Totem Arts Staff yosh56 Posted September 2, 2016 Totem Arts Staff Posted September 2, 2016 Should PUGs be changed to Marathon? Honestly enough changes have been made to keep the game flowing even during 'stalemates'. Im all for it. Plus, when all else fails we have surrender as an option 1 Quote
Schmitzenbergh Posted September 2, 2016 Posted September 2, 2016 Could be fun. We can try it on the next PUG and see how it plays. The only way to win is to destroy the base No point whoring benefits! 1 Quote
Totem Arts Staff TK0104 Posted September 2, 2016 Totem Arts Staff Posted September 2, 2016 I don't really like marathon. In some games nothing really happens. Mind If this would go on for 1 hour Quote
Newbie Posted September 2, 2016 Posted September 2, 2016 I like playing different maps for a wider variety of game styles. We could try it this week but I doubt it would be very popular among regular PUG players. Quote
Fffreak9999 Posted September 2, 2016 Posted September 2, 2016 Fix your mutator then we can start with Mara pugs Yosh Quote
Xtractor Posted September 2, 2016 Posted September 2, 2016 No ! Yes! only in Special occasion or like once a month Quote
voltex Posted September 2, 2016 Posted September 2, 2016 I agree, I've always hated losing because of points especially if your team is technically doing better its bs. A good example is this is last weeks game on Fort, if it was marathon GDI would have won as there was nothing Nod could do and as the game is now most matches don't reach the time limit anyways. Quote
Novilan Posted September 2, 2016 Posted September 2, 2016 Well, we can try it out and see how it turns out in PUGs. It has been discussed often enough that both game modes have their pros and cons. But in general I would prefer to just rise the time limit to about 90 minutes, since most matches start to get boring after that. Quote
Moderator Quinc3y Posted September 2, 2016 Moderator Posted September 2, 2016 I am not sure about it, but we can try. Quote
Valor Posted September 6, 2016 Posted September 6, 2016 Increase the player limit if it's marathon. Quote
boxes Posted September 6, 2016 Posted September 6, 2016 2 minutes ago, Valor said: Increase the player limit if it's marathon. Marathon or AOW doesn't correlate with player limits in organized games. We didn't even reach 40 last pug, and having more than 40 people on Teamspeak and in game will be an absolute clusterfuck. Quote
Valor Posted September 10, 2016 Posted September 10, 2016 What about the regular CT marathon server? Frequently 40/40. Quote
boxes Posted September 10, 2016 Posted September 10, 2016 1 minute ago, Valor said: What about the regular CT marathon server? Frequently 40/40. That's the public server, if it were 100/100 I wouldn't bat an eye. Having 20 people on your team talking on microphones already would give you headaches and would make it difficult to properly coordinate anything. Commanders in particular need to be somewhat aware of what each of their teammates are doing and adding more to that burdens them Quote
Totem Arts Staff Madkill40 Posted September 12, 2016 Totem Arts Staff Posted September 12, 2016 When the winning team begins to steamroll the base into oblivion the losing team will still take away the wonderful feeling of destruction away from the winning team, no matter which game-mode. In any case, there was that one time on Islands where GDI could have beaten our glorious Brotherhood of Nod had they had a minute longer to kill our Hand of Nod thus voiding our points victory. I swear I could hear a chorus of "Bullshit" coming from the above TeamSpeak channel. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.