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[B]Veyron

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Everything posted by [B]Veyron

  1. here's a cad look at it. the indents on the archways were done by making a chain of connecting arcs then laid out on a 3D solid and extruded sliced and so on
  2. one more shot. I've since pushed up the archways(flying buchess?) added the scorpion jaws(floor) re-did the spikes of the silo, I may redo the indents on the archways because they look like flaccid penises but until I figure out how to use lines a bit more precisely like that in the photographs I'll keep them. Still to do. textures/doorways/interior first entrance/interior/interior texture/Collison(?)/Kismets(?)/animation for launch of Nuclear missile/scripted windows which madkill previously noted/spike décor/ future development I want to add extra floors with an accessible elevator (check GDI cutscenes for lower level interiors of Temple) However this current model is here to stay, will be moving forward. also... this thing is enormous
  3. Instead I started off as simple lines and then did a series of connect the dots. then extruded to a certain length and that's pretty much it. did some simple math for distances, angles, etc ALSO I did no scaling inside UDK I simply used the med tank exported as FBX file format imported into AUTOCAD and scaled the structure around that. Imported from maya into UDK and that is the scale you see. it's still based off the main pictures you see but the length and pretty much everything was guess work.
  4. also the geometry seems a bit weird it's like everything that's supposed to be circular becomes a hexagon like shape. so some geometry sticks out in odd places
  5. Did a re-do of the Temple and done differently than how I did the last one. Still done in CAD2016 exported as FBX and setup some options with it. still somethings to do but I wanted to test the size and overall look and feel of it in testmode. Comments welcome I know I've already gotta push the archways up a bit and do some 3D work but overall I'm happy are you? LMK!
  6. Hello again! So I got to playing around in UDK and came across a picture and an idea. The idea is to have a GDI base set out in an ocean/sea on such watercraft you see in the photo and Nod base would either be on islands or separate boats. The entire map is a flying map no land vehicles except where Nod base would be on land there would be exceptions. While the main Nod base to destroy would be close by and within map boundaries I would want to showcase a major Nod base further out on the main land for display. not sure on size but 2 arty lines for scale. I want events to happen in the first few minutes of the game for instance a group of A10's fly out, a missile flies out from Nod base and blows up one of the gunboats, and certain sounds would play. Opinions/comments welcome. Thanks in advance. the back of the carrier is setup similar to the one in the prev picture.
  7. here's another. tech for reference he is standing almost In the middle of the landing. there's some fixings still to do.
  8. some work done for the interior. It's not perfect but on some level imo it does represent the Temple.
  9. Updated pic here. (nevermind the other geometry laying around - it's a messy workstation I know but somehow I work with it) since last picture I updated the ribs to be rounded as they originally are. added in separate objects for the windows. for the nuke silo I changed it from a cylinder to a cone shape and then cut off the top of the cone and resized it ( I think it might be a tad big). added the concrete floor outside. added in the spikes on the silo. There are somethings I want to save on geometry for like the indents on the 6 scorpion legs and the small V's that connect with the 2 small doorways (I will come back to this for another edit I am having difficulty creating these pieces). At this point I feel I'm ready to do the interior which I don't know how to do this but I think Maya might help in that direction. and if you're wondering how I made this it was a series of overlapping 3d geometry and subtracting or adding or union of these geometrical pieces.
  10. Hi everyone. Little over a week ago I started on my first project for here. The idea was to scale this structure to what I had seen in the GDI cut scenes in Tiberian Dawn where the Medium tank is blown up and some bodies strewn across the floor as you can see. So what I did was import the med tank and the Nod technician and drew boxes around the characters so I knew what areas they would take up in proportion to the building. I ended up with this design. Any input would be great. This is still beginners for me.
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