Moderator Quinc3y Posted July 2, 2016 Moderator Share Posted July 2, 2016 Yeah, a lot of games and balanced teams Snow The initial infantry chaos resulted in WF getting damaged to ~50 health. After a few minutes of arties vs. meds, somehow (sneaky stuff I'm guessing) both airstrip and WF blew up within 1 minute. GDI then took the initiative, controlling the wall with patches, mobiuses and gunners. A gunner rush managed to damage the health of HoN at one point. But Nod patiently defended and airdropped a few APCs, that, combined with 2 nukes on barracks, finished the game. Whiteout Not much to see here, Nod winning the first harvester and dominating. Arties killed ref and PP first, then apaches finished WF and barracks. GDI could do nothing. Mesa See above, except there were no apaches. Both first harvesters were destroyed, but that didn't stop Nod. Arties killed barracks, then a tech destroyed PP. The rest of the buildings fell one after another. That weird humvee rush on Nod ref in the very beginning was interesting though. XMountain Despite GDI taking control of the field with meds, a few stanks managed to sneak through and kill GDI ref. Soon after some sneaky magic and the airstrip was dead. Then GDI rushed with 2 APCs + ion and destroyed ref, but while that was happening Nod destroyed all 3 other buildings within a minute by 2 nukes and a tech/SBH infiltration. Field Weird game. Rocket rush on barracks in the very early game didn't do any damage. But just after that, a triple tech infiltration... hell yeah. At one point me, Newbie and Luhrian spammed "Defend c4 on MCT at AGT/WF/Barracks" independently. And that was without any coordination. GDI saved AGT, but WF and bar were destroyed. That should normally be game over - especially how the first stank rush destroyed all vehicles that GDI had left - but apparently rocket soldiers and 1-2 camping hotwires are enough to stop all kinds of rushes, even 8/8 flame rushes... Fortunately GDI surrendered to save time - they had no chance to win anyway because of the points difference. Fair play to them. Walls Early Nod APC rush got WF down to 30 health. They tried to finish it with an apache rush, but failed and meanwhile a hotwire destroyed PP. Another Nod attempt to finish WF off, an SBH outside c4 rush, failed as well (but got very close). GDI responded with a 5-man gunner rush from plateau (lol), that targetted ref and provided decoy for a hotwire who destroyed HoN. Nod kept trying to finish WF, this time with stanks... was expected and failed. GDI finished Nod off with a big orca rush. On a side note, GDI gave away at least 5 vehicles to SBH in this game. The score is 4-2 for my team, ~11v11. Nod won all games except for Walls, but that's because we sticked to the rule of losers picking next map. As GDI lost first, they picked a Nod map next and so on - as a result, most maps played were Nod maps. That rule helped to keep the PUG balanced, too. Link to comment Share on other sites More sharing options...
Xtractor Posted July 3, 2016 Share Posted July 3, 2016 Was far from my best gameplay ..I didn't play much the last months. Oh ..and Didn't get all the quinc3y stuff ..coz I crashed once and forgot to reopen fraps lowM43svDJo Link to comment Share on other sites More sharing options...
boxes Posted July 3, 2016 Share Posted July 3, 2016 We can pick what team the losing team would also like to play as, if you guys are fine with playing the same faction consecutive times. I also might be able to make it next week, if nothing random comes up Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 3, 2016 Share Posted July 3, 2016 I am fine with the teams choosing maps, but having teams pick faction as well is more awkward and could lead to more heavily biased games, even if the win/loss would probably be 50/50 Link to comment Share on other sites More sharing options...
boxes Posted July 3, 2016 Share Posted July 3, 2016 We should try it for one week, and if it doesn't go well, we'll just go back to map only. Captains post in the chatbox what faction they want to be during the end-game cameras. The problem I see with map only is that only a select number of maps will be chosen depending on who wins the first map, ex. if GDI loses the first game next pug, we'll likely see a similar map pool to what quincy posted Link to comment Share on other sites More sharing options...
Ryz Posted July 3, 2016 Share Posted July 3, 2016 I still don't believe there are 'GDI or Nod minded' maps. It's all about how the team functions, not about the map. Couldn't make it btw: was playing a PUB game till the first 20 min of the PUG, cause I had to leave after it and didn't want to play a pug for a short time. Next week same stuff, have to attend appointments, but good to read this is still going strong! Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted July 3, 2016 Moderator Share Posted July 3, 2016 Yes there are, Ryz And nice video xtractor haha! Shame u didn't include that moment in GDI PP on Mesa Link to comment Share on other sites More sharing options...
Xtractor Posted July 3, 2016 Share Posted July 3, 2016 Yes there are, Ryz And nice video xtractor haha! Shame u didn't include that moment in GDI PP on Mesa HAHA ! my fraps was off and I didn't know ,was coming back from my game crash I heard my mines killed someone ..whent in PP to check.. first door was ok ..didnt see anyrhing on the MCT (mb my brightness was too dark ) ..second door my mines was gone ..I started remined and then ..lol..saw you in the corner making you small hiding just at my right.. lol .. then everything blow and I dont remember if you killed me just before .. Something similar happend at wall PP when cheking PP ..didnt go inside just open doors saw mines at the two doors ..so I was telling everything ok to my team ..then PP blow ..WHAT!!..I guest the mines at one door wasnt ours my bad ..Again ..Bad day ! Link to comment Share on other sites More sharing options...
Newbie Posted July 3, 2016 Share Posted July 3, 2016 Hello everyone, I had a blast yesterday playing PUG with you lot, here is my review. Positive: At the beginning of the games it appeared as if the teams were balanced. The idea that the losing team picks the next map is really good. Although they're usually going to pick team based maps, for example if you're Nod next, you're more likely to pick Whiteout than Under. Therefore the losing team should pick both map and side. I was a bit nervous playing my first game of PUG, the starting games I was defending the base. When I wasn't I was trying something weird with other team mates which I normally wouldn't do in public games. The games were fast paced which I liked, a building was getting destroyed at least every 10 minutes. Sometimes multiple at once (field) where I got excited seeing Quincy run into WF so I decided to take Bar. Negative: I felt we could have done a lot better if our commander set roles for us each game, for example someone protecting the base with Hotties and Möbius (searching for stealth). Some people to sneak and others in vehicles. But we still did a good job and we had a lot of fun thanks to Quincy (excellent commander). The gunner rush was definitely weird but it worked. Towards the end the majority of decent players from the other team had either lost connection or quit. When I joined the other team last minute I could only hear one or two people talking, and when the commander was giving orders for a flame rush no one was listening and doing their own thing as if it were a public game. Unfortunately I don't feel like I did the best I could have done, there were a lot of mistakes which could have easily taken out a few buildings over the games. Probably my nerves playing up. Although I was defending the base heavily in Mesa. I don't think anyone was in our base on X Mountain when they stank rushed us. I understand the commander role but did not see any objectives in my tab change. Solutions: When joining team speak, players without a mic should probably add "(no mic)" into their username to easily distinguish who hasn't got a mic. Players with microphones are a lot more helpful and create a more joyful atmosphere. It would be good to keep an equal amount of players with mics on each team. Notes: If any spelling mistakes contact Apple about iPhones auto correct. If we had 40 players online most with mics, that would be awesome. Overall: Disputes all the negatives (don't take them personally), I still had a great time and would like to thank Quincy and my team members for a great time. You guys were amazing. I would also like to thank the hosts for setting up the games, and everyone else who participated. Link to comment Share on other sites More sharing options...
boxes Posted July 4, 2016 Share Posted July 4, 2016 I understand the commander role but did not see any objectives in my tab change. If we had 40 players online most with mics, that would be awesome. You're not supposed to, commander orders are only spoken through TS No that would be terror Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted July 4, 2016 Moderator Share Posted July 4, 2016 Hello Newbie! Was good to have you with us. Thanks for the compliments. About specific roles - sometimes I do that, but sometimes I think it's trying too hard. Depends on the map and amount of players. And commander role isn't the same as commander in the commander mod - I was the commander in our team, but we had no commander that would use the mod (for the latter you vote in game in the ctrl+V menu). That's why you saw nothing in the objective tab. I don't really like using it (influences my gameplay) and no one volunteered so we did not vote. And as Jeff said, a lot of mics cause a lot of chaos. This time it was 12v12 at most, so there was order on TS, but it's not the case in every PUG... we've been through the discussion on how to use teamspeak properly at PUGs in this thread already. Link to comment Share on other sites More sharing options...
testman Posted July 7, 2016 Share Posted July 7, 2016 I probably won't be able to join you guys for next two or three PUGs. Hope you guys have fun and record matches, so that I see what I missed. Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 9, 2016 Share Posted July 9, 2016 The PUG is running tonight, As per usual details available on TS before the pug begins Link to comment Share on other sites More sharing options...
MrSeriousOak Posted July 9, 2016 Share Posted July 9, 2016 My alarm is set so whether or not I show up is up to my phone. Link to comment Share on other sites More sharing options...
RoundShades Posted July 9, 2016 Share Posted July 9, 2016 I'll be on barring if my nephew shows up to spend time. Link to comment Share on other sites More sharing options...
Profane Pagan Posted July 9, 2016 Share Posted July 9, 2016 Guys I am so sorry, I lost the connection to the host, and I even lost the connection with the constructiveTyranny teamspeak server. I was unable to reconnect. I wanted to warn you that I was out, and probably my character was still in the game. I don't know what happened, it was not my internet connection. *Edit: After 15 minutes of trying I was able to establish connection with you on teamspeak. Link to comment Share on other sites More sharing options...
hm shark Posted July 9, 2016 Share Posted July 9, 2016 (edited) when is the PUG today? I dont see it in the server list. Edit, it turns out u guys are on teamspeak and the server is hidden from the server list. The 2 games i played in the PUG today were fun, thanks to the guys that organize this every week Edited July 9, 2016 by Guest Link to comment Share on other sites More sharing options...
RoundShades Posted July 9, 2016 Share Posted July 9, 2016 Was great games today. Always remember to check TS3, as the server will likely be hidden. ProTip for the Veterans, when your team does a tank rush and the vehicle limit's reached, instead, get an anti-infantry class and get out of a tank to stand at a door and fire from the outside at the MCT/Repairmen. That'll bring a building down even if it's being repaired. Link to comment Share on other sites More sharing options...
boxes Posted July 9, 2016 Share Posted July 9, 2016 Anybody recorded? Link to comment Share on other sites More sharing options...
Xtractor Posted July 9, 2016 Share Posted July 9, 2016 From Voltex YT channel mx4MXEm642A Link to comment Share on other sites More sharing options...
Guest Gliven Posted July 10, 2016 Share Posted July 10, 2016 https://www.youtube.com/channel/UCBh-Xn ... Jng3qFhiew I also recorded Voltex and i agreed that we should play on separate teams so we can record from both sides perspectives in the future. Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted July 10, 2016 Moderator Share Posted July 10, 2016 Mesa A lol 4 minutes game. GDI made the mistake of not watching the path to their ref and lost it to 3 engis. Then they stopped repairing and let their base die to arties/flame tanks. I think that was a kinda early surrender. If GDI could hold on to the rest of the buildings for a few minutes, one lucky hotwire might have turned the game around. Volcano As usually, Nod won the harvester battle and took initiative in the beginning. WF and PP fell to vehicle mass. But, while Nod was busy destroying GDI base, 2 hotwires destroyed both production buildings. Bar + Ref > PP + Ref, but at that moment Nod was 1,5k points ahead (which means they could just defend) and had a single camping flame tank. GDI, forced to attack, APC+ion rushed and failed. Nod's response, APC+flame tank+nuke on back of barracks succeeded and soon after GDI surrendered. Canyon GDI won the harvester battle, which helped them to defend from the first arty spam, but that was the only original/extraordinary thing about this game. 30 minutes of vehicle slugfest, with GDI being ahead on points and finally ioning the end of strip, game over. Complex Close game. GDI with field advantage most of the time, but a stank rush first badly damaged and after that next one destroyed WF. Still, GDI was comfortably ahead on points (meds damaged HoN at one point), had a few meds left and all they needed is to camp. They failed though, few stanks + SBH shooting repairs destroyed ref and with a few minutes to go, Nod was a few hundred points ahead. GDI gunner rushed in the final seconds and only 5 gunners managed to damage the health of airstrip, but not enough to close down the point gap. Literally 2-3 more gunners and GDI would have won. GG. 3-1, ~15v15. GG. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 10, 2016 Totem Arts Staff Share Posted July 10, 2016 VolcanoAs usually, Nod won the harvester battle and took initiative in the beginning. WF and PP fell to vehicle mass. But, while Nod was busy destroying GDI base, 2 hotwires destroyed both production buildings. Bar + Ref > PP + Ref, but at that moment Nod was 1,5k points ahead (which means they could just defend) and had a single camping flame tank. GDI, forced to attack, APC+ion rushed and failed. Nod's response, APC+flame tank+nuke on back of barracks succeeded and soon after GDI surrendered. 3 Hotties . 2 for Air and 1 (me) for HoN Link to comment Share on other sites More sharing options...
RoundShades Posted July 16, 2016 Share Posted July 16, 2016 New job, work today, have fun without me tho. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 16, 2016 Totem Arts Staff Share Posted July 16, 2016 Is anyone in to do a test session 1 hour before PUG? I want to test City Flying so I can update the map and so it can be added to a patch. Link to comment Share on other sites More sharing options...
Ryz Posted July 16, 2016 Share Posted July 16, 2016 Worst PUG in a while, meanly cause our team was stearless almost all the games... Whiteout was pretty good and intense, Volcano got better after 20 minutes, rest was bad .. In the end when I left cause I said there was almost no communication I got the reaction that it was just how I felt. Than Machette said: "I feel the same. I asked many question, but nobody ever replied. I feel like we are not communicating..." We asked for a reply on that several times, but still not reaction. Only a few ppl used TS. Madkill, Tony, Yagi and I (afaik) 'dominated' 90 percent of the teamchat and still didn't say too much (ok I did..). Most other players almost (never) talked and some very, very seldom. Examples: First games: "Who is defending? zero reply numerous times.." Third game (Lakeside): "We need dedicated defenders, me and Machette were on that after asking for a reply at least 5 times." Third game (Lakeside): "We are getting overrun, multiple people entering bar. Need help... Some people came, but nobody replied / affirmatived." Fourth game (Eyes): after we mined. "Chinooks inc!" As soon as they left base. Zero response, some ppl on the defense. Same with HON. I hate leaving during a PUG cause I don't want to screw the team. But if I get more comments about the fact that I am asking for a plan / direction ("discuss this afterwards" and stuff) in one game than that I ever had in all games when I asked stuff like "Who is defending / mining / repairing / on that beacon / checking were mines were lost" than I feel no use of playing a pug above a PUB. Machette even thought his Mic didnt work, cause he had like 2 replies to maybe 50 questions all game... It's not even about winning / losing, but about the fact that you have the feeling of talking to a wall... I mean what's hard to answer when you ask a very simple question like: "Are you doing A or B?" Only to hear your own echo.... Link to comment Share on other sites More sharing options...
boxes Posted July 16, 2016 Share Posted July 16, 2016 That was pretty boring even for us, almost fell asleep on whiteout Hoped to see lots of action on lakeside but blew up the barracks at the start with a flametrooper rush that we didn't even plan on doing in the first place Link to comment Share on other sites More sharing options...
RoundShades Posted July 16, 2016 Share Posted July 16, 2016 Ehh, this sounded like a Crummy week. I came in last game after getting fresh off from work, so I had fun while losing. Just had a 5 man SBH team gun down snipers in salvos, and then tried rushing the AGT (2 made it to agt, humvee kept defending even though they didn't need to, but if it had left we coulda downed the AGT). We have bad weeks. We have a patch coming hopefully eventually, so just try to laxly enjoy until then. Link to comment Share on other sites More sharing options...
Mystic~ Posted July 16, 2016 Share Posted July 16, 2016 Our team didn't have a single leader/commander after the teams were picked, whilst the enemy team appeared to have at least three choices. The smaller organised team stomped over the larger unorganised team. I left after Lakeside. Link to comment Share on other sites More sharing options...
Jarzey Posted July 17, 2016 Share Posted July 17, 2016 (humvee kept defending even though they didn't need to, but if it had left we coulda downed the AGT). It is best to always have at least one member defending/camping, no matter the circumstances. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 17, 2016 Totem Arts Staff Share Posted July 17, 2016 Round 1: Volcano 7Nj8m4tiVkA Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted July 17, 2016 Moderator Share Posted July 17, 2016 Yeah, I guess enough has been said about this week's PUG, not gonna bother with the recap I do agree that, in the beginning, putting all 3 commanders on one team wasn't the best idea. I wasn't the one picking teams, but also I admit I wasn't willing to change, because I simply didn't feel like being the commander. The other team made so many mistakes, mainly connected with bad defending. And Lakeside was so lame... officer rush, really? Since when infantry rushes work on this map? 1 in 100 maybe. And officers cost credits, which means you won't be able to get orcas early. And first harvester here is imo as crucial as first harvester on Whiteout or Volcano and you let me kill yours solo with a flamethrower. And I didn't even mention leaving barracks unprotected here Link to comment Share on other sites More sharing options...
Ryz Posted July 17, 2016 Share Posted July 17, 2016 And I didn't even mention leaving barracks unprotected here Machette and I were insisting on people defending. We even decided to leave and do a PUB next time when teams are disorganized, but were willing to give it 2 more tries with Lakeside and Eyes. After a LOT of questions about defence Madkill reacted as only person with something like: "Yeah you do it.." while his voice sounded like stop asking this BS. People clearly didn't give a fuck. Than when we 2 were overrun we lost the barracks, meanly cause nobody responded to the incoming 'rush' (which was announced like 5 other rushes and in all cases mainly ignored by the team). So the barracks wasn't unprotected, but in almost all the games only a few ppl defended / mined and when there was an issues (mines missing, building attacked) there just came almost no reply from anyone... Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 18, 2016 Author Totem Arts Staff Share Posted July 18, 2016 Sounds like I made great decisions. Link to comment Share on other sites More sharing options...
boxes Posted July 18, 2016 Share Posted July 18, 2016 It wasn't terrible stomp all around, other team got the building kills they needed. It's just nobody was a dedicated defender and way too much criticizing and casual talk back and forth after watching gliven's pov Link to comment Share on other sites More sharing options...
Ryz Posted July 18, 2016 Share Posted July 18, 2016 It wasn't terrible stomp all around, other team got the building kills they needed. It's just nobody was a dedicated defender and way too much criticizing and casual talk back and forth after watching gliven's pov Cause we asked for someone to take charge of the team from round one. During the first round 2 ppl said they would be leading the team and then they just got silent... Even a question to teamleader (who is mining, what is the plan?) was either not answered or with a vague thing like get vehicles and uhm, drive around? Link to comment Share on other sites More sharing options...
MrSeriousOak Posted July 18, 2016 Share Posted July 18, 2016 Honestly this PUG felt closer to some public match with everyone on TS Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 18, 2016 Totem Arts Staff Share Posted July 18, 2016 Round 2: Whiteout txaenb4QsmU Link to comment Share on other sites More sharing options...
TheWankBank Posted July 18, 2016 Share Posted July 18, 2016 I have an suggestion, how about we start using discord? The reason I suggest this is because Teamspeak is a really old software and the overlay doesn't look great at all, discord also has better mic detection, voice transmission, etc. It's really good, I suggest we should communicate though discord instead of Teamspeak. Link to comment Share on other sites More sharing options...
Agent Posted July 19, 2016 Share Posted July 19, 2016 Discord has been suggested before, but we're unlikely to change the software and location that everybody's already familiar with without a substantive reason to do so. If we're going to ask dozens of people to switch software, there should be a pretty concrete and incontrovertible reason for it. There are also reasons to not use Discord. Namely, I would be most concerned about our ability to ban any problematic users -- nobody can view a user's IP on Discord, nor can you manually add IP-based bans. If a user gets banned on TeamSpeak and attempts to evade it, we can expand the ban to the subnet their address is assigned from. We simply can't do this on Discord. With that said, I actually do tend to prefer Discord over TeamSpeak for non-organizations. It has a cleaner and simpler interface, doesn't require the end user to host a server, and you don't have to always be connected in order to receive messages. In smaller groups where the server isn't publicly made available/advertised, it's much less likely for problematic users to arise. Even though bans are somewhat rarely utilized on TeamSpeak (and subnet bans even more rare), it's genuinely useful to have available as a deterrent or worst-case scenario. If Discord ever implements a sufficient solution for that issue, then it'd be usable and at least up for discussion. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 19, 2016 Totem Arts Staff Share Posted July 19, 2016 Round 3: LakeSide BAogTOyw8CY Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 20, 2016 Totem Arts Staff Share Posted July 20, 2016 Renegade X PUG July 16th 2016 Round 1: Volcano 7Nj8m4tiVkA Round 2: Whiteout txaenb4QsmU Round 3: LakeSide BAogTOyw8CY Round 4: Eyes YcL0Y3fRpdA Link to comment Share on other sites More sharing options...
Xtractor Posted July 20, 2016 Share Posted July 20, 2016 Didnt watch them all yet but Nice Videos Thommy (watched 2) Wasnt That Bad Pug ,as I can see btw Thommy how you had add these logo and tko104 play; stuff on your videos ? Nj! Link to comment Share on other sites More sharing options...
boxes Posted July 23, 2016 Share Posted July 23, 2016 Possibly the last pug of 5.16, let's make it a good one Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 23, 2016 Totem Arts Staff Share Posted July 23, 2016 Possibly the last pug of 5.16, let's make it a good one Which means 5.2 Will be released next week? And I'm not happy with that cause I'm on vacation that week. Pleeeeeeaaaase release it tomorrow I will record most of the stuff from the PUG tonight but all the matches will be uploaded the same day (Sunday) because I can't upload anything when I'm on vacation Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 23, 2016 Author Totem Arts Staff Share Posted July 23, 2016 I wouldn't listen to Jeff Link to comment Share on other sites More sharing options...
boxes Posted July 23, 2016 Share Posted July 23, 2016 Fine, at least lets make it better than last week Link to comment Share on other sites More sharing options...
Ryz Posted July 23, 2016 Share Posted July 23, 2016 Might be there, might not, depending on how long it takes at the concert and festival we are visiting... Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted July 23, 2016 Share Posted July 23, 2016 Ill try to be there, depends on some stuff. Maybe Ill join a bit later. Link to comment Share on other sites More sharing options...
TheWankBank Posted July 23, 2016 Share Posted July 23, 2016 Discord has been suggested before, but we're unlikely to change the software and location that everybody's already familiar with without a substantive reason to do so. If we're going to ask dozens of people to switch software, there should be a pretty concrete and incontrovertible reason for it.There are also reasons to not use Discord. Namely, I would be most concerned about our ability to ban any problematic users -- nobody can view a user's IP on Discord, nor can you manually add IP-based bans. If a user gets banned on TeamSpeak and attempts to evade it, we can expand the ban to the subnet their address is assigned from. We simply can't do this on Discord. With that said, I actually do tend to prefer Discord over TeamSpeak for non-organizations. It has a cleaner and simpler interface, doesn't require the end user to host a server, and you don't have to always be connected in order to receive messages. In smaller groups where the server isn't publicly made available/advertised, it's much less likely for problematic users to arise. Even though bans are somewhat rarely utilized on TeamSpeak (and subnet bans even more rare), it's genuinely useful to have available as a deterrent or worst-case scenario. If Discord ever implements a sufficient solution for that issue, then it'd be usable and at least up for discussion. Reasonable enough, I understand the situation. Link to comment Share on other sites More sharing options...
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