DoctorAnubis Posted August 9, 2016 Author Share Posted August 9, 2016 UPDATED 09/08/2016 - Terrain Adjustments - Middle 'Island' adjusted to block exploits - Sorted side rope bridge collisions - Included more spotting volumes - Team specific endgame cam fixed - Added collision to palm trees - Found those missing textures - Adjusted tiberium in cave - Moved some volcano rocks - Changed volcano Smoke - Added occasional volcano rumble - Added various vehicle blocking volumes - Improved Mammoth MK. II Ladders - Raised Nod Towers - Fixed lighting on lockers - Repositioned tiberium weapon centers - Removed broken purchase terminals - Communications Center now correctly activates tunnel terminals - Added Door to Security Offices - Installed Security Office Alarm System - Improved CCTV Camera controls - Layout of maintenance tunnels changed so it's much easier to defend - Added Kane Hologram to Temple of Nod - Added Light inside Weapons Factory - Added Auto Defense Flame Thrower Tower in Maintenance - Fixed ceiling turrets - Ceiling turrets removed until a fix is found - Various Optimizations Quote Link to comment Share on other sites More sharing options...
Ryz Posted August 9, 2016 Share Posted August 9, 2016 Too bad you didn't get the ceiling turrets to work, but great work sofar. Hope some servers will add the map to testing rotation if you approve with that? Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted August 9, 2016 Author Share Posted August 9, 2016 Too bad you didn't get the ceiling turrets to work, but great work sofar.Hope some servers will add the map to testing rotation if you approve with that? Absolutely, I hope so. I've ironed out the majority of bugs. Map is ready for a full 20v20 mash up Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted August 9, 2016 Author Share Posted August 9, 2016 Just realised I somehow uploaded an older version, 10 minutes it will be fixed Now updated. Relax and enjoy the Island Quote Link to comment Share on other sites More sharing options...
voltex Posted August 20, 2016 Share Posted August 20, 2016 Hey, guess who's back. Firstly, what happened to the MKII? None of the lava between these rocks can kill you. The CCTV is kinda buggy, could only view one monitor and was hard to exit sometimes, in one instance after mashing every key on my keyboard I had to kill myself to exit, might just be that I'm a few fries short of a happy meal though, idk. Also this happened, one is the repair tool showing up somehow, don't know if it can repair. Missing collision. Since when does a hologram have collision? That's all I found in the short time I tried it out, love you're work especially the erupting volcano, also I managed to get underneath the hovercraft but couldn't swim out to sea cuz of blocking volumes, well played. Bonus, this happened when I shot off the grating, +1 for mad skillz. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 22, 2016 Totem Arts Staff Share Posted August 22, 2016 Missing collision. More like spotlights using default texture instead of translucent light material The lamp mesh gives it away Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted August 22, 2016 Share Posted August 22, 2016 Can you put the flame turrets in the tunnels like you have the pp shaft tunnel until a ceiling turret fix is available? Quote Link to comment Share on other sites More sharing options...
voltex Posted September 25, 2016 Share Posted September 25, 2016 lol, funny bit a bit inappropriate I think. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted September 26, 2016 Share Posted September 26, 2016 The kismet on this map needs some fixing. The camera's are quite game breaking right now. It also needs a proper version of the communication center (can only do that with the new SDK so hurry up @yosh56 ) Quote Link to comment Share on other sites More sharing options...
CrimsonMoon Posted September 27, 2016 Share Posted September 27, 2016 God i love this map so mutch hope its come in the map pool soon ^^ Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted October 5, 2016 Author Share Posted October 5, 2016 Lot's of cool new fixes coming soon, along with the communications center update. For now, here's a look at some new locations. I added some ancient ruins to the GDI side of the Jungle. Also added a waterfall to the Nod side of the jungle. 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 5, 2016 Share Posted October 5, 2016 looks nice Anubis :-) Quote Link to comment Share on other sites More sharing options...
Ryz Posted October 6, 2016 Share Posted October 6, 2016 14 hours ago, DarkSn4ke said: looks nice Anubis :-) Looks VERY nice! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 7, 2016 Totem Arts Staff Share Posted October 7, 2016 @DoctorAnubisREMOVE THE SCARY THING IN THE VENTILATION SHAFT. I ALMOST DIED OF A HEART ATTACK!!! It's not good, it really isn't Quote Link to comment Share on other sites More sharing options...
voltex Posted October 7, 2016 Share Posted October 7, 2016 I love the scary things, they keep the hotties away. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 7, 2016 Totem Arts Staff Share Posted October 7, 2016 10 minutes ago, voltex said: I love the scary things, they keep the hotties away. Well If we ever do a shaft rush......I'll pass Quote Link to comment Share on other sites More sharing options...
voltex Posted October 7, 2016 Share Posted October 7, 2016 The scary spooks just want to dance. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted October 7, 2016 Share Posted October 7, 2016 Fixing the kismet on this is a .1 priority I think. Then it's ready for deployment on the server(s) Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted October 10, 2016 Author Share Posted October 10, 2016 On 07/10/2016 at 8:19 PM, Ruud033 said: Fixing the kismet on this is a .1 priority I think. Then it's ready for deployment on the server(s) Yes, I am having great difficulty with this. I am using 'Set Camera Target' in Kismet to make players have control of security cameras. This works. But when setting camera target back to the players it causes problems due to 3rd person mode. Any ideas how to solve this? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 11, 2016 Totem Arts Staff Share Posted October 11, 2016 6 hours ago, DoctorAnubis said: Yes, I am having great difficulty with this. I am using 'Set Camera Target' in Kismet to make players have control of security cameras. This works. But when setting camera target back to the players it causes problems due to 3rd person mode. Any ideas how to solve this? =disablefriendlyfire Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted November 20, 2016 Author Share Posted November 20, 2016 ** Paradise Version 3.0 - 14/11/2016 - Changelog ** *Volcano and Jungle* - Lava lake now bubbles - Removed Lava collisions - Fixed lava kill volumes - Rock textures changed - Added Temple Ruins - Added Jungle Waterfall - New Jungle sounds - Updated Mammoth MKII - Placed new bushes in jungle - Added official communications centre *Security Office* - Fixed camera issues - Added second entrance to security office with additional PT and Spawn point - Added more base security cameras - Added Communications Centre camera (when captured) - Removed ability to hack into other teams CCTV - Added respawning ceiling turrets and flame turrets - Ceiling turrets are disabled when security office is destroyed - Added alarm system and indicators for building infiltration *Global* - Repositioned Obelisk and AGT - Added more rocks to beach - Terrain Adjustments - Removed Kane Hologram collision - Fixed light source texture in GDI Club - Set mine and vehicle limits - 4 additional crate locations - Vehicle Theater camo added - Added more spotting volumes - Collecting tiberium weapon sound fixed - Various Optimisation Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 20, 2016 Totem Arts Staff Share Posted November 20, 2016 "LIGHTING NEEDS REBUILDING PATHS NEED REBUILDING" Paths aren't that much of an issue for testing but the lighting is a major issue because the map now looks worse than OldRen does by today's standards. Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted November 20, 2016 Author Share Posted November 20, 2016 Ah man. How did I manage that. Must have uploaded the wrong file. I will get that fixed now before I go to work. Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted November 20, 2016 Author Share Posted November 20, 2016 Just Updated!!! Build with lighting and paths Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted November 20, 2016 Share Posted November 20, 2016 I'll test within the next few days. Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted March 27, 2017 Author Share Posted March 27, 2017 Update coming soon, including map! 2 Quote Link to comment Share on other sites More sharing options...
j0g32 Posted March 27, 2017 Share Posted March 27, 2017 Nice, finally I understand the layout ^^ Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 27, 2017 Share Posted March 27, 2017 (edited) 10 hours ago, j0g32 said: Nice, finally I understand the layout ^^ Second that You should add a gunboat BTW! Edited March 27, 2017 by Ryz Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 28, 2017 Share Posted March 28, 2017 We found a bug BTW (some people tested the map today): MCT's in the security office do not take damage from timed C4, cause if you plant it, it goes through. Guess no colision! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 28, 2017 Totem Arts Staff Share Posted March 28, 2017 Fix or remove security cam feature. It's bugged on multiplayer Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted March 28, 2017 Author Share Posted March 28, 2017 10 hours ago, Ryz said: Second that You should add a gunboat BTW! Haha, I did actually attempt to add a gunboat a while back but took it out, it was going to act as extra defence on the shore. I basically hid a turret inside the boat model. Another thing I took out was having the main base defences positioned slightly under the water with tunnels to access them. I will post a screenshot of that later. 7 hours ago, Ryz said: We found a bug BTW (some people tested the map today): MCT's in the security office do not take damage from timed C4, cause if you plant it, it goes through. Guess no colision! Ah yes, I am aware of this too. It's due to using a 'door' as the collision model. I will try something else 3 hours ago, TK0104 said: Fix or remove security cam feature. It's bugged on multiplayer Yes the cameras are going to be disabled in the update. Also, I wondered if anybody could help me with this problem. I am trying to destroy team buildings using Kismet, as I am implementing the end game pedestal (accessible after 1 hour of play). Currently, Nod buildings can be destroyed with Kismet no problem. However, using the same method to destroy GDI buildings does not work. Any ideas on a solution to this? 1 Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted March 28, 2017 Author Share Posted March 28, 2017 This is an old screenshot of the underwater positioning of base defences. And this is somewhat how it would have looked from inside the tunnel I scrapped this idea due to it separating HON/Barracks from Obelisk/AGT too much. The tunnel connected perfectly to the security office, so it was kind of cool however. Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted March 28, 2017 Author Share Posted March 28, 2017 (edited) Here's a sneak peak at some upcoming layout changes. (These are also noticeable on the map I uploaded earlier) Many had noticed an inaccessible side path around Nod base. On the grounds of "everything happens for a reason" I decided to open that path up. Which led to an equivalent being created at GDI base. A view from inside that cave Also added is an extended Weapons Factory rear. Now the Weapons Factory can be infiltrated slightly more interestingly, via the dock area. Edited March 28, 2017 by DoctorAnubis 4 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted March 29, 2017 Totem Arts Staff Share Posted March 29, 2017 This map has some of the coolest map designs for buildings and environments. Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted April 5, 2017 Author Share Posted April 5, 2017 2 Quote Link to comment Share on other sites More sharing options...
Ryz Posted April 5, 2017 Share Posted April 5, 2017 Fixed the camera's again :D! Quote Link to comment Share on other sites More sharing options...
Xtractor Posted April 5, 2017 Share Posted April 5, 2017 is it downloadable ? its looks really good Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted April 7, 2017 Author Share Posted April 7, 2017 (edited) On 05/04/2017 at 5:52 PM, Xtractor said: is it downloadable ? its looks really good Thanks, should be able to finish it when I get home tonight. I estimate that I can get it uploaded by 3:00am GMT -Update: Due to being highly intoxicated on le rum, I was unable to work on the map. Edited April 8, 2017 by DoctorAnubis 1 Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted April 15, 2017 Author Share Posted April 15, 2017 So, unfortunately, I had a hard drive failure. As you can imagine I am now the most annoyed man in Britain. Fortunately, Paradise is saved on my SSD, so it should be fine once I install Renegade again. What I have lost is 5 years worth of other projects on a 1tb drive which I foolishly didn't have backed up. Quote Link to comment Share on other sites More sharing options...
Ryz Posted April 17, 2017 Share Posted April 17, 2017 On 15-4-2017 at 10:59 PM, DoctorAnubis said: So, unfortunately, I had a hard drive failure. As you can imagine I am now the most annoyed man in Britain. Fortunately, Paradise is saved on my SSD, so it should be fine once I install Renegade again. What I have lost is 5 years worth of other projects on a 1tb drive which I foolishly didn't have backed up. Don't throw your harddisk away, there might be ways to recover it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 18, 2017 Totem Arts Staff Share Posted April 18, 2017 Keep up the great dedication Anubis! I will slay many slaves for your wellbeing. Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted May 1, 2017 Author Share Posted May 1, 2017 I'm back 3 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted May 1, 2017 Totem Arts Staff Share Posted May 1, 2017 The Pleasure Hand of Nod. Nice. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted May 1, 2017 Totem Arts Staff Share Posted May 1, 2017 2 hours ago, DoctorAnubis said: I'm back Wow. I want that Hand of Nod Material Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted May 1, 2017 Author Share Posted May 1, 2017 @Luhrian, @Madkill40 - which raises the question: What is more exiting, pirates that sail past firing cannons at everything that moves or a wooden floor? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted May 1, 2017 Totem Arts Staff Share Posted May 1, 2017 (edited) 1 hour ago, DoctorAnubis said: @Luhrian, @Madkill40 - which raises the question: What is more exiting, pirates that sail past firing cannons at everything that moves or a wooden floor? A wooden floor which fires cannons at pirates when they move past. Edited May 1, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted May 1, 2017 Author Share Posted May 1, 2017 15 minutes ago, Madkill40 said: A wooden floor which fires cannons at pirates when they move past. Great idea. That will be implemented in a future release Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted May 1, 2017 Totem Arts Staff Share Posted May 1, 2017 (edited) 2 hours ago, DoctorAnubis said: @Luhrian, @Madkill40 - which raises the question: What is more exiting, pirates that sail past firing cannons at everything that moves or a wooden floor? I WANT BOTH Edited May 1, 2017 by Luhrian Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted May 1, 2017 Author Share Posted May 1, 2017 Just got to build production lighting, here are some screenshots. 1, Functioning End Game Pedestal 2. Pirates 3. Upgraded Security Office 4. Rum 5. Improved jungle 6. Coming soon 3 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 1, 2017 Totem Arts Staff Share Posted May 1, 2017 46 minutes ago, DoctorAnubis said: 2. Pirates Where's Jack Sparrow??? Quote Link to comment Share on other sites More sharing options...
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