Former Developers Popular Post Havoc89 Posted June 25, 2020 Former Developers Popular Post Share Posted June 25, 2020 Let's talk about Firestorm, DevTalk #1 is here! We show off old pre-alpha footage, talk about evolving Renegade's C&C Mode, and the challenges of bringing Tiberian Sun to FPS Stay tuned for more updates! https://renegade-x.com/ https://www.facebook.com/RenXFirestorm https://renegade-x.com/discord 10 5 Quote Link to comment Share on other sites More sharing options...
Carlos_Mendoza Posted June 25, 2020 Share Posted June 25, 2020 how can we test it? 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted June 25, 2020 Share Posted June 25, 2020 Currently testing is limited to Developers and Closed Beta Testers. 2 Quote Link to comment Share on other sites More sharing options...
Tytonium Posted June 25, 2020 Share Posted June 25, 2020 Guess ima need to play through all the Tib Firestorm missions. Congratulations on making the coolest C&C experience possible. 1 Quote Link to comment Share on other sites More sharing options...
Oxide Posted June 25, 2020 Share Posted June 25, 2020 Was going to ask if we were going to see Jugger-nawts and Scramshees but thankfully this question has been answered. Whole thing looks dope, can't wait til the Fall that's for sure. 1 Quote Link to comment Share on other sites More sharing options...
StalinsThighs Posted June 25, 2020 Share Posted June 25, 2020 Honestly I really like the art direction, it feels much more grounded than how the classic TS was(despite my love for it's style). The new mechs especially look fantastic, they feel more Star Wars-y than even the originals(the Wolverine is giving me major AT-RT vibes). Really excited for this, and thanks for this breakdown of the process of getting this project running, and some of what we can expect when it finally drops. 3 Quote Link to comment Share on other sites More sharing options...
Atomsk Posted June 26, 2020 Share Posted June 26, 2020 It was really cool to hear you guys converse with each other. You're some awesome people 2 Quote Link to comment Share on other sites More sharing options...
ex_member Posted June 26, 2020 Share Posted June 26, 2020 Looks very interesting. Probably gonna return in a few months and give this game another try. Meanwhile, keep calm nurses ! 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted June 26, 2020 Share Posted June 26, 2020 It looks great, I've watched this commentary twice now, you couldn't see much in the teaser, but maybe this was what you already had in mind from the start. It looks like there's so many vehicles to choose from and there seems like there's so much more weapons variety to the combat. I don't know whether we're allowed to ask questions and get answers about the game at this point or not? Do Nod have a long distance artillery unit? I couldn't see one in the video. Do GDI get an amphibious APC to cross lakes and water? If yes, does this mean Nod gets something like the Reckoner or sub-subterranean APC? I see GDI have the jump-jets, do Nod get anything similar or are they meant to dig under the ground more? And what about the Tiberian Sun era bikes? Minor criticism is that the Wolverine looks like it's doing squat jogs and needs to stand up properly. 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted June 27, 2020 Share Posted June 27, 2020 You can ask all the questions you want, we won't guarantee to answer them 1 hour ago, Mystic~ said: Do Nod have a long distance artillery unit? In our testing phase, we had Nod with artillery. 1 hour ago, Mystic~ said: Do GDI get an amphibious APC to cross lakes and water? If yes, does this mean Nod gets something like the Reckoner or sub-subterranean APC? As above, we had the A.APC and S.APC as well 1 hour ago, Mystic~ said: I see GDI have the jump-jets, do Nod get anything similar Nod had units with different powers, Jump Jets were limited to GDI units. FYI: All the above is based on the Alpha footage you saw, and is subject to change at any point and without warning. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted June 27, 2020 Totem Arts Staff Share Posted June 27, 2020 Don't forget about the jump jets 1 Quote Link to comment Share on other sites More sharing options...
Xtractor Posted June 27, 2020 Share Posted June 27, 2020 A lot of nice work in there Guys One Day I would to see a the possibility to capture a building somehow ,,and some destroyable/repairable Bridge ..One day Havoc89 seem to like the jump jet also :)) How many new RxF maps there will be ? Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted June 27, 2020 Share Posted June 27, 2020 We haven't decided on a launch map total yet, but I would expect at least 5+ to ensure enough turn up in rotation. We have people who do mapping who are determining a design direction we want to head towards with Firestorm based maps, so not many have been made, but you have already seen in Alpha footage the scale of some of these maps. 1 Quote Link to comment Share on other sites More sharing options...
Kirik516 Posted June 27, 2020 Share Posted June 27, 2020 Guys, do you keep current models of TS tanks and cars for classic RenX mode? Or may be make option to use this models for classic RenX? Quote Link to comment Share on other sites More sharing options...
isupreme Posted June 27, 2020 Share Posted June 27, 2020 What term do we use for Firestorm? Is it a RenX sequel or what? Does this mean RenX will get a launch and come out of beta ? Quote Link to comment Share on other sites More sharing options...
Kirik516 Posted June 27, 2020 Share Posted June 27, 2020 Did you see this? There is jump-jet infantry. You can fight as real GDI special forces. Quote Link to comment Share on other sites More sharing options...
Kirik516 Posted June 27, 2020 Share Posted June 27, 2020 4 minutes ago, isupreme said: Is it a RenX sequel or what? It is addon for RenX and will be available as new game mode. As you know now you can choose C&C, deathmatch or survival modes. So Firestorm will add Tiberian Sun mode in the game modes combo box (the drop-down menu). Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted June 27, 2020 Share Posted June 27, 2020 Thanks for the answers Fffreak, so given that it's called Firestorm, will there be any firestorm wall defences for limiting attacks by Banshee? If there are subterranean unis, will GDI also get the option to build a mobile sensor tower? Is the Nod commando character Nod's answer to the Mammoth Tank MK II? Quote Link to comment Share on other sites More sharing options...
CL Smooth Posted June 27, 2020 Share Posted June 27, 2020 "Time will tell." This whole thing is so cool and exciting. I have faith the developers will polish and straighten everything out in due time. I think this add-on will be significant in showcasing this style of team gameplay. Just for fun, if we're putting the cart before the horse, and making requests, how about maps with a Mutant Forgotten faction, similar to Nod vs BH? The mutant infantry would be so badass, rolling deep in armoured yellow buses and ambushing cavalry with tricked-out construction and farm vehicles. What about the GDI medic? Can she be modeled after Dr. Boudreau? What about Nod? Can they get a Black Hand Confessor unit modeled after young Marcion? Just fun ideas. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted June 27, 2020 Share Posted June 27, 2020 You will need to wait and see, A lot of the design hasn't been finalised yet, so many of the details hasn't been confirmed yet. However keep an eye on the discord and forum and you will see more details in the coming months. 4 Quote Link to comment Share on other sites More sharing options...
MBT808 Posted June 28, 2020 Share Posted June 28, 2020 (edited) Hope vehicles from the future crates give Tiberium wars/kanes wrath vehicles in firestorm. That aside, its looking really good so far. Though to be honest I was expecting you guys to upgrade to UE4 or UE5 for Ren-X firestorm. Edited June 28, 2020 by MBT808 1 Quote Link to comment Share on other sites More sharing options...
Gex_str Posted June 28, 2020 Share Posted June 28, 2020 50 minutes ago, MBT808 said: Though to be honest I was expecting you guys to upgrade to UE4 or UE5 for Ren-X firestorm. Everything's possible. You only need to wait and see. 2 Quote Link to comment Share on other sites More sharing options...
Kirik516 Posted June 28, 2020 Share Posted June 28, 2020 3 hours ago, Gex_str said: Everything's possible. You only need to wait and see. And spread the game around the world. 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted June 28, 2020 Share Posted June 28, 2020 Quote Hope vehicles from the future crates give Tiberium wars/kanes wrath vehicles in firestorm. I'm going to hope you will be able to get a Seeker tank or Devourer tank as a 'weapons from the future' crate similar to the Hover MRLS, Wolverine and Titan in Ren-X Vanilla. 1 Quote Link to comment Share on other sites More sharing options...
Xtractor Posted June 28, 2020 Share Posted June 28, 2020 I don't want Standard RenX been less played when RxF will go ive..I hope Servers will Blend the 2 mods without having to Join dedicated ones 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted June 28, 2020 Share Posted June 28, 2020 The servers will be capable of hosting both standard Renegade X maps and Firestorm maps within the same rotation. Kind of how you currently get Nod vs Black Hand maps and GDI vs Nod maps in the same rotation. There will be options to host just one content type, but the existing plan is to by default have all allowed maps into the rotation, meaning you will see CNC-Islands and TS-Sandbox (the map you see in the alpha footage in the dev talk) (although this map will be unlikely to be available, since it’s a test map mostly) or other firestorm maps at the voting for map screen. 2 Quote Link to comment Share on other sites More sharing options...
MBT808 Posted June 28, 2020 Share Posted June 28, 2020 8 hours ago, Mystic~ said: I'm going to hope you will be able to get a Seeker tank or Devourer tank as a 'weapons from the future' crate similar to the Hover MRLS, Wolverine and Titan in Ren-X Vanilla. That would be cool, Avatar and the Mammoth MK.III would be cool as well. 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted June 28, 2020 Share Posted June 28, 2020 Please remember that this is a focus on Tib Sun, while we aren't going to rule anything out, the chances of this occuring 1 hour ago, MBT808 said: Avatar and the Mammoth MK.III is very unlikely. Quote Link to comment Share on other sites More sharing options...
MBT808 Posted June 29, 2020 Share Posted June 29, 2020 53 minutes ago, Fffreak9999 said: Please remember that this is a focus on Tib Sun, while we aren't going to rule anything out, the chances of this occuring is very unlikely. understandable, but one can hope. The future is hard to know, unless your kane himself. 2 Quote Link to comment Share on other sites More sharing options...
DarkRavenBest Posted June 29, 2020 Share Posted June 29, 2020 I hope in firestorm update gunplay and netcode will be fixed, cuz most of the weapons feels like a nerfguns and close combat feels like dance to death praying to luck. 2 Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted June 29, 2020 Share Posted June 29, 2020 20 hours ago, Fffreak9999 said: is very unlikely. Well, for now ... We all know how this happens after a couple of years. Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted June 29, 2020 Share Posted June 29, 2020 22 hours ago, MBT808 said: That would be cool, Avatar and the Mammoth MK.III would be cool as well. In Firestorm, they certainly will not appear. And if there ever will be content on Tiberium Wars, then certainly not soon. And definitely not on the SDK. In general, Tiberium Wars, although very slightly, but slightly expands the surrounding LORe games, which made the universe livelier. Quote Link to comment Share on other sites More sharing options...
MBT808 Posted June 29, 2020 Share Posted June 29, 2020 39 minutes ago, DenWellingston said: In Firestorm, they certainly will not appear. And if there ever will be content on Tiberium Wars, then certainly not soon. And definitely not on the SDK. In general, Tiberium Wars, although very slightly, but slightly expands the surrounding LORe games, which made the universe livelier. The vehicles are in the context of the weapons from the future crates, similar to how tiberian sun vehicles appeared in tiberium dawn renegade-X. 1 Quote Link to comment Share on other sites More sharing options...
MammothMKII Posted July 1, 2020 Share Posted July 1, 2020 On 6/29/2020 at 12:25 PM, DarkRavenBest said: I hope in firestorm update gunplay and netcode will be fixed, cuz most of the weapons feels like a nerfguns and close combat feels like dance to death praying to luck. I think they mention that point in the dev talk, the gunplay is A BIG IMPROVEMENT from RenX, with weapons having a "feel" to them and actually packing a punch (in addition there's a combat roll now, DO A BARREL ROLL) Quote Link to comment Share on other sites More sharing options...
Timeaua Posted July 1, 2020 Share Posted July 1, 2020 This looks very good! After C&C Reborn's actual throwback, Im glad the Renegade X team is all in for a TS-Version, which will be combined with the Renegade X servers. Especially the more realisitc approach (quicker time to kill) and the tweaks for some TS units to be more useful (like the wolverine) is appealing to me. Some notes: the GDI ranger class has jet packs. A jet pack + Sniper rifle seems a bit overpowered to me. They can reach every hill easily and if someone tries to get them they can easily escape to another distant location and snipe them from there. Dont let this class be annoying to fight against. I can see potential for a jump jet for the field medic class with its close quarter weapon, for some skillful hit n run tactics. I would appreciate, if the mobile stealth generator is going to be implemented at launch, as this was a very useful and dynamic tactical device on the field in C&C Reborn, which made the mobile sensor array for GDI totally worth it. Please give a amphibious APC a coaxial gun 2 Quote Link to comment Share on other sites More sharing options...
CL Smooth Posted July 1, 2020 Share Posted July 1, 2020 5 hours ago, Timeaua said: I would appreciate, if the mobile stealth generator is going to be implemented at launch, as this was a very useful and dynamic tactical device on the field in C&C Reborn, which made the mobile sensor array for GDI totally worth it. Yes there should be a portable Lazarus device for $$$$ or crated that makes the holder stealth or you can stick it to a vehicle to turn it stealth. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted July 3, 2020 Share Posted July 3, 2020 Quote The vehicles are in the context of the weapons from the future crates, similar to how tiberian sun vehicles appeared in tiberium dawn renegade-X. The above ^ ! Quote Yes there should be a portable Lazarus device for $$$$ or crated that makes the holder stealth or you can stick it to a vehicle to turn it stealth. If GDI get the mobile array as shown in that teaser screen shot then maybe Nod should get the stealth generator shown here. 1 Quote Link to comment Share on other sites More sharing options...
CL Smooth Posted July 3, 2020 Share Posted July 3, 2020 22 minutes ago, Mystic~ said: The above ^ ! If GDI get the mobile array as shown in that teaser screen shot then maybe Nod should get the stealth generator shown here. You're right. A portable Lazarus device is more of a Tib War 3 kinda thing. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted July 3, 2020 Share Posted July 3, 2020 I think there was a tank stealth generators in the Firestorm expansion pack, so it would be a valid unit for this also, it's in the 'here' video I linked above as one of the old FMV cut scenes. It might enable some interesting cloaking strategies or tactics, particularly if the skies are full or orcas and orca-bombers or the ground is saturated by juggernaut spam. 1 Quote Link to comment Share on other sites More sharing options...
Xtractor Posted July 4, 2020 Share Posted July 4, 2020 (edited) RxF.mp4 Untitled.mp4 Edited July 4, 2020 by Xtractor 4 Quote Link to comment Share on other sites More sharing options...
Marinealver Posted July 8, 2020 Share Posted July 8, 2020 So another question is how would the Mammoth Tank Mk2 be treated. I think it would be best as a Moving Building that has more firepower than an Advanced Guard Tower that you just move to the other base. 1 Quote Link to comment Share on other sites More sharing options...
MammothMKII Posted July 8, 2020 Share Posted July 8, 2020 4 hours ago, Marinealver said: So another question is how would the Mammoth Tank Mk2 be treated. I think it would be best as a Moving Building that has more firepower than an Advanced Guard Tower that you just move to the other base. I like how that sounds! MammothMKII approves 1 Quote Link to comment Share on other sites More sharing options...
DarkFallout2281 Posted July 8, 2020 Share Posted July 8, 2020 On 6/25/2020 at 10:49 AM, Fffreak9999 said: Currently testing is limited to Developers and Closed Beta Testers. Is there any signups for the closed Beta? Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 8, 2020 Share Posted July 8, 2020 Currently there is no availabillity to sign up for Closed Beta Testing, but if we have need of more testers, we will do another recruitment wave at a later time. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted July 9, 2020 Share Posted July 9, 2020 So when is Dev Talk #2 due for recording? Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 10, 2020 Share Posted July 10, 2020 We are in the process of planning another DevTalk (scheduling and recording timeframes have got to line up for people) along with gathering all that footage you guys want. I would expect it to come out within a couple of weeks but it is going to be subject to our availability and development progress 1 Quote Link to comment Share on other sites More sharing options...
I Darkstar X Posted August 18, 2020 Share Posted August 18, 2020 When I saw Tiberium Sun, I was reminded of that old dead mod for Generals that added in something I have been wishing for for my whole life: PvEvP. You have GDI and Nod, but there's also tiberium monstery things that grow and appear and lash out as tiberium spreads across the map. I doubt that sort of thing was even considered of course, but oh well. Maybe someday it'll happen. XD 1 Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted August 18, 2020 Share Posted August 18, 2020 1 hour ago, I Darkstar X said: PvEvP. You have GDI and Nod, but there's also tiberium monstery things that grow and appear and lash out as tiberium spreads across the map. I doubt that sort of thing was even considered of course. I don't. That's a great idea. And great ideas is what we all about, yo. Quote Link to comment Share on other sites More sharing options...
slashes Posted August 18, 2020 Share Posted August 18, 2020 2 hours ago, I Darkstar X said: When I saw Tiberium Sun, I was reminded of that old dead mod for Generals that added in something I have been wishing for for my whole life: PvEvP. You have GDI and Nod, but there's also tiberium monstery things that grow and appear and lash out as tiberium spreads across the map. I doubt that sort of thing was even considered of course, but oh well. Maybe someday it'll happen. XD that indeed a great idea but instead of it just being they spawn overtime or what not there created from tiberian weapons or deads in tib fields. like how 1 of the old renegade campaign was kill someone with tiberian,tiberian fields they turn into a visceroid sometimes. making tiberian weapons a risk to use for high damage+giving nod some bonuses considering there tiberian based faction like experimental mendoza if he dies by tiberian damage he hase a small % to mutate on death into a mutant making him immuun+heal from radiation weapon attacks. for non experimental characters they will turn in weak to stron visceroids attacking everything whenever they morph on dead in them Quote Link to comment Share on other sites More sharing options...
I Darkstar X Posted August 18, 2020 Share Posted August 18, 2020 11 hours ago, slashes said: that indeed a great idea but instead of it just being they spawn overtime or what not there created from tiberian weapons or deads in tib fields. like how 1 of the old renegade campaign was kill someone with tiberian,tiberian fields they turn into a visceroid sometimes. making tiberian weapons a risk to use for high damage+giving nod some bonuses considering there tiberian based faction like experimental mendoza if he dies by tiberian damage he hase a small % to mutate on death into a mutant making him immuun+heal from radiation weapon attacks. for non experimental characters they will turn in weak to stron visceroids attacking everything whenever they morph on dead in them That could be a mechanic, but I do not think that (if this was ever going to be considered, which I doubt) relying totally on Tiberium based deaths would be the answer. I suggest that it would be a very gradual process, that becomes stronger over time with more enemies and more advanced ones as well. Basically a way to break sieges and counteract snowballing by having an outside influence. I do imagine that you are able to shut down the Tiberium stuff, perhaps by destroying a giant crystal that is hidden somewhere in the AI “base”. Or destroy all of those tree things that spawn to stop their growth. Quote Link to comment Share on other sites More sharing options...
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