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[B]Veyron

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Everything posted by [B]Veyron

  1. mmm big explosions in the sky. And then a day after is like nothing happened back to business.
  2. Because I wanted to. This was meant only for me because I thought I would be the only person to enjoy it in game and nobody else would appreciate it. I posted it, got good feedback and that was it. Sorry it has to be this way.
  3. delete this thread please. or lock it. Temple is closed no longer in progress. thanks anyways. I'll be happy to provide this model to certain individuals otherwise I will not provide this in any way to the game.
  4. they were! I think they were 1024x1024 but the icon for these tga files was my internet explorer icon it wasn't a file I could edit
  5. sure thing! the tga files didn't work maybe it was another texture I had along with it but it wouldn't import into UDK. textured fine in maya but not udk
  6. @j0g32 just recently stumbled upon those yes! I will have to jump deeper into that
  7. @j0g32 I am trying to keep as original texture as possible. I don't know what you can consider that material to be maybe some sort of steel wire mesh laminated with road pavement so as to bind together? the building would be ridiculously hot in the late summer. I can look around some more but in that sense I might consider replacing that texture completely replace it with what? I'm not entirely sure what other material this structure would use in place of it @Madkill40that sounds like what I will need is a gif. but what I had in mind was cycling through the textures you provided on a loop on the CRT TVs on the main floor just like what it was in the GDI cutscenes for tib dawn. The bottom part 2 TVs I had the idea of using the security camera idea but that is kismet. Doors I'm not entirely sure I can kismet the front door and that will be it exclude any other door( maybe except those 4 stain glass interior doors???) I'll finish collision today or try to by the morning. I'll run a few tests and then finish the last bit of texturing. After that I have no idea what to do next for this thing. I thought about tackling my other plans I had: Tech Center, maybe advnc comms, visceroids & mutants, and MCV, along with maps somewhere in between too which when I feel confident enough I will make another topic
  8. This probably isn't the way to do things but it does justice for me(*) Also had the idea of using these meshes in a map and the MCT for the Temple would be at the very bottom and would rely on infantry rushes rather than ion/tank rushes but will save that for another time.
  9. update: Having trouble with animations so I just edited the textures. mostly just pictures here but I'm in the midst of adding custom collision in maya now. This will remain the main and final edit of this mesh unless I can come up with something in the extra rooms because of how I designed each mesh unfortunately.. but my plan was to have infantry go through the entire structure and visit what it might actually look like inside. Enjoy. This is a side of the first interior where 2 stain glass doors would be animated to lead into a big empty hall :(. OR collision can be added here and can disregard the doors. this spot is at the very back of the temple. the little doorway there comes from the big empty hall entered through the main entrance. You can see the two entrances to the underground site. The main lobby. Side view Front view view of the dual entrances. ( cheaped out on textures a bit here) Can enter the missile silo here where two doors would be animated to open here and can also go around the silo too on either end. You can see up the silo! Thanks to @Madkill40 I kinda also had the idea too. Here I had to eliminate a good portion of the other meshes so this could work. The lobby when you exit out of the silo part. The grey wall at the back would normally be a window to view the comm center area. But first you gotta go through these 3 hallways. On either side too. To get here! Haven't textured these assets yet as you can see and I'm having trouble with animation too. Normally all the TV screens would be animated with "Nod" propaganda. Final view. Troops for scale. The room itself is still itsy big but it does the justice. each wall is round in this room This is how the building is done. 7 individual meshes. Part 1 - 5 meshes // Part 2 - 2 meshes.
  10. Well done. It's cool to see something like this being worked on because something like this doesn't exist yet for the game or atleast what I'm aware of. BUT I agree with madkill because it's the online nature what should/shouldn't you do while you're on A-Team or B-Team because each side has differences and those differences can be strategized and then by that time the player should have an understanding of what each team is capable of doing and then should act accordingly. On the other hand I think this kind of stuff what you're doing here can lead to co-ops, missions/campaigns, and more interesting ideas. Keep going.
  11. not really terrain based maps but here's what I meant. Scroll through the vid there's a bunch of examples. Same ideas as here but I think it would still be destroy the other team's MCTs
  12. I've decided to remodel this scene to be more like the actual scene! it's been shrunk down a bit. The next time I make an update I will try to have an order of animated textures, reskin, collision, all assets, and doors made and animated. That goes for both part1 and part2 =)
  13. Has anyone thought of making a map that has a different purpose other than destroying the Nod/GDI base across some sand dunes and rocks but instead have a box map with a bunch of moving boxes everywhere and you have to jump across this moving map just to get to the enemy MCT but still remain as a functional map. I can bet many of you have played on such maps on various games where the map is modified to such an extent where you have fast moving spots and spots that you slow down or jump really high. Why hasn't anyone moved ahead with something like this? I'm sure it would be 10x the fun
  14. so while not completely exact this is what I was aiming at. I have yet to add the TVs, computers, and the netrunner chairs. I apologize firsthand because it's a pretty big room (Arty for scale) 5 1/2 x 8 artys. Maybe I should make it smaller? that means more work! Collision works 100% and I found out how to change the opacity on textures in UDK* I haven't done anything to the Temple as of now but I will be looking to do unwrapping(for better texture results?), animating textures(TV screens), animating doors, and I think that's it.
  15. sort of what it is Part of my thinking was if I make those stain glass pieces on the interior walls as doors then I have to make like 4-5 rooms and have some sort of application of these rooms. It just grew on me and I had the sudden idea of making an underground complex which I had a few ideas and then I had in mind of players exploring the whole building and it just seemed practical to me to set it up in this fashion.
  16. currently having problems with collision it might be overlapping but my geometry in maya tells me otherwise? it's weird. anyways this is what part 2 looks like with some added. All is needed is the walls, lobby floor spot and the ramp right. As far as I know collision cannot overlap and depending on what type of shapes are used. I tried combining all of the collision meshes together along with all the floors so they were 1 whole collision and 1 whole floor and that didn't work either. Also I am adding very simple geometrical collision as you can see nothing like the other buildings fyi mostly rectangles. ideas?
  17. not sure what you mean. but here's more pictures! I have found out how to add collision in maya and did a test run which was successful but here's Part 2 of the Temple. The evil Lair. It is supposed to be the last scene where Kane oversees one of his employees execute another employee. I've shifted somethings around since this picture but you get idea. It connects and is accessed via the back of the Temple.
  18. I'm thinking of this as more of an infantry approach rather than place a beacon and swarm it with apcs or flamers but is probably if I do two versions of this.
  19. am I able to animate a repeat of those images on the screens? kind of like the colour animations. also I came up with this design but it's not too late to scrap it. I thought of other rooms people can pass through but it might be too much? I can continue on here or I can make it so the ramps are in the rooms the stain glass doors lead into and then follow into the silo area like I've already done. I did a cross section of the silo part to make it easier to work with and I can add a few assets in there as well
  20. Can you make the texture so each word is individual? that texture I can use for the small TVs but I want the inconsistency on each TV different word for each one will post pics later on today but I'm trying to keep the door frame and stain glass frame inside the door separate textures but most likely I will texture the door frame with the marble but i'll play around and post photos
  21. need an opinion. @Madkill40 I re-did the texture, it's like the type of marble you'd find on a coffee table or something. I did the TV's too but I think the TVs themselves are a bit small? re-skinned the walkway, the floor and darkened the exterior a bit you'll easily see the changes I ran over. Mammy for scale. do things look better with an actual texture and not just colour? seems so ..
  22. Thanks Madkill. I thought you might get a kick out of using my stained glass piece for that front door marker and yes! I guess I can do it with different TV's so it's not consistent
  23. At this point I'm finished with the main set. the pics describe itself but it's split up into 5 different parts: what's the best way to combine these parts together other than one whole mesh or is there? sorry for the white shit. Yes I've added my stain glass also the small TV's I had the idea of inserting propaganda (Peace, Unity, Power(?)) from what we see in the cutscenes when the GDI spy enters. The big set of Tv's I was thinking the same thing aswell but I don't know how to go abouts doing that yet so instead you get random C&C internet pics from google. I'd like to update those screens with my own Tiberian dawn online games. Enjoy. Oh! and CRT TV's for your 1995 viewing pleasure
  24. right? I explode a little down below whenever I set my eyes on it..
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