Totem Arts Staff yosh56 Posted June 2, 2019 Totem Arts Staff Share Posted June 2, 2019 For anyone who consistently gets the sound bug on map change using the 64-bit client, post your system specifications (including whether you use USB/3.5mm, headset, or speakers). I personally don't ever have the issue 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted June 2, 2019 Totem Arts Staff Share Posted June 2, 2019 (edited) URII Steinberg Phantom power via usb-3 Controls Mic input and headphone output Speakers via 3.5mm rear socket AMD Motherboard Update: After unplugging my speakers and only having the usb left plugged in I did not encounter any sound bug over the course of 4 maps. Perhaps (in my case anyway) having both connected creates some conflict within RenX Would it be possible under Audio settings to have an speaker output drop-down list which allows any users' known hardware to be selected in-game? (as well as 'Use default') Edited June 2, 2019 by Madkill40 1 Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted June 3, 2019 Share Posted June 3, 2019 Dell Inspiron 13 (5000 Series) Intel i5-6200U @2.30 GHz EDIT: 12.0 GB memory (not sure which type) EDIT: Intel HD Graphics 520 Waves MaxxAudio Pro (output through 3.5mm jack (which I think is also a mic input) into a pair of plain headphones (no built-in mic or anything)) HDMI audio is also available, but it is unused. NOTE: One or two times, I have gotten the soundbug in the middle of a game. My computer REALLY hates it when I alt+tab out of RenX, and my FPS drop down VERY LOW for a minute (occasionally the game crashes). A while ago, I alt+tabbed out of the game, and when I came back, I had low FPS as normal. I then heard a kind of buzz, and then sound went back to normal. A few seconds later, the sound quit, AND my FPS went back to normal at the same instant. Other than that, I get the regular soundbug probably about every 5-7 games or so (maybe a little less often). Quote Link to comment Share on other sites More sharing options...
STANISLAV Posted June 3, 2019 Share Posted June 3, 2019 R7 1700x Msi b350 tomahawk Arctic Msi gtx 1066 gaming 32 GB DDR4 Game on SSD : kingston hyperx fury 240g Use headphones 3.5 Jack Last audio driver 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted June 4, 2019 Totem Arts Staff Share Posted June 4, 2019 gigabyte aorus ultra gaming x470 audio through motherboard's optical output to sound bar amd ryzen 5 2600x 16GB ddr4 nvidia 1080 TI graphics samsung m.2 storage I would say I randomly get the bug averaging about 1/10 games. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted June 6, 2019 Totem Arts Staff Share Posted June 6, 2019 So far after only having USB output/input for sound I have not run into the sound-bug. By not using the 3.5mm rear-port I have not encountered the sound bug. Quote Link to comment Share on other sites More sharing options...
Agent Posted June 8, 2019 Share Posted June 8, 2019 Desktop Specs: Windows 10 Intel i7-8700K Nvidia GTX 1080 1TB Samsung Evo SSD 3x 4K Dell monitors with Renegade X runs at 1920x1080 (so non-native res) 32GB DDR4 RAM ASUS motherboard EVGA PSU Headset Info: 3.5mm audio + 3.5mm headphone jack that merges into 1 output cable; using built-in motherboard sound Model: Sennheiser Game One No additional ACTUAL audio outputs used, however Windows does register additional potential outputs Worth noting, I think Unreal Engine actually shuts down and restart something regarding audio between level transitions; what makes me think this is that IF I RECALL CORRECTLY the Bink videos can't have audio, despite Bink videos actually supporting audio normally. 1 Quote Link to comment Share on other sites More sharing options...
Ryz Posted June 9, 2019 Share Posted June 9, 2019 I know a guy here used virtual audio cable or something to overcome to soundbug, but I don't remember who and what he did... I have it too with all my devices (laptop and two desktops) when the USB disconnects cause I accidently pull the cable or sometimes hit it. Reconnecting it will not re-establish the sound. Can post specs if needed, but not now. Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted June 14, 2019 Share Posted June 14, 2019 Bump! I'm sure more people than us six here get the soundbug. : ) Could you kindly post your system specifications (including audio specifications as Yosh said) if you get it, too? For Kane and a soundbug-free game! HIHIHI 1 Quote Link to comment Share on other sites More sharing options...
Stormtrooper TR8-T0R Posted June 15, 2019 Share Posted June 15, 2019 I dont get the Soundbug too often, but only sometimes during Mapchange, lets say every 5 games. Asus X470 Prime Pro Ryzen 2600x 16GB DDR 4 RAM Vega 64 Nitro I use Headphones (Pioneer HDJ 1500k) via 3.5mm rear socket on the Mainboard 1 Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted July 28, 2019 Share Posted July 28, 2019 Another thing I have been meaning to say for a while: I seem (no hard data here) to get the soundbug much more often during PUGs (when I of course am using voice chat, which takes more audio resources). So I suspect the soundbug may be tied in some way to resource usage. Just letting people know. Quote Link to comment Share on other sites More sharing options...
limsup Posted July 28, 2019 Share Posted July 28, 2019 I never use voice chat, yet I get it every second map load with a 90%+ probability ._. (Regardless of which PC/laptop I use) 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted July 28, 2019 Totem Arts Staff Share Posted July 28, 2019 Disable all other audio devices in Windows and see if that helps. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted July 29, 2019 Totem Arts Staff Share Posted July 29, 2019 6 hours ago, HIHIHI said: So I suspect the soundbug may be tied in some way to resource usage. Just letting people know. That's a good theory. Sometimes after a match (its rare) RenX will crash to desktop, no error, but I will hear multiple audio pops, just like when the soundbug occurs. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted July 29, 2019 Totem Arts Staff Share Posted July 29, 2019 On 6/6/2019 at 1:07 AM, Madkill40 said: So far after only having USB output/input for sound I have not run into the sound-bug. By not using the 3.5mm rear-port I have not encountered the sound bug. I take this back, I spoke way too soon For some reason on 64-bit my Purchase Terminal has varied lag spikes [much patience required], but when the soundbug strikes the lag spikes disappear - Its really bizarre Quote Link to comment Share on other sites More sharing options...
Buriza Posted October 16, 2019 Share Posted October 16, 2019 It seems the soundbug occurs when the "map ends", then there is a sound like when you unplugg your headset and from then on the renx sound is gone until you restart the game... Im using 3.5mm headset win 10 64 bit 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 20, 2019 Totem Arts Staff Share Posted November 20, 2019 On 7/29/2019 at 2:54 AM, Madkill40 said: I take this back, I spoke way too soon For some reason on 64-bit my Purchase Terminal has varied lag spikes [much patience required], but when the soundbug strikes the lag spikes disappear - Its really bizarre Why do lag spikes on the PT screen disappear when the soundbug activates? This is still a thing. Maybe just put an audio device setting in the settings menu- let the client specify which sound device to use for the games' audio output that way the gane can never be confused because for all we know it could be Windows 10 being a cocky bitch Quote Link to comment Share on other sites More sharing options...
Agent Posted November 21, 2019 Share Posted November 21, 2019 On 11/19/2019 at 10:26 PM, Madkill40 said: Maybe just put an audio device setting in the settings menu- let the client specify which sound device to use for the games' audio output that way the gane can never be confused because for all we know it could be Windows 10 being a cocky bitch This is easier said than done, but this has actually been getting worked on in the background. The sound bug (or at least, a sound bug) is caused by a bug in the way unreal engine interacts with Windows -- the solution is to essentially override that, and as a consequence it allows us to expose that option in the process. There's no specific ETA for this, however. 1 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 22, 2019 Totem Arts Staff Share Posted November 22, 2019 (edited) 7 hours ago, Agent said: This is easier said than done, but this has actually been getting worked on in the background. The sound bug (or at least, a sound bug) is caused by a bug in the way unreal engine interacts with Windows -- the solution is to essentially override that, and as a consequence it allows us to expose that option in the process. There's no specific ETA for this, however. It comes when it comes, so long as it comes eventually then all can be happier. Thanks Edit: With that being said, is there a specific .ini file within RenX with a line regarding which audio output device the game uses? If at this point it is possible for the end-user to tweak it then that'd be very handy as a temporary measure. Edited November 22, 2019 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Agent Posted November 22, 2019 Share Posted November 22, 2019 13 hours ago, Madkill40 said: Edit: With that being said, is there a specific .ini file within RenX with a line regarding which audio output device the game uses? If at this point it is possible for the end-user to tweak it then that'd be very handy as a temporary measure. Nope, my understanding is that UDK is essentially hard coded to use the default Windows audio output, and doesn't allow any way to select the audio output device. We're essentially writing that functionality ourselves. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 27, 2019 Totem Arts Staff Share Posted November 27, 2019 On 11/22/2019 at 3:45 PM, Agent said: Nope, my understanding is that UDK is essentially hard coded to use the default Windows audio output, and doesn't allow any way to select the audio output device. We're essentially writing that functionality ourselves. You're making UDK great again Quote Link to comment Share on other sites More sharing options...
Harvester Posted January 3, 2020 Share Posted January 3, 2020 same soundbug with: realtek audio & nvidia audio (hdmi) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted January 3, 2020 Totem Arts Staff Share Posted January 3, 2020 I wonder if its a Realtek thing... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted January 4, 2020 Totem Arts Staff Share Posted January 4, 2020 11 hours ago, Madkill40 said: I wonder if its a Realtek thing... Don't nearly all computers these days use some form of Realtek chip? And actually I haven't had sound bug issues nearly as much since the last patch. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted January 6, 2020 Totem Arts Staff Share Posted January 6, 2020 (edited) I stopped using 64-bit on account of long lag spikes when accessing the Purchase Terminal screen for longer than a few seconds. Longest spike being in the 12-16 seconds range Edited January 6, 2020 by Madkill40 1 Quote Link to comment Share on other sites More sharing options...
Suspiria Posted January 13, 2020 Share Posted January 13, 2020 Possible solution #2 Go check it out please. Also, if you're going to post your specs please also include your OS. 1 Quote Link to comment Share on other sites More sharing options...
AshbyJones Posted April 26, 2020 Share Posted April 26, 2020 I get it, but since recent patches it appears to have improved. One or two patches ago it seemed like it happened every 2-4 matches... Lenovo P410 Xeon E5-1630 Quadro M2000 Creative Sound Blaster Z, output over spdif Quote Link to comment Share on other sites More sharing options...
Atomsk Posted June 8, 2020 Share Posted June 8, 2020 Soundbug has reduced to once in a blue moon for me. It's been weeks since I've last had it. Quote Link to comment Share on other sites More sharing options...
ThugAim Posted July 6, 2020 Share Posted July 6, 2020 (edited) No other issues with the game besides this specific bug. Windows 10 OS MSI Gaming Pro Carbon Wifi Mobo AMD Ryzen 3800x CPU MSI Geforce RTX 2080 Super GPU 32GB Corsair Vengeance Ram Dual Channel Memory 1 TB Samsung EVO SSD Logitech G933 Wifi Headset USB Wireless Dongle Edited July 6, 2020 by ThugAim Quote Link to comment Share on other sites More sharing options...
Atomsk Posted July 6, 2020 Share Posted July 6, 2020 5 hours ago, ThugAim said: No other issues with the game besides this specific bug. Windows 10 OS MSI Gaming Pro Carbon Wifi Mobo AMD Ryzen 3800x CPU MSI Geforce RTX 2080 Super GPU 32GB Corsair Vengeance Ram Dual Channel Memory 1 TB Samsung EVO SSD Logitech G933 Wifi Headset USB Wireless Dongle Can you try this? 1. Open explorer (windowskey + E) and navigate to the RenX 64-bit client folder in the program files. If you're running RenX on your C:\ drive and installed it with default settings, it should be here: C:\Program Files (x86)\Renegade X\Binaries\Win64 2. Locate UDK.exe, rightclick > Properties 3. Head over to the "Compatibility" tab and check the option "Run this program in compatibility mode for:" and select "Windows Vista" from the list. 1 Quote Link to comment Share on other sites More sharing options...
RyanTurner Posted July 6, 2020 Share Posted July 6, 2020 (edited) Windows 10 - Home (64Bit, latest version) Intel Core i7 7500U 2.70 8GB RAM (DDR4 2133MHz SDRAM) NVIDIA GeForce 930MX (2GB GDDR3 VRAM) HDD 2.5" SEAGATE (1 TB - SATA - 5400 RPM - ST1000LM048) COMBO audio jack (some iTrust cheap headphones via combo jack) Even playing with speakers (when not feel to play with the headphones), i don't recall ever getting the sound bug. Note: I currently use 32Bit over 64Bit, due the 64Bit crashes for "Ran out of video memory" Even when checking on the background doesn't get the 2GBs... Edited July 6, 2020 by RyanTurner Forgot to add the phones :v Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 7, 2020 Share Posted July 7, 2020 The 32 bit client does not suffer the sound bug, only the 64 bit but suffers with the "Out of Video Memory" bug. The 64 bit client suffers from the sound bug (for some people on occasion), but does not suffer with the "Out of Video Memory" bug. Quote Link to comment Share on other sites More sharing options...
RyanTurner Posted July 7, 2020 Share Posted July 7, 2020 @Fffreak9999I never had the sound bug, and the Out of Video Memory only happens on 64bit on this laptop, (in my case) Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 7, 2020 Share Posted July 7, 2020 The 64 bit should not suffer from the out of memory bug, it’s never been reported to us as occurring. If you do get them we would love to get hold of the crash logs. You should also not receive the sound bug in your 32 bit client. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted July 24, 2020 Totem Arts Staff Share Posted July 24, 2020 Not having an FX CPU fixed 64bit issues for me. No more lagspikes on the PT and have not yet had the soundbug either whilst running 64bit. UE3 really churns away at a single-core and boasted multi-core processors seem to struggle compatibility-wise. This is nothing new, but its safe to say upgrading away from an FX CPU confirms this, as a (pricey) solution Quote Link to comment Share on other sites More sharing options...
Suspiria Posted July 24, 2020 Share Posted July 24, 2020 1 hour ago, Madkill40 said: Not having an FX CPU fixed 64bit issues for me. No more lagspikes on the PT and have not yet had the soundbug either whilst running 64bit. UE3 really churns away at a single-core and boasted multi-core processors seem to struggle compatibility-wise. This is nothing new, but its safe to say upgrading away from an FX CPU confirms this, as a (pricey) solution For how long have you had your new processor? The soundbug in particular has been experienced by people with all kinds of processors. It is not specifically FX-related. Quote Link to comment Share on other sites More sharing options...
HavocPrime Posted August 9, 2020 Share Posted August 9, 2020 i got windows 7 64 bit crash bug i think its links with the sound bug .When the sound bug happens my pc gets a BSOD and i have to do a hard restart.if you can tell where are the crash logs so i can post them here so you can check what seems to be the issue . Quote Link to comment Share on other sites More sharing options...
Suspiria Posted August 10, 2020 Share Posted August 10, 2020 11 hours ago, HavocPrime said: i got windows 7 64 bit crash bug i think its links with the sound bug .When the sound bug happens my pc gets a BSOD and i have to do a hard restart.if you can tell where are the crash logs so i can post them here so you can check what seems to be the issue . I think you're switching things around. When your PC crashes, your audio also crashes. Always. But it's not the other way around. Honey tastes sweet, but not everything that tastes sweet is honey. In this particular case I ask you to open a topic in Technical Support. As a true full-on crash like yours is usually a driver or hardware issue. Quote Link to comment Share on other sites More sharing options...
HavocPrime Posted August 13, 2020 Share Posted August 13, 2020 i rechecked the issue and i found out that why playing on fairplay server i get more crashes than the official ones. for some reason the sound bug has to do with the update of patches as before 5.4.6.2 the sound bug was non existant. did the patch update any setting related to sound that might be the culprit. The crash had to do with my gpu heating up the thing is my gpu is very old Quote Link to comment Share on other sites More sharing options...
AshbyJones Posted October 27, 2020 Share Posted October 27, 2020 seems like soundbug has gotten more frequent again...2¢... 1 Quote Link to comment Share on other sites More sharing options...
rm5248 Posted November 24, 2020 Share Posted November 24, 2020 FWIW I never got the sound bug up until the past few weeks. It seems to be quite random. It has only happened to me about 3 times. Quote Link to comment Share on other sites More sharing options...
Yeetler Posted November 25, 2020 Share Posted November 25, 2020 I tend to get the Soundbug alot more often if I use my FocusRite audio interface. Quote Link to comment Share on other sites More sharing options...
rm5248 Posted December 19, 2020 Share Posted December 19, 2020 This probably doesn't help, but it did happen to me just now. One interesting thing that I noticed was that it seems to happen right before the map switches(as opposed to when the new map loads). When it happened, I did also hear a small pop through my headphones, kinda like I just unplugged my headphones. Quote Link to comment Share on other sites More sharing options...
GDIViperM Posted December 22, 2020 Share Posted December 22, 2020 (edited) Sound Bug when using 3.5mm InEar phones and running the 64bit game setting Edited December 22, 2020 by GDIViperM Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Dr_Chat Posted January 3, 2021 Totem Arts Staff Share Posted January 3, 2021 It looks like Epic was very thorough in error checking, so there should be something logged to your console or game log when the soundbug happens. Can someone look at the game log ("RenegadeX/UDKGame/Logs/Launch.log") and give me the output? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kira Posted January 12, 2021 Totem Arts Staff Share Posted January 12, 2021 @GDIViperM Hi , can you upload your log? under RenegadeX/UDKGame/Logs/Launch.log Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Dr_Chat Posted January 14, 2021 Totem Arts Staff Share Posted January 14, 2021 I'm going to drop a write-up of what's happening with the soundbug here: It appears that for whatever reason, during a map change, the system will temporarily change sound devices. On XAudio 2.7 (the version the UDK uses), this is fatal. WASAPI informs XAudio2 that the endpoint (e.g. your headphones) is gone, and XAudio2 would call the OnCriticalError callback to inform the game. The UDK does not register to receive these callbacks, so it continues on, completely unaware that the XAudio2 context is now invalid. What should happen is that when the game receives this callback, it should destroy and re-create the XAudio2 context so that it can output audio to the new endpoint. Reproduction The soundbug is trivial to reproduce by changing the output audio device on the desktop. 32-bit UDK For some reason this bug is not present on the 32-bit version of the UDK. I checked, and they use the same version of XAudio2 (2.7), so it isn't that. This would warrant some more investigation. Perhaps there's a piece of code that changes audio devices present only in the 64-bit version? Resources https://stackoverflow.com/questions/35600946/why-oncriticalerror-is-called-in-directx-version-of-xaudio2 3 Quote Link to comment Share on other sites More sharing options...
Ferrari Luca Posted January 21, 2021 Share Posted January 21, 2021 Thanks Dr_Chat Quote Link to comment Share on other sites More sharing options...
Reivax Posted October 11, 2021 Share Posted October 11, 2021 just dropping that here in case it helps the "soundbug" case when soundbug happens, i notice a small crack in my headphones, and the songs i'm listening to on Youtube are.. kinda affected, their volume is slightly reduced (like 20-30%) Before someone asks me to check if my headphone is rightly plugged, ofc it is, it's a weird USB plug so it's all or nothing hehe keep prayin' harder to do not have soundbug in Firestorm Quote Link to comment Share on other sites More sharing options...
AshbyJones Posted February 20, 2022 Share Posted February 20, 2022 Wow is soundbug STILL a thing?? #blamethedevs 1 Quote Link to comment Share on other sites More sharing options...
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