one more shot. I've since pushed up the archways(flying buchess?) added the scorpion jaws(floor) re-did the spikes of the silo, I may redo the indents on the archways because they look like flaccid penises but until I figure out how to use lines a bit more precisely like that in the photographs I'll keep them.
Still to do.
textures/doorways/interior first entrance/interior/interior texture/Collison(?)/Kismets(?)/animation for launch of Nuclear missile/scripted windows which madkill previously noted/spike décor/ future development I want to add extra floors with an accessible elevator (check GDI cutscenes for lower level interiors of Temple)
However this current model is here to stay, will be moving forward. also... this thing is enormous