Former Developers Popular Post Havoc89 Posted February 28, 2018 Former Developers Popular Post Share Posted February 28, 2018 Wishing you all a happy 16th birthday to C&C Renegade, and a happy 4th birthday to Renegade X! Renegade X started off way back in 2006 as an idea. It was clear that there was not going to be a sequel to a game that was a big part of my life. C&C Renegade was the "failed game" with the not-so-special singleplayer campaign that was completely overshadowed by titles like Medal of Honour, Halo, and Battlefield 1942. But Renegade had a unique multiplayer formula that most reviewers seemed to have ignored. Perhaps C&C Renegade was no good for 56k players, or for players connecting to servers from different continents. Hosting online games was too difficult, unless you wanted a 4 player server on your computer, and the game was virtually unsupported just a few months after release. Renegade 2 was dropped, and by 2005, EA gave the community control over the server browser and the forums. Despite the poor sales, the sub-par graphics, the mediocre singleplayer, the slow internet speeds, and the lack of support, players recognized that Renegade possessed a hidden gem. C&C mode was enough to feed a thriving community for years, and beget many custom maps, skin and model packs, an anti-cheat system, custom community patches, serverside mods, more ambitious mods, total conversions, and even indie games. But we, as a community, found ourselves at an obstacle. C&C's expansion into the FPS and MMO genres had long been ceased, C&C4 was a complete and utter failure, and the very existence of the Command & Conquer series was threatened, with no new games in the foreseeable future. Renegade was one of the most active (if not THE most active) C&C multiplayer games, and now it's safe to say that the game is on the brink of death. Entire communities are gone (CnC Den, CnC-Source, Planet CnC, hundreds of clans and gaming communities). Things were not looking great. Out of that moment came an opportunity. Renegade X started off as a simple, amateur mod for Unreal Tournament 3, being worked on by a bunch of teenagers. It was our dream to export C&C mode to a newer engine to attract a larger audience and give a significant graphical, audio, physics, and gameplay boost to Renegade. In 2009, we released several incomplete beta versions of Renegade X, which were mostly designed to be strict remakes of the original game. We had good and bad experiences, but overall it was a positive step towards our maturity as a team and an increase of our skills as artists and developers. Now, we're a full-fledged indie game. Our audience are those older gamers 25-45 who have been left behind by the game industry. They miss the dynamic sophistication of C&C Renegade as a PC game, and they have been hooked on our free game for 4 years. Renegade X is not a direct remake of C&C Renegade. Yes, you will see familiar maps, characters, weapons, and vehicles - the fundamentals of the game are the same. But, no weapon is identical to the way it was before. Certain vehicles play quite differently. A moderate amount of recoil and weapon spread has been given to guns. The graphics, audio, and physics have received a complete overhaul. Secondary weapons and new items have been added. Capturable buildings have been added. There's so much that is different - but keep in mind that we are die-hard Renegade fans, and we are very careful with the things we change. I played vanilla Renegade from the demo (November 2001) till about 2010, so I understand those who are most resistant to change. But, this is a new game, we are a new team of developers, and we're more interested in making a spiritual successor to C&C Renegade than simply redoing the game exactly as it was. There will be people who don't like our game, and that's fine. W3D Renegade is still alive and very playable. Just come in with an open mind and tell us what you think. This immense opportunity comes with a great responsibility on our shoulders. It is our job to deliver the best game possible, and with your help, we believe we can give Renegade a pulse. Since the beginning, Renegade X was a community project. This is our game, it belongs to all of us. We're paving a way for players, communities, and even developers to go, and we're not asking for a dime. It's time to rock and roll! - FobbyGen 7 6 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted February 28, 2018 Share Posted February 28, 2018 keep'em coming! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 28, 2018 Totem Arts Staff Share Posted February 28, 2018 Maybe 1 day Ren/RenX will have the recognition and player base it deserves. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted February 28, 2018 Totem Arts Staff Share Posted February 28, 2018 Funny enough.... this post, and me sharing it on FB... are how I just found out someone I work with used to play Renegade for hours on end XP 3 Quote Link to comment Share on other sites More sharing options...
[Dragon]ROCK Posted February 28, 2018 Share Posted February 28, 2018 Keep up the good work Quote Link to comment Share on other sites More sharing options...
Interval Posted February 28, 2018 Share Posted February 28, 2018 C Днем! Quote Link to comment Share on other sites More sharing options...
winterfox Posted March 2, 2018 Share Posted March 2, 2018 You guys nailed it! I love this game! It was really disappointing when everyone stopped playing renegade years ago and GameSpy eventually went down but It's nice to be playing online again and it's great to see so many people keeping renegade alive! Quote Link to comment Share on other sites More sharing options...
OTT Posted March 2, 2018 Share Posted March 2, 2018 On 2/28/2018 at 7:27 AM, Havoc89 said: C&C Renegade was the "failed game" with the not-so-special singleplayer campaign playing the campaign for the first time in 2003,I thought it was pretty impressive and ahead of it's time well any campaign would have looked impressive to me at that time,considering how few were the games I played,but still ... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted March 3, 2018 Totem Arts Staff Share Posted March 3, 2018 For the record... I rocked the sh*t outta Renegade on a 56k modem. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted March 3, 2018 Share Posted March 3, 2018 The hero a game like this could never have dreamed of, yet was truly blessed with. Thanks, RenX Devs, old and new. Quote Link to comment Share on other sites More sharing options...
rocky44r Posted March 3, 2018 Share Posted March 3, 2018 14 hours ago, roweboat said: For the record... I rocked the sh*t outta Renegade on a 56k modem. same here ^^ thanks for all your hard work devs :-) 1 Quote Link to comment Share on other sites More sharing options...
Mechanic Posted March 5, 2018 Share Posted March 5, 2018 Thanks to everyone contributing now and in the past, you can be proud of the awesome game you all created. 1 1 Quote Link to comment Share on other sites More sharing options...
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