Totem Arts Staff Madkill40 Posted October 26, 2017 Totem Arts Staff Share Posted October 26, 2017 (edited) View File CNC-Sumo Sumo GDI Base: Nod Base: The Arena: Map specifications: 1 Arena 1 Pit of Lava 4 Silos 2 Observation decks The only way out is death (Or Aircraft) Aircraft enabled Submitter Madkill40 Submitted 10/26/2017 Category Levels Edited November 2, 2017 by Madkill40 Updated to V1.1.2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 26, 2017 Totem Arts Staff Share Posted October 26, 2017 (edited) Here's a list of Bugs I've founded so far Spoiler - As GDI the only spawn point is the dropoff point of the Airstrip (You used the buildings actors from actor classes and NOT the prefabs) - You can't switch to Nod when in game (You die but won't spawn as Nod) - Somehow the Airstrip. The damage effects are already triggered at the beginning - UI is bugged as hell with silo's (See bottom of screen) - Minimap isn't set up correctly - Why 4 silo's in Both GDI and Nod's base??? UI can't take it. They r bugged aswell: Getting credits while they arent captured (UI thinks) - The "Arena" is very crappy made. Collisions and textures aren't great (Can model a proper model If u want, PM me) - Floating Scrin Ships??? - The lava death is really awful. Maybe make a damage volume and give it a lot of DMG per second - Background way too visible - Missing A LOT OF DECORATION!!! No grass, bushes, Crates, Containers or whatever..... - I call this quite lazy Texture way to scaled and for an infantry perch..... Put in some deco pls. And just use landscape to make it 10 times better - Fix the lines on the landscape (everywhere on the map) - I don't think tree's aren't THAT small (Almost has the same height of a char) - Missing Tib DMG on tib fields - Check all of your collisions when you create an air map - This looks really awful - Why blocking volumes around the map with aircraft?? Give it more background and Softboundary volumes - There's a "death trap" over here. You fall through it, you won't end up in wonderland, but in lava - This map sucks without ground vehicles. Make it ground vehicle friendly. Stanks can "climb" - No building ramps??? - The map is too small for aircraft. Make it ground vehicles only Overall I think you shouldn't have released the map this early. Needs a lot of work in the first place. These bugs are just found by random testing stuff. I guess when @DarkSn4ke and Try-Out test this map they wil find even more bugs that I found. The current state of the map: unplayable atm I'm sorry to be so negative about it but it's not a real good map atm. Edited October 26, 2017 by TK0104 1 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 26, 2017 Share Posted October 26, 2017 what is this madness 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted October 27, 2017 Totem Arts Staff Share Posted October 27, 2017 That cylindrical BSP Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 27, 2017 Author Totem Arts Staff Share Posted October 27, 2017 This isn't a map to do ren, just a map to sumo. I did wonder what would happen with 8 silos on it. Not sure why GDI spawn on the airstrip. That's odd. Aircraft were a "why not?" Decision. Its just a map to sumo on and was made in less than 24 hours. Not for actual team based destruction. If you want to make a real arena based on the one in this map @TK0104 then please feel free. I'll iron out the rest of the issues. Quote Link to comment Share on other sites More sharing options...
Henk Posted October 27, 2017 Share Posted October 27, 2017 So is it a Deathmatch map? It looks way too big and open, I think if you'd make it smaller and put in some more obstacles it could work. Idea: Have team spawns on North and South for GDI, East and West for Nod, put a projectile blocking energy field around the arena, make it so you can't exit the arena, except by jumping off into the lava. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 27, 2017 Author Totem Arts Staff Share Posted October 27, 2017 Its for vehicle sumo. Nothing special. Quote Link to comment Share on other sites More sharing options...
Henk Posted October 27, 2017 Share Posted October 27, 2017 Ah I see. Getting in and out of your tank really fast makes you usually win the push fight. You should make a custom vehicle you can't get out of within a certain custom volume (look at how it's done in the soft level boundaries). And without a weapon so it's just pushing and not shooting eachother. Edit the buggy maybe. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 1, 2017 Author Totem Arts Staff Share Posted November 1, 2017 Changes as of November 1st: Nod and GDI Refineries added Removed 4 of the 8 Silos New Minimap Enhanced map look and feel Complete arena redesign Misc Pictures of bases added to OP. But here's the Arena... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 2, 2017 Author Totem Arts Staff Share Posted November 2, 2017 Changes as of November 2nd: Center Chainlink mesh removed Sky Misc Quote Link to comment Share on other sites More sharing options...
Snips Posted November 7, 2017 Share Posted November 7, 2017 (edited) Here is some bugs or glitch i found in Sumo. Second Video is a invis stairs smh it is there. Renegade_X_(32-bit,_DX9)_11_6_2017_8_08_50_PM.mp4 Renegade_X_(32-bit,_DX9)_11_6_2017_8_14_44_PM.mp4 Edited November 7, 2017 by Snips Quote Link to comment Share on other sites More sharing options...
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