Totem Arts Staff TK0104 Posted March 4, 2016 Totem Arts Staff Share Posted March 4, 2016 Hi, A few weeks / months ago (I dunno how long it's been) I've announced this map and I was already very very far with it's progress. Then I released it but I didn't knew about the assets of Beach Head were private assets. I didn't want to cancell the map cause I know it will be an awesome map. So I removed all the materials, assets from the map and created my own materials for the map. And as some know (If you have readed the forums) I am busy with the GDI Adv. Communication Center and the Nod Communication Center which will be in this map. But (this is a big But) I can't really re-model it. So I want to work with a team who can remodel and texture these buildings. It is really really looking crappy now. I took a look at the Original and that even looks better. So If you are a modeler or texturer who want to help, please PM me. but now the screenshots: (NOTE: Lights are not build) And you ask: 'What about River?'. That will also come. I will first finish this map (till I can't go any further). I am planning to redo everything on River because first of all I don't like the material of the landscape, the rocks material. I want to make it more like a foresty area where a river is Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 4, 2016 Totem Arts Staff Share Posted March 4, 2016 well again thanks for asking to use my assets ! fix all ya other maps Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 4, 2016 Author Totem Arts Staff Share Posted March 4, 2016 (edited) well again thanks for asking to use my assets !fix all ya other maps Forgot to say I will still update released maps like Tomb and TrainingYard. And btw Kenz I didn't asked to use your assets. Srry man but I like the assets so much But before I gonna quit for today, I want to show give you all access to the Original Renegade WatchTower Asset: https://drive.google.com/open?id=0B2ze9 ... 0xxSjMzRk0 Edited March 4, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 4, 2016 Totem Arts Staff Share Posted March 4, 2016 i dont give a shit if you like or dislike my assets there not official assets and there for my personal assets permission is needed Quote Link to comment Share on other sites More sharing options...
Glacious Posted March 4, 2016 Share Posted March 4, 2016 If you would like to pop onto Teamspeak Kenz if hear for a chat Thommy. Quote Link to comment Share on other sites More sharing options...
Bananas Posted March 4, 2016 Share Posted March 4, 2016 Do I need permission to use stuff in the sdk? O_o Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 4, 2016 Author Totem Arts Staff Share Posted March 4, 2016 Do I need permission to use stuff in the sdk? O_o No I used assets from Beach Head and that are personal assets from Kenz Assets that are released with the SDK are free to use Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 19, 2016 Author Totem Arts Staff Share Posted March 19, 2016 I updated the first post and I will explain everything what you need to know Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 20, 2016 Author Totem Arts Staff Share Posted March 20, 2016 UPDATE: So it looks like during 5.15/5.16 days a new tech building is been added in the game files that's been modeled and scripted. So I thought why not to add it: Quote Link to comment Share on other sites More sharing options...
rocky44r Posted March 20, 2016 Share Posted March 20, 2016 looks nothing like the communication centre just joking good work ^^ why did nobody saw / used this already? what does it do, when you capture it? still want to see a real communication centre as a destructible building Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 21, 2016 Author Totem Arts Staff Share Posted March 21, 2016 At the moment this tech building does nothing when captured And I'm going to try to contact people who want do some modeling Quote Link to comment Share on other sites More sharing options...
rocky44r Posted March 21, 2016 Share Posted March 21, 2016 hmmm... so you still have to add a purpose to the tech building? How about: - reveals enemys on the radar - disables enemy radar - reduces cost for beacons and airstrikes - gives one free beacon or airstrike every X minutes - gives a special airstrike which can be aimed instantly (but it would still take the time until the airstrike arrives including the warning message) - disables advanced defenses for x seconds (like on the hourglass map) - opens a purchase terminal - drops health pack / ammunition / armor every X minutes - calls a free reinforcment tank every X minutes via airdrop (very intresting idea, because you would have to keep the tech building for at least X minutes - especially intresting if one or both factions lose tanks. maybe just dropping tanks to the vehicle limit of the keeping faction + 30 seconds locked for the team to prevent stealing the tank) the last one could also become a new tech building (like the reinforcement pad in c&c generals)... i think it would be pretty good preventing stalemate when there are only limited ressources... i think it would be especially good on field Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 21, 2016 Author Totem Arts Staff Share Posted March 21, 2016 All the ideas sounds good but I'm not the dev of the new tech building. I just found it in the game files and I can't script it and I'm not that good with Kismet Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 25, 2016 Author Totem Arts Staff Share Posted March 25, 2016 So I decided to make this map more fancy by using Blue Nod buildings. I've scripted them and they are working. Even the Nod Com Center Only problem is that the buildings won't be showed on the HUD I think it's somewhere in the HUD files but I don't know exactly where. Can someone please find out? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 25, 2016 Share Posted March 25, 2016 you should've just extend the original ones and override the default material init. What would be even better is, if you would ask the developers to make the static mesh a variable, so we can override the material, just like i'm trying to convince them Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 25, 2016 Author Totem Arts Staff Share Posted March 25, 2016 Was also an option but I will mess up the game files if I change materials. Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted March 25, 2016 Share Posted March 25, 2016 So I decided to make this map more fancy by using Blue Nod buildings. I've scripted them and they are working. So, Hassan is back? What's the next step, CABAL? But in all seriousness, blue nod buildings? Wouldn't that be confusing as hell? I like the fact you can do it, but I personally wouldn't do it for a release. It's your map though. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 25, 2016 Author Totem Arts Staff Share Posted March 25, 2016 You're right. I think I was trolling. But I will release the .uc files for other mappers Quote Link to comment Share on other sites More sharing options...
Henk Posted March 25, 2016 Share Posted March 25, 2016 What would be even better is, if you would ask the developers to make the static mesh a variable, so we can override the material, just like i'm trying to convince them So we can have snowy and sandy buildings! Sorry for going off-topic but I would really like that. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 25, 2016 Author Totem Arts Staff Share Posted March 25, 2016 What would be even better is, if you would ask the developers to make the static mesh a variable, so we can override the material, just like i'm trying to convince them So we can have snowy and sandy buildings! Sorry for going off-topic but I would really like that. Then you need to make a snowblend/sandblend material Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 27, 2016 Author Totem Arts Staff Share Posted March 27, 2016 UPDATE - Changed blue buildings to regular nod buildings - Removed (Adv.) Communication Center because it was only a test - Removed Com Center Tech Building because it looks unfinished and is probably unfinished - Added some rubble to specific locations - Added small tiberium field in the infantry path - Refinery will give you 5 credits per second beause the harverster has to go to the center of the map and go back. Harverster will give you 500 credits when it's docked What about City and River? City is going to be finished. If I'm right Ruud is trying to create an overpass. I can't go any further until that's in it River will get a new looking. I'm going to create a new landscape material that matches with the idea I have since a very long time ago And when I finished River and Meteor (not sure about City), I will start a new project, cause I have a great idea for a new map. More details will come later Also I am moving soon to a new PC which means I have to move all the maps, packages and private files. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 27, 2016 Author Totem Arts Staff Share Posted March 27, 2016 Progress: Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted April 1, 2016 Share Posted April 1, 2016 well again thanks for asking to use my assets ! We know they're your sexy assets, nobody is challenging that. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 2, 2016 Author Totem Arts Staff Share Posted April 2, 2016 well again thanks for asking to use my assets ! We know they're your sexy assets, nobody is challenging that. To make sure: everything are my assets. I thought I didn't said that Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 30, 2016 Author Totem Arts Staff Share Posted May 30, 2016 Update So It's been a while since I posted something about this map. The reason is because the work in progress has stopped for a while. And because I was busy on fixing TrainingYard. I also did some massive changes on the map (like the name). The name has changed because I found another map called CNC-Meteor and that one was in the UT3 version of Meteor. And I don't want people to get confused about it. Changelist - Changed the name to CNC-XMeteor - Time of day has been changed to the morning - Filled up the field with tree's, bushes, grass (and more) - Added sounds - Added Decal roads - Changed to Blue Tiberium (Even the Refinery silo's are filled with Blue Tiberium - Created a new crate and is in a separate package so other mappers can use it too (Contain GDI, Nod and Neutral version) Screenshots Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted June 1, 2016 Share Posted June 1, 2016 From what I can see on the pictures, the colors don't seem to match so well.. the grass looks oversaturated Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 2, 2016 Author Totem Arts Staff Share Posted June 2, 2016 From what I can see on the pictures, the colors don't seem to match so well.. the grass looks oversaturated Lighting isn't builded yet. I first need to build that and then I can fix grass color Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 3, 2016 Author Totem Arts Staff Share Posted June 3, 2016 So a small question to you guys. I came up with a weird thing I never saw: What is this kinda weird volume? I can't see that in editor, but when I play in editor, it appears. Anyone knows what it is? And yeah another change...........I want it to gave it a night time. And it reminds me of Black Dawn Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted June 3, 2016 Totem Arts Staff Share Posted June 3, 2016 its a renx area objective node just set it to not show area also yoooooo Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 26, 2016 Share Posted November 26, 2016 (edited) Id try Meteor and played quit a while with the bots Pretty fun map ,need to some fix for sure on the invisible walls and stuff ..But I like it ,I like that its not too dark also Edited November 26, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted November 27, 2016 Author Totem Arts Staff Share Posted November 27, 2016 A lot is going to happen next update for this map: - Make the map smaller - Scale the landscape - Probably Re-designing the bases - Less tree's Quote Link to comment Share on other sites More sharing options...
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