Totem Arts Staff [NE]Fobby[GEN] Posted July 7, 2015 Totem Arts Staff Share Posted July 7, 2015 Renegade X: Open Beta 5 has been released! x6loeCpRBZ4 Renegade X is a free First/Third Person Shooter with RTS elements. Players fight for two unique teams, manage their own economies, choose from over 30 weapons, 20 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Renegade X is for all players - lone wolves, team-based gamers, tankers, snipers, rushers, turtlers, and all others! The Renegade X SDK allows you to create custom levels, mutators, and mods on the Unreal Development Kit using our framework. You'll have access to all of our assets and tutorials for free. Download Now! Those who have Renegade X Beta 4 will simply need to open the Launcher, and you will receive an auto-patch that will download the full update. If you do not have the previous Renegade X beta, then you can download Beta 5 in full right here: http://renegade-x.com/download.php Changelist The new version will include: • 6 new vehicles: Hover MRLS, Titan, Wolverine, TicTank, Recon Bike, and Buggy. These vehicles are only available in crates, and they are not purchasable. The vehicles are also available on our SDK. • Improved auto-patcher for quick and easy game updates. • New crates, including alien abduction, Time bomb, Speed upgrade, and more. • Oodles of SDK upgrades and fixes. • Configurable air-drop times for server hosts. • Spies no longer show player names to enemies • A destroyed Refinery now gives 1 credit per second to players, and a captured Silo gives 0.5 credits per second. • Tier one characters (Officer, Rocket Soldier, McFarland, and Chem) are now purchasable and doubled in price when the Hand of Nod and Barracks are destroyed. • Secondary weapon upgrades price changes. • Map fixes and changes. • Tons of balance changes and fixes! You can find the full changelist here: viewtopic.php?f=13&t=75347 What's up? We are happy to announce that Beta 5 will be the final Renegade X beta. This is the last phase of beta testing. The next version of Renegade X will be the Full Version! It's been a few months since our last beta version, and we've been tinkering around, polishing up, and planning for the future. Totem Arts has been developing this game for about nine years now, and it is almost ready for that One-Point-Oh. We will be announcing its final release date soon. That being said, Totem Arts will still be supporting the full game upon release. The SDK allows our community to build their own server mods, total conversion mods and custom maps. The autopatching system allows us to make easy and continual upgrades to the game. We have also appointed a group of Community Developers who will receive the support and direction of Totem Arts. We plan on making one more big community announcement in the very near future, and hosting a cash-prize Renegade X clan tournament upon the release of the full version. Although we have a pretty stable playerbase, we are looking for ways to increase our exposure. If you have any ideas, go ahead and post them on this thread. You can do your part by sharing our updates with your friends, uploading videos, e-mailing gaming websites, and messaging popular YouTube gamers. We're doing our part, but keep in mind that this is a free project, and we can use any help we can get from our community! We and our community have been actively discussing ways we can improve the RenX experience. Join the discussion, we're listening and involved: viewforum.php?f=13 Our SDK has thousands of downloads, and we are already seeing some cool custom maps and mutators being developed. Check those out here: viewforum.php?f=165 For aspiring developers, check Kenz's Renegade X SDK tutorials to learn how to set up your own RenX level: For those who want to rig custom vehicles into the game, check out Havoc89's tutorial: Keep an eye out for more updates... we've got a lot more up our sleeves. Time to rock n' roll! #justdoitup http://www.renegade-x.com https://www.facebook.com/CNCRenX https://twitter.com/RenXGame https://www.youtube.com/user/NEfobbyGEN/ Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted July 7, 2015 Share Posted July 7, 2015 I'm not sure what i should say right now, but i want to give a huge thanks for the continued support, devs and community! Keep 'em coming! Link to comment Share on other sites More sharing options...
DoctorB0NG Posted July 7, 2015 Share Posted July 7, 2015 Please add the torrent for the SDK to the download page http://constructivetyranny.com/renx/Rx_ ... ip.torrent Link to comment Share on other sites More sharing options...
MiiMoka Posted July 7, 2015 Share Posted July 7, 2015 I dont see the beta 5 is out, your are the best, oh yeah ! Thank you very mutch for the quality of this so pretty game. I'm downloading that now ^^ . Link to comment Share on other sites More sharing options...
MPFmike Posted July 7, 2015 Share Posted July 7, 2015 Looks Great! Link to comment Share on other sites More sharing options...
Ryz Posted July 7, 2015 Share Posted July 7, 2015 About promoting: - maybe contact these guys www.facebook.com/commandandconquer and see if you get them to post something I have some other ideas but no time to put them down now. Thx for the release! Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 7, 2015 Author Totem Arts Staff Share Posted July 7, 2015 I've tried messaging the official C&C page, but no luck. Link to comment Share on other sites More sharing options...
Truxa Posted July 8, 2015 Share Posted July 8, 2015 what the fudge?! Beta 5 already?! Time flies or you guys are gaining momentum! Fuck yeah! Nice into too! Reminds me of the GDI Tiberian sun intro Link to comment Share on other sites More sharing options...
lone0001 Posted July 8, 2015 Share Posted July 8, 2015 Looks like a good update, thanks guys and great job! Link to comment Share on other sites More sharing options...
Manuel857 Posted July 8, 2015 Share Posted July 8, 2015 Nice work! Link to comment Share on other sites More sharing options...
OTT Posted July 8, 2015 Share Posted July 8, 2015 Thanks very much for the update ,I really like the changes made. Link to comment Share on other sites More sharing options...
Ruud033 Posted July 8, 2015 Share Posted July 8, 2015 (edited) Awesome!! I don't have many time to play at the moment, holidays incomming! After that I'll be in once again! Looking really good here Edited July 8, 2015 by Guest Link to comment Share on other sites More sharing options...
Cebt Posted July 8, 2015 Share Posted July 8, 2015 i had to come out of hiding and create a user on the site for this... shit looks so amazing! i need to give this a try, been wanting Tiberian Sun FPS since working on Tiberian Aftermath with Havoc89 ages ago.. i need this. Link to comment Share on other sites More sharing options...
dubstar Posted July 8, 2015 Share Posted July 8, 2015 good work guys Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted July 8, 2015 Share Posted July 8, 2015 This is awesome! You've even recreated a tib sun cutscene The crossover with tiberian sun seems a bit odd, but renegade was in between more in between tib sun and tib dawn in the storyline. So it makes a bit sense. Anyway good job dev team! I'm very pleased. (Perhaps I should continue on my map now because there are more tutorials available) Link to comment Share on other sites More sharing options...
Crnyo Posted July 8, 2015 Share Posted July 8, 2015 Excellent work. I especially like your decision to make new vehicles only accessible through crate drops. Kudos to that, I think it will make map control more rewarding. Link to comment Share on other sites More sharing options...
sterps Posted July 8, 2015 Share Posted July 8, 2015 Congrats on the hard work guys, Beta 5 in my opinion is the best release yet. Link to comment Share on other sites More sharing options...
Alkaline! Posted July 8, 2015 Share Posted July 8, 2015 new vechs are great on same maps there should be a captureable tech center which allows you then to build these tanks at will. Link to comment Share on other sites More sharing options...
zocom7 Posted July 8, 2015 Share Posted July 8, 2015 This release is so unexpected after a day or two I mentioned about a preliminary checklist for Beta 5. Will be downloading this later. Link to comment Share on other sites More sharing options...
Canucck Posted July 8, 2015 Share Posted July 8, 2015 Does the Wolverine still moonwalk? Key feature imo Link to comment Share on other sites More sharing options...
IllumZar Posted July 8, 2015 Share Posted July 8, 2015 Does someone know the console codes for the new vehicles? Would be nice to try them out in skirmish mode;) Link to comment Share on other sites More sharing options...
ZeroDictator Posted July 8, 2015 Share Posted July 8, 2015 Does someone know the console codes for the new vehicles?Would be nice to try them out in skirmish mode;) renx_game.TS_vehicle_[insert Vehicle name] For example if you would like to spawn a buggy you would write: renx_game.TS_vehicle_buggy Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 9, 2015 Totem Arts Staff Share Posted July 9, 2015 Does the Wolverine still moonwalk? Key feature imo 10/10 , necessary to include. Link to comment Share on other sites More sharing options...
DoctorB0NG Posted July 10, 2015 Share Posted July 10, 2015 OH SHITAKE MUSHROOMS, YOSH'S NAME IS ORANGE. EDIT: Do it without cursing next time =p Link to comment Share on other sites More sharing options...
cncforever Posted July 11, 2015 Share Posted July 11, 2015 Excellent work.I especially like your decision to make new vehicles only accessible through crate drops. Kudos to that, I think it will make map control more rewarding. I like 'Alkaline's' idea more. If there was a capturable tech base, the team that had control over that would get the vehicles. People would fight like hell to keep control of that. At first I thought the TS vehicles should be purchasable like the others but I think the tech building makes much more sense. Maybe if a team captured both the silo and the tech building they would then get a reward too, maybe some tiberian based vehicle weapons or different stats too. Link to comment Share on other sites More sharing options...
nuerosion Posted July 13, 2015 Share Posted July 13, 2015 Can you please make a torrent ? and for every release after that? Downloading huge files in the browser usually doesn't work out well. The file gets corrupted for me every time. Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 13, 2015 Totem Arts Staff Share Posted July 13, 2015 Can you please make a torrent ? and for every release after that? Downloading huge files in the browser usually doesn't work out well. The file gets corrupted for me every time. ... There is a torrent. It's literally the second option on the downloads page. Link to comment Share on other sites More sharing options...
nuerosion Posted July 13, 2015 Share Posted July 13, 2015 Thanks for pointing it out , it should probably be separated from the rest of the direct downloads because it is easy to miss. Link to comment Share on other sites More sharing options...
DrDanthrax99 Posted July 19, 2015 Share Posted July 19, 2015 Not even gonna lie, the trailer made me cream my pants. Excellent work guys! Link to comment Share on other sites More sharing options...
GalaXion24 Posted March 31, 2016 Share Posted March 31, 2016 To make myself likeable on my first comment, I'm going to complain. It's Multi Launch Rocket System or MLRS (Not MRLS). In every C&C game ever and in real life. On a more positive note, how are the C&C2 units going to be incorporated into the game? Is there going to be a Tiberian Dawn/Sun setting? Choosing eras would be cool. It would be a shame if we wouldn't be able to use the new units more often. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 31, 2016 Totem Arts Staff Share Posted March 31, 2016 To make myself likeable on my first comment, I'm going to complain.It's Multi Launch Rocket System or MLRS (Not MRLS). In every C&C game ever and in real life. On a more positive note, how are the C&C2 units going to be incorporated into the game? Is there going to be a Tiberian Dawn/Sun setting? Choosing eras would be cool. It would be a shame if we wouldn't be able to use the new units more often. At the moment they are available by crates. I think for now it's good for crate hunters Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 31, 2016 Share Posted March 31, 2016 To make myself likeable on my first comment, I'm going to complain.It's Multi Launch Rocket System or MLRS (Not MRLS). In every C&C game ever and in real life. Well, they are supposed to be called the MLRS, but they simply aren't in C&C1: http://cnc-comm.com/files/CC-Manual.pdf http://i.imgur.com/RVcRUs4.jpg Link to comment Share on other sites More sharing options...
Profane Pagan Posted May 1, 2016 Share Posted May 1, 2016 It's Multi Launch Rocket System or MLRS (Not MRLS). In every C&C game ever and in real life. Technically, The MLRS uses mrl system, which is multiple rocket launch system. So I think they didn't want to use the original name of the vehicle for copyright reasons, and they came up with this clever solution. Link to comment Share on other sites More sharing options...
RoundShades Posted May 1, 2016 Share Posted May 1, 2016 It's Multi Launch Rocket System or MLRS (Not MRLS). In every C&C game ever and in real life. Technically, The MLRS uses mrl system, which is multiple rocket launch system. So I think they didn't want to use the original name of the vehicle for copyright reasons, and they came up with this clever solution. GalaXion24, he even cited the user manual, so it apparently once was misnamed in C&C. As to why, who knows, but apparently in TS and beyond, they wisened up and used the actual acronym. I know for a fact that C&C Renegade definitely used MRLS, and pretty sure C&C used MRLS, and since a lot of this game is based off that, so is the acronym. Link to comment Share on other sites More sharing options...
HaTe Posted May 2, 2016 Share Posted May 2, 2016 Almost all of the tanks are based off of real life models. Medium tank is an M1 Abrams Tank (though it also highly resembles a Challenger 2 Tank). The Light Tank was originally based off of the M2 Bradley tank, but was remodeled for Renegade for FPS reasons. The flame tank mostly resembles a KhT-133 (OT-133), but with 2 flame extruding barrels rather than 1. Chinook and apache are obvious. Orca seems like a mostly unique sci-fi-esque model from what I've see, along with the stealth tank. Interestingly enough, the MLRS in real life had guided missiles added to it in 2006, 4 years after Renegade was released. The guided missiles made it into Renegade X though. Link to comment Share on other sites More sharing options...
Renardin Posted July 29, 2016 Share Posted July 29, 2016 playing it tonight with GTX 1070. Hi all Link to comment Share on other sites More sharing options...
Ryz Posted July 29, 2016 Share Posted July 29, 2016 playing it tonight with GTX 1070. Hi all Uhm, beta 5 was launched months ago We are all waiting for a new beta (5.2 or 5.21 not sure) to be launched soon. You can play this beta for at least a year Link to comment Share on other sites More sharing options...
Henk Posted July 29, 2016 Share Posted July 29, 2016 Topic was bumped and immediately hoped the new version would be out Link to comment Share on other sites More sharing options...
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