Totem Arts Staff kenz3001 Posted October 12, 2014 Totem Arts Staff Share Posted October 12, 2014 yes im making another map, a remake of the CNC-Renegade map Canyon. and again i thought i would share with you the horrors of mapping well not the horrors but my struggles in making this complicated map and maybe get some people interested in making maps for games them selves well any way here are the Play list again vids will go up ever 2 days or so (might do more live streams this time) most of the vids are recorded well ahead of time but any comments would be appreciated i can always modify things again i dont care if you sub to my youtube channel or not ... the channel is not monetized so subbing has no impact on it or me but it is a good way to find out if i uploaded a new vid, and if your are interested in anything i put on it Thanks, hope you enjoy my mutterings and the making of CNC_Canyon Quote Link to comment Share on other sites More sharing options...
iTweek. Posted October 12, 2014 Share Posted October 12, 2014 AHHH NICE! Canyon who says nothing, here's a movie:-) Quote Link to comment Share on other sites More sharing options...
Truxa Posted October 12, 2014 Share Posted October 12, 2014 Nice! Any other maps under development with base defenses? Oh and iTweek, nice ref rush there lol Nod was a bit stupid though, didnt seeing you in that tuns when they ran passed to strip Quote Link to comment Share on other sites More sharing options...
iTweek. Posted October 12, 2014 Share Posted October 12, 2014 hehe thank you, now play again Quote Link to comment Share on other sites More sharing options...
omega79 Posted October 12, 2014 Share Posted October 12, 2014 thanx kenz your first series of volcano was pretty good! inspiration and a small nice insight of the work you guyz do Quote Link to comment Share on other sites More sharing options...
RoundShades Posted October 12, 2014 Share Posted October 12, 2014 Will this one also "not" be in beta4? Who knows Quote Link to comment Share on other sites More sharing options...
Truxa Posted October 12, 2014 Share Posted October 12, 2014 It will be in Beta 6 I think, because they secretly have been perfecting Beta 4 and for Beta 5 maps like Under and Glacier are almost finished. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 12, 2014 Author Totem Arts Staff Share Posted October 12, 2014 Glacier ? phhh no Quote Link to comment Share on other sites More sharing options...
Mrcod Posted October 12, 2014 Share Posted October 12, 2014 Oh hell yeah! Canyon was one of my absolute favorites. Plz make Under soon too. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted October 12, 2014 Share Posted October 12, 2014 Glacier ? phhh no While I am familiar with the answer, I still insist that map has terrific synergy for RenX. Think about it. You need to expand most maps to work with RenX being the average size is no longer 8-8 to 12-12. Glacier is already big enough, and it has intricate enough design in it's tunnels and vehicle pathing, and it even has air unit balance and some stationary neutral field defences. You can of course relocate some things but the map has such a promising use in this game. It is a shame it may never be. I want to make a map too though . Glacier and City-Flying. Although, I would call city "X-City" because how cool is that. If I made a city map in UDK, would the work in changing the assets be significant enough to try and rebuild it in RenX? Because I would build it twice if I had to, it isn't like I don't have a video reference *coughvolcano* Quote Link to comment Share on other sites More sharing options...
AlienXAXS Posted October 13, 2014 Share Posted October 13, 2014 I really enjoyed watching the Volcano one, thanks for doing this again. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 14, 2014 Author Totem Arts Staff Share Posted October 14, 2014 cool vid 2 Quote Link to comment Share on other sites More sharing options...
Darkraptor Posted October 14, 2014 Share Posted October 14, 2014 A silo that you can only reached by the tunnels is a cool idea Keep up good work . Quote Link to comment Share on other sites More sharing options...
DarkAngel00 Posted October 15, 2014 Share Posted October 15, 2014 Thanks for the video! kenz, you have inspired me to pickup an old hobby of mine; making levels. Let's see what I can make in a couple of weeks messing with the UDK. It seems easier in a way than making levels for C&C Renegade. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 15, 2014 Author Totem Arts Staff Share Posted October 15, 2014 slapping stuff on a terrain is the easy part ... wait for material making and emitters (partials) then it gets a bit complicated but glad i can inspire people Quote Link to comment Share on other sites More sharing options...
RoundShades Posted October 15, 2014 Share Posted October 15, 2014 A silo that you can only reached by the tunnels is a cool idea Keep up good work . Agreed Quote Link to comment Share on other sites More sharing options...
Truxa Posted October 15, 2014 Share Posted October 15, 2014 I agree, silo in infantry-only area would be cool! Perhaps with the tunnels, you could make part of the tunnels "above ground" as in, on top of the rocks, where the silo could be placed. Quote Link to comment Share on other sites More sharing options...
DarkAngel00 Posted October 15, 2014 Share Posted October 15, 2014 I think I can handle it. I've been out of the loop for a few years, but I am the old production manager of C&C Reborn. I have a good amount of experience with 3ds max and Maya. The material system looks near identical to Maya. I've actually worked with a few of the members on this team on other projects. Quote Link to comment Share on other sites More sharing options...
Henk Posted October 15, 2014 Share Posted October 15, 2014 Yay new making of.. videos! I think the best location for the silo is the first one you said, outside of the tunnels, near to where the harvesters will harvest. I think it would be awesome to have it sitting on a cliff, only accessible through the tunnels. I think it could work really well to have the silo in a "hot" part of the map, where a lot of action is, kinda like in Field, but I think this will be even better. Could be cool to have short wooden walkways hanging to the side of the canyon, to get to the silo. Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted October 15, 2014 Share Posted October 15, 2014 I like the idea of a silo that can only be reached by infantry. The more influence infantry have on map control or the equilibrium of the game the better, in my opinion. Keep it up kenz! Quote Link to comment Share on other sites More sharing options...
RoundShades Posted October 16, 2014 Share Posted October 16, 2014 Yay new making of.. videos! I think the best location for the silo is the first one you said, outside of the tunnels, near to where the harvesters will harvest. I think it would be awesome to have it sitting on a cliff, only accessible through the tunnels. I think it could work really well to have the silo in a "hot" part of the map, where a lot of action is, kinda like in Field, but I think this will be even better. Could be cool to have short wooden walkways hanging to the side of the canyon, to get to the silo. That cliff by the harvester's collection would be perfect. Depending on "scale" i.e. height of cliff, the tunnel can have 2 new passages leading from both tunnel points, down to the base. So, you can use the tunnels to go in the bottom and out the top. A new tunnel going to tib field would also give a harvester attack point by infantry, and since both harvesters are close it would pit infantry against infantry and against vehicle. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 16, 2014 Author Totem Arts Staff Share Posted October 16, 2014 good to see some ideas and discussions about this new vid Quote Link to comment Share on other sites More sharing options...
GatsuFox Posted October 17, 2014 Share Posted October 17, 2014 Can't wait, this is my favorite map. Nice tight base designs and short lengths to enemy bases. Best! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 18, 2014 Author Totem Arts Staff Share Posted October 18, 2014 well its not may favourite map but i have alot of fun playing it in the past but anyway ... new vid Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 20, 2014 Author Totem Arts Staff Share Posted October 20, 2014 some answers about things lol Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 21, 2014 Author Totem Arts Staff Share Posted October 21, 2014 to any one that is interested im doing a livestream tomorrow (22 oct) at about 7pm BST (GMT+1) will be making and braking canyon http://www.twitch.tv/kenz3001 Quote Link to comment Share on other sites More sharing options...
iTweek. Posted October 21, 2014 Share Posted October 21, 2014 Nice livestream Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted October 22, 2014 Share Posted October 22, 2014 I really appreciate your attention to detail. For example, adding the rock near the silo to prevent either team from easily sniping in is a wonderful idea. I eagerly await your next video, keep up the good work! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 22, 2014 Author Totem Arts Staff Share Posted October 22, 2014 live stream today Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 22, 2014 Author Totem Arts Staff Share Posted October 22, 2014 live stream is live (will delete this when its over) http://www.twitch.tv/kenz3001 Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted October 22, 2014 Share Posted October 22, 2014 Damn you, responsibilities! I missed the live stream Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 24, 2014 Author Totem Arts Staff Share Posted October 24, 2014 dont worry it wasnt as productive as i hoped lol Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 26, 2014 Author Totem Arts Staff Share Posted October 26, 2014 more spam Quote Link to comment Share on other sites More sharing options...
iTweek. Posted October 26, 2014 Share Posted October 26, 2014 Nice Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 28, 2014 Author Totem Arts Staff Share Posted October 28, 2014 stuff gets done !! what ? Quote Link to comment Share on other sites More sharing options...
Henk Posted October 28, 2014 Share Posted October 28, 2014 Maybe you can rotate the Strip 180 degrees? (Just the landing strip, not the building). Problem with that though is that your vehicle spawns a bit far away from the center of the base, and maybe the vehicle will be more vulnerable to enemy fire (But then maybe it won't because you might not need to put the airstrip that far out to prevent clipping, when it's rotated). This is just a suggestion, it's up to you to decide but I thought it might work.. Quote Link to comment Share on other sites More sharing options...
noxidevad Posted October 29, 2014 Share Posted October 29, 2014 Watched most of these clips so far, and the previous one you just uploaded. Looks pretty impressive. Can't wait to be play on this map as use to be a personal favourite of mine =D Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 30, 2014 Author Totem Arts Staff Share Posted October 30, 2014 something fun Quote Link to comment Share on other sites More sharing options...
noxidevad Posted October 30, 2014 Share Posted October 30, 2014 Looks good, the Silo shall be fun, can see that be dominated by gdi Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 1, 2014 Author Totem Arts Staff Share Posted November 1, 2014 fixing mistakes Quote Link to comment Share on other sites More sharing options...
noxidevad Posted November 2, 2014 Share Posted November 2, 2014 With each video that goes by, i look forward to getting on this map even more now Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 3, 2014 Author Totem Arts Staff Share Posted November 3, 2014 let there be at least one working light Quote Link to comment Share on other sites More sharing options...
noxidevad Posted November 3, 2014 Share Posted November 3, 2014 whoever thought lights would be so annoying o.0 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 3, 2014 Share Posted November 3, 2014 let there be at least one working light Maybe God had trouble playing with lighting, and that is why there is only one working light. Once he got it working, he is like "YES FINALLY now don't mess with it because I'll likely never get it working right again..." /blasphemy Quote Link to comment Share on other sites More sharing options...
Canucck Posted November 3, 2014 Share Posted November 3, 2014 Seems like cover in the tunnels was removed on this map too (like islands)? Those arches look like they need to stick out from the wall more in order to give the same effect as the beams from the original, and be more frequent throughout the tunnels Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 3, 2014 Share Posted November 3, 2014 Seems like cover in the tunnels was removed on this map too (like islands)? Those arches look like they need to stick out from the wall more in order to give the same effect as the beams from the original, and be more frequent throughout the tunnels Yes, I didn't catch that, but I noticed they were there before, and that IS IMPORTANT. I also hope they are added to islands, steel beams on the walls to take cover behind. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 3, 2014 Author Totem Arts Staff Share Posted November 3, 2014 ahhh good spot .. but there are reasons behind there being less cover right now dont forget this map is currently a WIP Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 5, 2014 Author Totem Arts Staff Share Posted November 5, 2014 Quote Link to comment Share on other sites More sharing options...
AlienXAXS Posted November 6, 2014 Share Posted November 6, 2014 Just so you know, you are indeed right, the Nod harvester went into the tunnel. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 6, 2014 Author Totem Arts Staff Share Posted November 6, 2014 cool .. thanks Quote Link to comment Share on other sites More sharing options...
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