Jump to content

GroundBird

Members
  • Posts

    17
  • Joined

  • Last visited

Personal Information

  • Allegiance
    GDI
  • Location
    In your mind

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

GroundBird's Achievements

Rookie

Rookie (2/14)

  • Collaborator Rare
  • One Year In Rare
  • Reacting Well Rare
  • First Post Rare
  • Week One Done Rare

Recent Badges

7

Reputation

  1. No. I only wanted to show some idea's as in presenting general shapes. Just like a scetch before the real work is made, but animated. I didn't feel like making a full gameready UE-compatible gameasset nobody asked for. This isn't a showcase of my modelling skills to apply to TA for whatever contribution to the game.
  2. I suppose that if you showcase some gameready models (PBR-textured, unwrapped, with normal maps for the Unreal engine), i guess they would be more likely to respond to your request. Like idk, a new Obelisk of Light design for example. Or a popup laser turret that can be airdropped or something. Or some building that builds itself like in the game (would propably need several shapekeys though). Its not something you do quickly, like in a afternoon.
  3. I voted Taxi, because im pretty much the only one that buys APC during the match. Though people rarely want a ride. So instead i provide support fire against infantry, aircraft, artillary and suppressive fire against snipers. The vehicle is pretty versatile, due to its good health pool and because the gun can reach certain angles due to its gun position. You can reach where no other infantry or tank cant. Very usefull when getting camped. Meds don't seem to have much of a surival instinct. In one match i was at GDI wich was camping Nod's entrance. Nod managed to break through by destroying some mammy's and at that point i was in a APC, shooting snipers and sneaky Noddies. And for some reason all the meds where just standing there, looking for tanks to repair. But noone got the idea to get into the apc, get to base and like, save money and not giving away VP to Nod. People is med form are strange beings. As if they are stubbornly roleplaying bots.
  4. Maybe you could share some artwork to show the devs what you could contribute. Maybe a couple of contrete wall sections perhaps.
  5. Here is what i mean with the Array modifier: The empty is rotated 22.5 degrees. You may also want to recalculate the normals sometimes, as it messes up the bevel modifier if not all normals are pointing at the same direction (Shift+N). Maybe you could consider Vimeo to solve the video issues.
  6. I could see the first video. I would recommend you to enable autosmooth in the Object Data Properties under "Normals" (though im not sure if that was automated in 3.0 with the automated auto smooth). If that doesnt help, then mark some edges as sharp (CTRL+E). Im a 2.93.8 user :p. Nice beginning. I would make one segment and array the rest using a empty before adding the basic colors. And assign some vertex groups if you want to change colors to certain parts to the object. The vertex groups are also multiplied with the array modifier.
  7. Some relaxing music for doing relaxing stuff:
  8. Thread seems dead, but here's something too look at: Im working on a animation in wich i explain how my ideal skillsets in LeagueofLegends look like. Offensive skillset: @0:00 - 1:20, defensive skillset: 1:20-2:34. Since this topic is about sharing 3D models. . . . here you go:
  9. Last Sunday i found some eye & earcandy: DevTalk #6 https://www.youtube.com/watch?v=jfniO-0pSSI I honestly don't understand why anybody didn't post this earlier. Guess most Firestorm activity is on discord.
  10. I suppose you're right. I imagined the wormAPC would manned by 3 people: a driver and 2 gunners (main laser and missile launcher). You still would have teamcoordination, but spread over multiple toptier vehicles. Although maybe its not really a epic unit anymore if you can build several ones.
  11. I think a modular/wormlike subteranian APC would be more NOD-like. I imagine the vehicle could "swim" up and under the ground like how a dolphin swims in front of a moving ship. In the middle would house a powerful laserweapon that can "popup" from the roof of the module and fire a short continious blast to retract before the vehicle dives into the ground. In addition there could be a small popup missile laucher that can house 2 or 3 missiles. I think such a vehicle with hit and run tactics, would be more NOD then the airship. It would be less powerfull and armoured then a Mammoth mark 2, but maybe allow NOD to build a limited number. Something like this: https://www.artstation.com/artwork/rdGQG. But with one or 2 more modules attachted, like a locomotive with 2 passenger cars.
  12. Thanks Roweboat, i've added a note in my agenda. A Friday-evening stream would be excellent!
  13. Is there a new DevTalk coming any time soon? Its 5 months since the previous one. Im just curious how the development is progressing on Firestorm.
×
×
  • Create New...