicle/wheels not facing in the X-direction which is the front facing direction hence why the wheel rotate in the opposite rotation. other than that scale is way off, turret works flawlessly (this is from havocs tut) recoil is the same as his supertank but there is no pan of the treads I think that has to be done separate because it didn't work this time. I also cant turn
  16. [B]Veyron

    C&C3 units

    here's some tib sun models. not mine but they look cool EDIT: I will credit the user when I use them appropriately
  17. didn't work! and by that I mean nothing spawned when I typed summon renx_game.rx_vehicle_predator did everything step by step I left out everything suspension since I messed up the original state the vehicle was supposed to be in max. I also used unrealfrontend.exe (with the cake icon thing) I forget how I did it the last time but I spawned an empty invisible tank that I wasn't able to enter.
  18. [B]Veyron

    C&C3 units

    but I didn't steal it I downloaded it! because it was free! unless someone from a higher echelon(sp) can give me something different everything I present on this topic is straight from the internet where these files were made public.
  19. [B]Veyron

    C&C3 units

    oh ya I mean if you got a youtube downloader you can download the music yourself off the tube
  20. [B]Veyron

    C&C3 units

    UPDATE: I now have access to everything from C&C3 and theoretically everything from Kanes Wrath(if I had it) Red Alert 3 (I have it) and some other games made in the same time frame as C&C3. textures(landscape, units, buildings, etc), sounds(units, explosions, main menu, videos, everything audio, bird calls, dogs barking, radio chatter, EVERYTHING), animations, models, music, not sure what else there is because there is a bunch of other files I haven't gone through. HOWEVER I cannot convert the models due to filetype difference I do not know how to convert W3X engine type model data into data I can use elsewhere. That being said through my adventure I have also landed a whole of Tiberian Sun models NOT from Tiberian Sun Reborn. I have also landed a massive Iowa class battlecruiser much like I wanted to do for my very first map for here. NOTE: I did not make any of these lol. but the purpose is/was to bring them into another environment and see how they look. I will post pictures later because I want everyone to see these.
×
×
  • Create New...