isupreme Posted April 25, 2020 Share Posted April 25, 2020 (edited) The commander should always result from the team's voice, from their vote. In this very important way, the players have an opportunity to express their knowledge of each other and the situation. This is a Very Important dynamic in the game's culture. Why do teams sometimes get commanders by default/automatic? I assume there is a reason, but I'm thinking the commander role is too important to be assigned by default. It should be the voice of the players that speaks not the voice of some automatic programmed decision. Edited April 25, 2020 by isupreme 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 25, 2020 Share Posted April 25, 2020 What you see is not a “default” commander. It is a commander voted in on previous rounds, keeping their role between rounds. You are able to override this behaviour by voting in another person, or evicting them from the role. Quote Link to comment Share on other sites More sharing options...
isupreme Posted April 25, 2020 Author Share Posted April 25, 2020 yeah. i know we can remove them. I don't understand why it is a mechanic that exists. How hard is it to vote in a commander? Quote Link to comment Share on other sites More sharing options...
AshbyJones Posted April 26, 2020 Share Posted April 26, 2020 I agree with isupreme. The game shouldn't discourage new people from trying to command. Having slow/roweboat/shpetim/[tmx]ryz/etc. command every game is unfortunate, and a mechanism that actively puts them in that role over and over again is not helpful. Of course I do always nominate the same ppl so I guess I'm part of the problem. 3 Quote Link to comment Share on other sites More sharing options...
crazfulla Posted April 26, 2020 Share Posted April 26, 2020 The problem with this feature, in smaller nnumbers anyway, is that you can end up with one team automatically being given a commander and the other not having one. So they have to muck around voting for one - if the people on that team can even be bothered. And some people have their opinions on use of commander powers in small games. Perhaps in larger games this would be fine, but in lower player counts... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted April 26, 2020 Totem Arts Staff Share Posted April 26, 2020 First off.... that's a server setting. 2nd off it was only intended for PUGs 1 Quote Link to comment Share on other sites More sharing options...
Tytonium Posted April 26, 2020 Share Posted April 26, 2020 I like it a lot. Matches are seeing a lot more of early rushes from teams Teams have a better chance at having a commander. We've all been in the situation where your team refuses to pick a commander because no one volunteers. The commander that was carried over from last round can just... you know... abdicate their role if they want, and I try to do that every round after I command to see if anyone else wants to command (unless I'm a good ways into my fifth and force my team to do a chemical rush). I say it's a good feature and should stay. Having a competent commander for a few matches is a good thing for this game and its matches no matter how you try to spin it. The only thing it might discourage is new users not trying commander mode, but that is a crazily rare event these days, and there is plenty of matches for that to still happen in. Plus, what better way for new players to learn how to command than seeing what the list of competent commanders are capable of doing in throughout an entire match. 1 Quote Link to comment Share on other sites More sharing options...
AshbyJones Posted April 26, 2020 Share Posted April 26, 2020 6 hours ago, yosh56 said: First off.... that's a server setting. 2nd off it was only intended for PUGs meh still the developers fault somehow Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted April 27, 2020 Totem Arts Staff Share Posted April 27, 2020 Plus more people need to be less afraid to be command so I don't have to do half the work in public matches 1 Quote Link to comment Share on other sites More sharing options...
vandal33 Posted April 27, 2020 Share Posted April 27, 2020 Agree, players should choose the commander. We all know how to vote. Quote Link to comment Share on other sites More sharing options...
SuViSaK Posted April 28, 2020 Share Posted April 28, 2020 On 4/26/2020 at 3:24 AM, crazfulla said: The problem with this feature, in smaller nnumbers anyway, is that you can end up with one team automatically being given a commander and the other not having one. So they have to muck around voting for one - if the people on that team can even be bothered. And some people have their opinions on use of commander powers in small games. Perhaps in larger games this would be fine, but in lower player counts... I'm curious, did you play in the N00bless serves back in the day? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted April 29, 2020 Totem Arts Staff Share Posted April 29, 2020 Well to be honest, being able to rally the team within the first 30 seconds, without having to wait for commander powers can make a big difference. Quote Link to comment Share on other sites More sharing options...
crazfulla Posted April 29, 2020 Share Posted April 29, 2020 On 4/28/2020 at 6:21 PM, SuViSaK said: I'm curious, did you play in the N00bless serves back in the day? Oh sheet, RMCool13! Yeah I was a moderator. Quote Link to comment Share on other sites More sharing options...
SuViSaK Posted April 30, 2020 Share Posted April 30, 2020 18 hours ago, crazfulla said: Oh sheet, RMCool13! Yeah I was a moderator. That is I. I'm getting back in to Renegade, starting with RenX. I just got a new gaming laptop today and im excited to give it a spin. 3 Quote Link to comment Share on other sites More sharing options...
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