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Firestorm Dev Talks


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  • 1 month later...
  • Totem Arts Staff
On 1/22/2021 at 4:51 AM, nick johnson said:

Is the cyborgs coming as well and cabal at all?

At the moment we have 2 Cyborg units in the game. Keep in mind that the infantry roster is not final so it could be downscaled or upscaled. But there will be at least 1!

As for CABAL, we're not seperating it to its own faction. He will appear as your video assistent like EVA but most likely that will be it.

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  • Totem Arts Staff
13 hours ago, Xtractor said:

Just wondering if those Big maps wont be snipers fest not knowing where the shoot coming from and those been out of reach from most other characters 

🤔 Thinking Face Emoji

Firestorm has very different infantry play, not comparable to RenX at all. Snipers have a very different role and are far less integral to map play.

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I prefer having a smaller version of the Scrin ship as the epic unit of Nod. It can have plasma beams as its main weapon. Secondary weapons can be disc/shard launchers and mounted on the bottom of the ship for good attack angles.

Alternatively, a weaker version of the Core Defender can be used with forward facing chest mounted lasers as its main weapon. Secondary weapons can be mounted on its hands and arms for good attack angles. Let's say that Nod captured CABAL's technology and used it to produce a similar Core Defender just like what they did with the Scrin ship.

Since GDI mostly has superior air power over Nod, it doesn't make sense for Nod's epic unit to be a flying fortress without exotic Scrin technology. In addition, the Kodiak is the only flying fortress in TS and Nod chose to roam underground instead. Nod could not possibly achieve air superiority against GDI. 

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I'd be neat if we had some drops from killed players. Ammo, small health, armor. Ammo, obviously, should be more frequent than the other two. And at capture-able outposts there should either be terminals or just regular old ammo boxes that we could interact with (like terminals) and resupply, once per minute, for a time-limit, just for balance. The drops from killed players could keep us on the field for longer, without the tedium of running back to base. I mean, I'll still do my thing of occasionally taxi-ing people, but they could keep the pressure on the enemy longer.

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  • 6 months later...
  • 2 weeks later...
2 hours ago, Handepsilon said:

oh yeah it is. I think we forgot about posting it to the forum. It was part of the Tiberian Sun 22nd Anniversary event.

Some of us also streamed beforehand on the previous round. Here's my personal perspective : https://www.twitch.tv/videos/1129837388

Will application to become beta tester appear on forum? I think it was mentioned in the latest devtalk. I just need to know which channel I need to obsessively check :D

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  • NodSaibot changed the title to Firestorm Dev Talks

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